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Geo sea / Armada / Economy first / OBSERVED BUILD

Standard geo sea

Armada Geo sea build order · Supreme Isthmus

Standard Geo sea play: bot lab then shipyard in the cove, an early submarine and destroyer to contest the sea, geothermal around 7:40 to fund the later fleet transition.

Usually shipyard in the cove (87%)

#naval #eco · 741 distinct matches · 101 players · 80% of Armada Geo sea games · team won 54% of 791 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 3:13

  1. Open 3 mex and wind into Bot Lab.
  2. Put up Shipyard with naval turret and BP for defense.
  3. Send out "submarine" then "destroyer" to contest the sea.
  4. Bring geothermal online to fund the fleet.
  5. Add Advanced Metal Extractor as the economy transitions.

Phase by phase

TYPICAL OF ITS 741 GAMES
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Wind
    Order
    1. Bot LabBot Lab after 3 mex, 3 winddone ~1:12, middle half 1:06–1:18

    Some games also: wind for allies (44%)

    By 0:55 in all: 3 mex · 3 wind

    The example game in this phase · 5 steps
    1. Mex ×3
    2. Windfor Air
    3. Solar
    4. Windfor Air
    5. Bot LabBot Labdone 1:08 · typical 1:12
  2. 2

    Bot Lab to Shipyard

    Economy
    • Metal Extractor1Mex
    • Wind Turbine1Wind
    Order
    1. ShipyardShipyard after 4 mex, 4 winddone ~3:11, middle half 2:50–3:36
    Builders
    • Construction Bot3 Con bot
    • Lazarus2 Lazarus

    Some games also: pawn (43%) · con turret (37%) · crossbow (35%)

    By 2:47 in all: 4 mex · 4 wind

    The example game in this phase · 9 steps
    1. LazarusLazarus
    2. Construction BotCon bot
    3. Mex
    4. Construction BotCon bot
    5. LazarusLazarus
    6. Mex
    7. Construction BotCon bot
    8. PawnPawn
    9. ShipyardShipyarddone 2:57 · typical 3:11
  3. 3

    Shipyard to 5:00

    Economy
    • Metal Extractor4Mex
    • Wind Turbine1Wind
    Builders
    • Construction Ship1 Con ship
    Army
    • Dolphin3 Dolphin
    • Skater1 Skater
    • Corsair1 Destroyer
    Other
    • Radar Tower1 Radar Tower

    Some games also: submarine (44%) · Sentry (44%) · converter (32%) · pawn (32%) · con turret (31%)

    By 5:00 in all: 8 mex · 7 wind · 1 energy storage · 1 con turret

    The example game in this phase · 15 steps
    1. Mex
    2. SkaterSkater ×2
    3. Construction ShipCon ship
    4. DolphinDolphin ×4
    5. Con turret
    6. DolphinDolphin
    7. Wind ×2
    8. DolphinDolphin
    9. Wind
    10. Mex
    11. Grim ReaperGrim Reaper
    12. Mex
    13. Wind ×4
    14. Mex ×2
    15. Wind ×3
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine12Wind
    • Energy Converter2Converter
    Builders
    • Construction Turret1 Con turret
    • Construction Ship1 Con ship
    • Grim Reaper1 Grim Reaper
    Army
    • Sentry1 Sentry
    • Dolphin5 Dolphin
    • Corsair2 Destroyer
    • Skater2 Skater

    Some games also: Radar Tower (48%) · geo (40%) · frigate (40%) · Harpoon (39%) · Naval Construction Turret (34%)

    By 10:00 in all: 11 mex · 19 wind · 1 geo · 4 converter · 1 energy storage · 2 con turret

