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Geo sea / Armada / Economy first / OBSERVED BUILD

Standard geo sea

Armada Geo sea build order · Supreme Isthmus

Standard Geo sea play: bot lab then shipyard in the cove, an early submarine and destroyer to contest the sea, geothermal around 7:40 to fund the later fleet transition.

Usually shipyard in the cove (87%)

#naval #eco · 740 distinct matches · 101 players · 80% of Armada Geo sea games · team won 54% of 790 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 3:13

  1. Open 3 mex and wind into Bot Lab.
  2. Put up Shipyard with naval turret and BP for defense.
  3. Send out "submarine" then "destroyer" to contest the sea.
  4. Bring geothermal online to fund the fleet.
  5. Add Advanced Metal Extractor as the economy transitions.

Phase by phase

TYPICAL OF ITS 740 GAMES
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Wind
    Order
    1. Bot LabBot Lab after 3 mex, 3 winddone ~1:12, middle half 1:06–1:18

    Some games also: wind for allies (44%)

    By 0:55 in all: 3 mex · 3 wind

    The example game in this phase · 3 steps
    1. Mex ×3
    2. Wind ×4
    3. Bot LabBot Labdone 1:14 · typical 1:12
  2. 2

    Bot Lab to Shipyard

    Economy
    • Metal Extractor1Mex
    • Wind Turbine1Wind
    Order
    1. ShipyardShipyard after 4 mex, 4 winddone ~3:11, middle half 2:50–3:36
    Builders
    • Construction Bot3 Con bot
    • Lazarus2 Lazarus

    Some games also: pawn (43%) · con turret (37%) · crossbow (35%)

    By 2:47 in all: 4 mex · 4 wind

    The example game in this phase · 6 steps
    1. LazarusLazarus ×3
    2. Construction BotCon bot ×2
    3. Con turret
    4. Construction BotCon bot
    5. Energy storage
    6. ShipyardShipyarddone 3:09 · typical 3:11
  3. 3

    Shipyard to 5:00

    Economy
    • Metal Extractor4Mex
    • Wind Turbine1Wind
    Builders
    • Construction Ship1 Con ship
    Army
    • Dolphin3 Dolphin
    • Skater1 Skater
    • Corsair1 Destroyer
    Other
    • Radar Tower1 Radar Tower

    Some games also: submarine (44%) · Sentry (44%) · converter (32%) · pawn (32%) · con turret (32%)

    By 5:00 in all: 8 mex · 7 wind · 1 energy storage · 1 con turret

    The example game in this phase · 34 steps
    1. Mex
    2. Con turret
    3. Construction ShipCon ship
    4. Mex
    5. DolphinDolphin
    6. Con turret
    7. Mex
    8. Converter
    9. Mex
    10. DolphinDolphin
    11. Wind
    12. Converter
    13. DolphinDolphin
    14. Wind
    15. Mex
    16. DolphinDolphin
    17. Converter
    18. DolphinDolphin
    19. Converter
    20. Wind
    21. EelSubmarinedone 4:28 · typical 4:21
    22. Converter ×2
    23. Wind
    24. Mex
    25. DolphinDolphin
    26. Converter
    27. DolphinDolphin
    28. Radar TowerRadar Tower
    29. Converter
    30. DolphinDolphin
    31. Wind
    32. DolphinDolphin
    33. Wind
    34. DolphinDolphin
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine12Wind
    • Energy Converter2Converter
    Builders
    • Construction Turret1 Con turret
    • Construction Ship1 Con ship
    • Grim Reaper1 Grim Reaper
    Army
    • Sentry1 Sentry
    • Dolphin5 Dolphin
    • Corsair2 Destroyer
    • Skater2 Skater

    Some games also: Radar Tower (48%) · geo (40%) · frigate (40%) · Harpoon (39%) · Naval Construction Turret (34%)

    By 10:00 in all: 11 mex · 19 wind · 1 geo · 4 converter · 1 energy storage · 2 con turret

