← All builds
Geo sea / Armada / Economy first / OBSERVED BUILD

Standard geo sea

Armada Geo sea build order · Supreme Isthmus

Standard Geo sea play: bot lab then shipyard in the cove, an early submarine and destroyer to contest the sea, geothermal around 7:40 to fund the later fleet transition.

Usually shipyard in the cove (87%)

#naval #eco · 741 distinct matches · 101 players · 80% of Armada Geo sea games · team won 54% of 791 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 3:13

  1. Open 3 mex and wind into Bot Lab.
  2. Put up Shipyard with naval turret and BP for defense.
  3. Send out "submarine" then "destroyer" to contest the sea.
  4. Bring geothermal online to fund the fleet.
  5. Add Advanced Metal Extractor as the economy transitions.

Phase by phase

TYPICAL OF ITS 741 GAMES
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Wind
    Order
    1. Bot LabBot Lab after 3 mex, 3 winddone ~1:12, middle half 1:06–1:18

    Some games also: wind for allies (44%)

    By 0:55 in all: 3 mex · 3 wind

    The example game in this phase · 3 steps
    1. Mex ×3
    2. Wind ×3
    3. Bot LabBot Labdone 1:04 · typical 1:12
  2. 2

    Bot Lab to Shipyard

    Economy
    • Metal Extractor1Mex
    • Wind Turbine1Wind
    Order
    1. ShipyardShipyard after 4 mex, 4 winddone ~3:11, middle half 2:50–3:36
    Builders
    • Construction Bot3 Con bot
    • Lazarus2 Lazarus

    Some games also: pawn (43%) · con turret (37%) · crossbow (35%)

    By 2:47 in all: 4 mex · 4 wind

    The example game in this phase · 8 steps
    1. Construction BotCon botfor Beach sea
    2. LazarusLazarus
    3. Construction BotCon bot
    4. LazarusLazarus
    5. Construction BotCon bot
    6. PawnPawn
    7. Mex
    8. ShipyardShipyarddone 2:31 · typical 3:11
  3. 3

    Shipyard to 5:00

    Economy
    • Metal Extractor4Mex
    • Wind Turbine1Wind
    Builders
    • Construction Ship1 Con ship
    Army
    • Dolphin3 Dolphin
    • Skater1 Skater
    • Corsair1 Destroyer
    Other
    • Radar Tower1 Radar Tower

    Some games also: submarine (44%) · Sentry (44%) · converter (32%) · pawn (32%) · con turret (31%)

    By 5:00 in all: 8 mex · 7 wind · 1 energy storage · 1 con turret

    The example game in this phase · 18 steps
    1. LazarusLazarus
    2. SkaterSkater ×2
    3. Construction ShipCon ship
    4. DolphinDolphin ×2
    5. Mex
    6. DolphinDolphin
    7. Radar TowerRadar Tower
    8. SkaterSkater
    9. Mex
    10. CorsairDestroyerdone 4:21 · typical 5:36
    11. Geothermal PowerplantGeodone 7:00 · typical 7:46
    12. Mex
    13. BeamerBeamer
    14. Mex
    15. SentrySentry
    16. DolphinDolphin ×3
    17. Mexfor Beach sea
    18. SkaterSkater
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine12Wind
    • Energy Converter2Converter
    Builders
    • Construction Turret1 Con turret
    • Construction Ship1 Con ship
    • Grim Reaper1 Grim Reaper
    Army
    • Sentry1 Sentry
    • Dolphin5 Dolphin
    • Corsair2 Destroyer
    • Skater2 Skater

    Some games also: Radar Tower (48%) · geo (40%) · frigate (40%) · Harpoon (39%) · Naval Construction Turret (34%)

    By 10:00 in all: 11 mex · 19 wind · 1 geo · 4 converter · 1 energy storage · 2 con turret