    The example game in this phase · 130 steps
    1. AnemoneAnemone
    2. Wind ×4
    3. Radar TowerRadar Tower
    4. Wind ×2
    5. CorsairDestroyerdone 6:05 · typical 5:36
    6. Con turret
    7. CorsairDestroyer
    8. Con turret
    9. Mex
    10. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    11. Vehicle PlantVehicle Plantdone 7:00
    12. SkaterSkater
    13. Wind ×2
    14. Grim ReaperGrim Reaper
    15. Wind ×2
    16. JanusJanus
    17. Wind
    18. BlitzBlitz
    19. EelSubmarinedone 7:27 · typical 4:21
    20. BlitzBlitz
    21. Wind ×3
    22. SkaterSkater
    23. BlitzBlitz
    24. Wind ×2
    25. SentrySentry
    26. BlitzBlitz
    27. Wind
    28. SkaterSkater
    29. BlitzBlitz
    30. SentrySentry
    31. Wind
    32. BlitzBlitz
    33. Wind ×2
    34. SentrySentry
    35. Wind
    36. BlitzBlitz
    37. Wind
    38. CorsairDestroyer
    39. Wind
    40. SentrySentry
    41. Wind
    42. BlitzBlitz
    43. Wind ×4
    44. Construction VehicleCon vehicle
    45. Wind ×2
    46. Construction VehicleCon vehicle
    47. Wind
    48. Construction VehicleCon vehicle
    49. Wind
    50. BlitzBlitz
    51. SentrySentry
    52. Wind
    53. BlitzBlitz
    54. Wind
    55. BlitzBlitz
    56. Wind
    57. Construction VehicleCon vehicle
    58. Wind
    59. BlitzBlitz
    60. Wind
    61. BlitzBlitz ×2
    62. Advanced Metal ExtractorT2 mexdone 10:24
    63. Wind
    64. BlitzBlitz
    65. Energy storage
    66. Wind
    67. BlitzBlitz ×2
    68. Wind
    69. Converter
    70. BlitzBlitz
    71. Converter
    72. BlitzBlitz ×2
    73. Converter
    74. Mex
    75. BlitzBlitz
    76. Converter
    77. Advanced Metal ExtractorT2 mex
    78. BlitzBlitz ×6
    79. Advanced Metal ExtractorT2 mex
    80. BlitzBlitz
    81. SentrySentry
    82. BlitzBlitz ×6
    83. Advanced Metal ExtractorT2 mex
    84. BlitzBlitz
    85. Construction ShipCon ship
    86. BlitzBlitz ×2
    87. Construction ShipCon ship
    88. SentrySentry
    89. Naval Construction Turret
    90. Advanced ShipyardAdvanced Shipyarddone 13:17
    91. Advanced Metal ExtractorT2 mex
    92. Naval Construction Turret ×2
    93. Tidal ×5
    94. Advanced Metal ExtractorT2 mex
    95. Wind
    96. Tidal
    97. Energy storage
    98. Advanced Construction SubAdvanced Construction Sub
    99. Tidal
    100. Wind ×3
    101. VoyagerVoyager
    102. Wind
    103. VoyagerVoyager
    104. Wind
    105. VoyagerVoyager
    106. Wind
    107. MaelstromMaelstromdone 14:08
    108. Wind
    109. Naval Construction Turret
    110. Wind
    111. Converter
    112. Wind
    113. Naval Construction Turret
    114. MaelstromMaelstrom
    115. Converter
    116. VoyagerVoyager
    117. Naval Construction Turret
    118. Wind
    119. Converter
    120. HavenHaven
    121. Wind
    122. Grim ReaperGrim Reaper
    123. Advanced Geothermal PowerplantAdvanced Geothermal Powerplantnot finished by 15:00
    124. Converter
    125. Naval Advanced Metal ExtractorNaval Advanced Metal Extractornot finished by 15:00
    126. HavenHaven
    127. Converter
    128. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    129. SkaterSkater
    130. Advanced solar

Counts are medians over the build's games: half of them build more, half fewer. The example game is Crazydogg's (37 OS, 18/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Airfirst at 1:41 · in 62% of games

You get

  • Finch1 Finch from Airfirst at 1:51 · in 74% of games
  • Hercules1 Light transport from Airfirst at 2:05 · in 63% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:41 · in 89% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

791 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039500
2:0092800
3:00160200
4:002919051
5:00414517674
6:005553544312
7:0071121005650
8:00877617751054
9:001068325511695
10:001295135102275
11:001568346973191
12:001864157823974
13:002185969034814
14:002555779955686
15:002902091276710
WHAT THE NUMBERS SAY

Standard Armada geo sea nearly matches Cortex's economy numbers but wins slightly more often at 53%.

  • + Metal produced reaches 28785 by 15:00, the highest of the sea builds
  • + Own metal lost of 6895 stays well under enemy metal destroyed's 9048
  • − Geothermal only lands in 58% of games by 7:34
  • − T2 factory completes in only 40% of games by 12:43
THE EXAMPLE YOU ARE READING

Crazydogg

37.3 OS · 18/09/2026

Open source match ↗

4 received units · includes a constructor
31 metal received · 14593 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab1:12Middle 50%: 1:06–1:18 · n=759
Shipyard3:11Middle 50%: 2:50–3:36 · n=780
Eel4:21Middle 50%: 3:41–5:34 · n=473
Corsair5:36Middle 50%: 4:50–6:34 · n=730
Geothermal Powerplant7:46Middle 50%: 6:48–9:15 · n=482
Advanced Metal Extractor9:17Middle 50%: 8:37–10:06 · n=689

Played most by

Optimusprimenutt52games of this build_X_49games of this buildKingBenjai49games of this buildhaaven43games of this buildHummell34games of this build