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Geo sea / Armada / Economy first / OBSERVED BUILD

Standard geo sea

Armada Geo sea build order · Supreme Isthmus

Standard Geo sea play: bot lab then shipyard in the cove, an early submarine and destroyer to contest the sea, geothermal around 7:40 to fund the later fleet transition.

Usually shipyard in the cove (87%)

#naval #eco · 741 distinct matches · 101 players · 80% of Armada Geo sea games · team won 54% of 791 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 3:13

  1. Open 3 mex and wind into Bot Lab.
  2. Put up Shipyard with naval turret and BP for defense.
  3. Send out "submarine" then "destroyer" to contest the sea.
  4. Bring geothermal online to fund the fleet.
  5. Add Advanced Metal Extractor as the economy transitions.

Phase by phase

TYPICAL OF ITS 741 GAMES
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Wind
    Order
    1. Bot LabBot Lab after 3 mex, 3 winddone ~1:12, middle half 1:06–1:18

    Some games also: wind for allies (44%)

    By 0:55 in all: 3 mex · 3 wind

    The example game in this phase · 6 steps
    1. Mex ×3
    2. Wind
    3. Windfor Air
    4. Wind
    5. Windfor Air
    6. Bot LabBot Labdone 1:12 · typical 1:12
  2. 2

    Bot Lab to Shipyard

    Economy
    • Metal Extractor1Mex
    • Wind Turbine1Wind
    Order
    1. ShipyardShipyard after 4 mex, 4 winddone ~3:11, middle half 2:50–3:36
    Builders
    • Construction Bot3 Con bot
    • Lazarus2 Lazarus

    Some games also: pawn (43%) · con turret (37%) · crossbow (35%)

    By 2:47 in all: 4 mex · 4 wind

    The example game in this phase · 11 steps
    1. Construction BotCon bot
    2. LazarusLazarus ×2
    3. Mex
    4. CrossbowCrossbow
    5. Construction BotCon bot
    6. Mex
    7. LazarusLazarus
    8. Mex
    9. HarpoonHarpoon
    10. PawnPawn
    11. ShipyardShipyarddone 3:38 · typical 3:11
  3. 3

    Shipyard to 5:00

    Economy
    • Metal Extractor4Mex
    • Wind Turbine1Wind
    Builders
    • Construction Ship1 Con ship
    Army
    • Dolphin3 Dolphin
    • Skater1 Skater
    • Corsair1 Destroyer
    Other
    • Radar Tower1 Radar Tower

    Some games also: submarine (44%) · Sentry (44%) · converter (32%) · pawn (32%) · con turret (31%)

    By 5:00 in all: 8 mex · 7 wind · 1 energy storage · 1 con turret

    The example game in this phase · 13 steps
    1. Mex
    2. Construction ShipCon ship
    3. Mex
    4. Radar TowerRadar Tower
    5. SkaterSkater
    6. Geothermal PowerplantGeodone 7:04 · typical 7:46
    7. NettleNettle
    8. SkaterSkater
    9. Naval Construction Turret
    10. Tidal
    11. Radar TowerRadar Tower
    12. EllysawFrigate
    13. Tidal
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine12Wind
    • Energy Converter2Converter
    Builders
    • Construction Turret1 Con turret
    • Construction Ship1 Con ship
    • Grim Reaper1 Grim Reaper
    Army
    • Sentry1 Sentry
    • Dolphin5 Dolphin
    • Corsair2 Destroyer
    • Skater2 Skater

    Some games also: Radar Tower (48%) · geo (40%) · frigate (40%) · Harpoon (39%) · Naval Construction Turret (34%)

    By 10:00 in all: 11 mex · 19 wind · 1 geo · 4 converter · 1 energy storage · 2 con turret