    The example game in this phase · 64 steps
    1. Wind
    2. Grim ReaperGrim Reaper
    3. Wind ×2
    4. CorsairDestroyerdone 5:56 · typical 5:35
    5. Wind
    6. Con turret
    7. Wind ×2
    8. Naval NettleNaval Nettle
    9. Wind ×3
    10. SkaterSkater
    11. Wind
    12. CorsairDestroyer
    13. Wind ×3
    14. CorsairDestroyer
    15. Wind ×2
    16. Radar TowerRadar Tower
    17. Wind
    18. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    19. SkaterSkater
    20. Wind
    21. CorsairDestroyerfor Suicide front
    22. Geothermal PowerplantGeodone 9:37 · typical 7:46
    23. Wind ×3
    24. Mex
    25. Wind
    26. Mex
    27. Wind ×2
    28. Radar TowerRadar Tower
    29. Wind
    30. CorsairDestroyer
    31. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    32. SkaterSkater
    33. CorsairDestroyer
    34. Mex
    35. CorsairDestroyer
    36. HarpoonHarpoon
    37. SkaterSkater
    38. CorsairDestroyer
    39. HarpoonHarpoon
    40. CorsairDestroyer
    41. Mex
    42. SkaterSkater
    43. Construction ShipCon ship
    44. Advanced Metal ExtractorT2 mexdone 10:56 · typical 9:17
    45. Grim ReaperGrim Reaper
    46. Vehicle PlantVehicle Plantdone 10:47
    47. Grim ReaperGrim Reaper
    48. Mex
    49. BlitzBlitz ×2
    50. Grim ReaperGrim Reaper
    51. BlitzBlitz
    52. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    53. Advanced Metal ExtractorT2 mex
    54. BlitzBlitz ×7
    55. Con turret
    56. Naval Construction Turret
    57. BlitzBlitz
    58. Advanced Metal ExtractorT2 mex
    59. Con turret
    60. BlitzBlitz
    61. Naval Construction Turret
    62. BlitzBlitz ×2
    63. Advanced ShipyardAdvanced Shipyarddone 12:36
    64. BlitzBlitz ×39

Counts are medians over the build's games: half of them build more, half fewer. The example game is TodoAoi's (35 OS, 04/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Airfirst at 1:41 · in 62% of games

You get

  • Finch1 Finch from Airfirst at 1:51 · in 74% of games
  • Hercules1 Light transport from Airfirst at 2:05 · in 63% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:41 · in 89% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

790 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039500
2:0092800
3:00160200
4:002921051
5:00414517874
6:005554545312
7:0071121005650
8:00877917781052
9:001068425531692
10:001296035132275
11:001568547053186
12:001866757873969
13:002186169034813
14:002557480275681
15:002902591296705
WHAT THE NUMBERS SAY

Standard Armada geo sea nearly matches Cortex's economy numbers but wins slightly more often at 53%.

  • + Metal produced reaches 28785 by 15:00, the highest of the sea builds
  • + Own metal lost of 6895 stays well under enemy metal destroyed's 9048
  • − Geothermal only lands in 58% of games by 7:34
  • − T2 factory completes in only 40% of games by 12:43
THE EXAMPLE YOU ARE READING

TodoAoi

35.0 OS · 04/09/2026

Open source match ↗

3 received units · includes a constructor
175 metal received · 113837 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab1:12Middle 50%: 1:06–1:18 · n=758
Shipyard3:11Middle 50%: 2:50–3:36 · n=779
Eel4:21Middle 50%: 3:41–5:34 · n=472
Corsair5:35Middle 50%: 4:50–6:34 · n=729
Geothermal Powerplant7:46Middle 50%: 6:48–9:15 · n=481
Advanced Metal Extractor9:17Middle 50%: 8:37–10:06 · n=688

Played most by

Optimusprimenutt52games of this build_X_49games of this buildKingBenjai49games of this buildhaaven43games of this buildHummell34games of this build