    The example game in this phase · 83 steps
    1. CorsairDestroyer
    2. Mex
    3. Con turret
    4. Grim ReaperGrim Reaper
    5. SentrySentry ×2
    6. Grim ReaperGrim Reaper
    7. Advanced Metal ExtractorT2 mexdone 7:55 · typical 9:17
    8. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    9. DolphinDolphin
    10. Con turret
    11. DolphinDolphin ×2
    12. Con turret
    13. Advanced Metal ExtractorT2 mex
    14. SkaterSkater
    15. CorsairDestroyer
    16. Advanced Metal ExtractorT2 mex
    17. DolphinDolphin ×2
    18. Converter
    19. DolphinDolphin
    20. Converter
    21. SkaterSkater
    22. Converter
    23. CorsairDestroyer
    24. Converter
    25. Grim ReaperGrim Reaper
    26. Con turret
    27. Advanced Metal ExtractorT2 mex
    28. Converter
    29. DolphinDolphin
    30. Converter
    31. DolphinDolphin
    32. Converter ×2
    33. DolphinDolphin
    34. Converter
    35. SkaterSkater
    36. Converter
    37. CorsairDestroyer
    38. DolphinDolphin ×3
    39. SkaterSkater
    40. Advanced Metal ExtractorT2 mex
    41. CorsairDestroyer
    42. Con turret
    43. Wind
    44. Grim ReaperGrim Reaper
    45. Wind ×2
    46. DolphinDolphin
    47. Wind
    48. Advanced ShipyardAdvanced Shipyarddone 12:13
    49. DolphinDolphin
    50. Con turret
    51. Advanced Metal ExtractorT2 mex
    52. Con turret ×2
    53. DolphinDolphin
    54. Wind
    55. SkaterSkater
    56. PaladinCruiserdone 12:35
    57. Wind ×2
    58. CorsairDestroyer
    59. Wind
    60. DragonslayerDragonslayerdone 13:19
    61. Wind
    62. Advanced Geothermal PowerplantAdvanced Geothermal Powerplantdone 14:58
    63. Energy storage
    64. Wind ×6
    65. Advanced Construction SubAdvanced Construction Sub
    66. DolphinDolphin
    67. Wind ×2
    68. HavenHaven
    69. Wind
    70. DolphinDolphin
    71. Wind ×4
    72. BermudaRadar jammer ship
    73. DolphinDolphin
    74. Wind ×2
    75. FerretFerret
    76. Wind
    77. SkaterSkater
    78. DreadnoughtBattleshipnot finished by 15:00
    79. Wind
    80. Grim ReaperGrim Reaper
    81. Wind
    82. Naval Advanced Metal ExtractorNaval Advanced Metal Extractornot finished by 15:00
    83. AnemoneAnemone

Counts are medians over the build's games: half of them build more, half fewer. The example game is Thurley's (35 OS, 05/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Airfirst at 1:41 · in 62% of games

You get

  • Finch1 Finch from Airfirst at 1:51 · in 74% of games
  • Hercules1 Light transport from Airfirst at 2:05 · in 63% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:41 · in 89% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

791 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039500
2:0092800
3:00160200
4:002919051
5:00414517674
6:005553544312
7:0071121005650
8:00877617751054
9:001068325511695
10:001295135102275
11:001568346973191
12:001864157823974
13:002185969034814
14:002555779955686
15:002902091276710
WHAT THE NUMBERS SAY

Standard Armada geo sea nearly matches Cortex's economy numbers but wins slightly more often at 53%.

  • + Metal produced reaches 28785 by 15:00, the highest of the sea builds
  • + Own metal lost of 6895 stays well under enemy metal destroyed's 9048
  • − Geothermal only lands in 58% of games by 7:34
  • − T2 factory completes in only 40% of games by 12:43
THE EXAMPLE YOU ARE READING

Thurley

35.0 OS · 05/09/2026

Open source match ↗

5 received units · includes a constructor
180 metal received · 74219 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab1:12Middle 50%: 1:06–1:18 · n=759
Shipyard3:11Middle 50%: 2:50–3:36 · n=780
Eel4:21Middle 50%: 3:41–5:34 · n=473
Corsair5:36Middle 50%: 4:50–6:34 · n=730
Geothermal Powerplant7:46Middle 50%: 6:48–9:15 · n=482
Advanced Metal Extractor9:17Middle 50%: 8:37–10:06 · n=689

Played most by

Optimusprimenutt52games of this build_X_49games of this buildKingBenjai49games of this buildhaaven43games of this buildHummell34games of this build