    The example game in this phase · 85 steps
    1. Tidal
    2. SentrySentry
    3. EllysawFrigate
    4. Tidal
    5. EllysawFrigate
    6. Tidal
    7. SentrySentry
    8. CorsairDestroyernot finished by 15:00 · typical 5:36
    9. Tidal ×3
    10. Advanced Metal ExtractorT2 mexdone 7:25 · typical 9:17
    11. BeamerBeamer
    12. Tidal ×3
    13. NettleNettle
    14. Construction ShipCon ship
    15. Tidal
    16. Advanced Metal ExtractorT2 mex
    17. SentrySentry
    18. EelSubmarinedone 7:49 · typical 4:21
    19. Tidal ×2
    20. CorsairDestroyer
    21. Tidal ×2
    22. Advanced Metal ExtractorT2 mex
    23. Naval Energy Converter ×2
    24. AnemoneAnemone
    25. Naval Energy Converter
    26. Mex
    27. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    28. Naval Energy Converter ×5
    29. Naval Construction Turret ×2
    30. EllysawFrigate
    31. Advanced Metal ExtractorT2 mex
    32. Naval Construction Turret
    33. EllysawFrigate
    34. Naval Energy Converter
    35. Mex
    36. Naval Energy Converter
    37. EllysawFrigate
    38. Naval Energy Converter
    39. EllysawFrigate
    40. Tidal
    41. HarpoonHarpoon
    42. EllysawFrigate
    43. Tidal
    44. EllysawFrigate
    45. Tidal
    46. EllysawFrigate
    47. Tidal
    48. Mex
    49. HarpoonHarpoon
    50. EllysawFrigate
    51. Tidal
    52. HarpoonHarpoon
    53. EllysawFrigate
    54. Tidal
    55. CorsairDestroyer
    56. Advanced Metal ExtractorT2 mex
    57. Tidal
    58. CorsairDestroyer
    59. Tidal ×2
    60. Grim ReaperGrim Reaper
    61. Advanced Metal ExtractorT2 mex
    62. Tidal
    63. Grim ReaperGrim Reaper
    64. Tidal ×7
    65. Naval Construction Turret ×2
    66. Advanced Geothermal PowerplantAdvanced Geothermal Powerplantdone 14:21
    67. Naval Construction Turret ×2
    68. Metal storage
    69. Mex
    70. Naval Construction Turret
    71. Advanced ShipyardAdvanced Shipyarddone 13:35
    72. Con turret
    73. Advanced Construction SubAdvanced Construction Sub
    74. VoyagerVoyager ×4
    75. BermudaRadar jammer ship ×2
    76. Con turret
    77. DreadnoughtBattleshipdone 14:49
    78. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    79. Con turret
    80. Naval Advanced Metal ExtractorNaval Advanced Metal Extractornot finished by 15:00
    81. Con turret
    82. CitadelAnti-nukenot finished by 15:00
    83. HavenHaven
    84. Con turret
    85. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor

Counts are medians over the build's games: half of them build more, half fewer. The example game is PotatoRossco's (40 OS, 03/08/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Airfirst at 1:41 · in 62% of games

You get

  • Finch1 Finch from Airfirst at 1:51 · in 74% of games
  • Hercules1 Light transport from Airfirst at 2:05 · in 63% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:41 · in 89% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

791 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039500
2:0092800
3:00160200
4:002919051
5:00414517674
6:005553544312
7:0071121005650
8:00877617751054
9:001068325511695
10:001295135102275
11:001568346973191
12:001864157823974
13:002185969034814
14:002555779955686
15:002902091276710
WHAT THE NUMBERS SAY

Standard Armada geo sea nearly matches Cortex's economy numbers but wins slightly more often at 53%.

  • + Metal produced reaches 28785 by 15:00, the highest of the sea builds
  • + Own metal lost of 6895 stays well under enemy metal destroyed's 9048
  • − Geothermal only lands in 58% of games by 7:34
  • − T2 factory completes in only 40% of games by 12:43
THE EXAMPLE YOU ARE READING

PotatoRossco

40.1 OS · 03/08/2026

Open source match ↗

6 received units · includes a constructor
812 metal received · 38550 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab1:12Middle 50%: 1:06–1:18 · n=759
Shipyard3:11Middle 50%: 2:50–3:36 · n=780
Eel4:21Middle 50%: 3:41–5:34 · n=473
Corsair5:36Middle 50%: 4:50–6:34 · n=730
Geothermal Powerplant7:46Middle 50%: 6:48–9:15 · n=482
Advanced Metal Extractor9:17Middle 50%: 8:37–10:06 · n=689

Played most by

Optimusprimenutt52games of this build_X_49games of this buildKingBenjai49games of this buildhaaven43games of this buildHummell34games of this build