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Geo sea / Armada / Economy first / OBSERVED BUILD

Standard geo sea

Armada Geo sea build order · Supreme Isthmus

Standard Geo sea play: bot lab then shipyard in the cove, an early submarine and destroyer to contest the sea, geothermal around 7:40 to fund the later fleet transition.

Usually shipyard in the cove (87%)

#naval #eco · 741 distinct matches · 101 players · 80% of Armada Geo sea games · team won 54% of 791 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 3:13

  1. Open 3 mex and wind into Bot Lab.
  2. Put up Shipyard with naval turret and BP for defense.
  3. Send out "submarine" then "destroyer" to contest the sea.
  4. Bring geothermal online to fund the fleet.
  5. Add Advanced Metal Extractor as the economy transitions.

Phase by phase

TYPICAL OF ITS 741 GAMES
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Wind
    Order
    1. Bot LabBot Lab after 3 mex, 3 winddone ~1:12, middle half 1:06–1:18

    Some games also: wind for allies (44%)

    By 0:55 in all: 3 mex · 3 wind

    The example game in this phase · 4 steps
    1. Mex ×3
    2. Wind ×2for Air
    3. Wind
    4. Bot LabBot Labdone 1:06 · typical 1:12
  2. 2

    Bot Lab to Shipyard

    Economy
    • Metal Extractor1Mex
    • Wind Turbine1Wind
    Order
    1. ShipyardShipyard after 4 mex, 4 winddone ~3:11, middle half 2:50–3:36
    Builders
    • Construction Bot3 Con bot
    • Lazarus2 Lazarus

    Some games also: pawn (43%) · con turret (37%) · crossbow (35%)

    By 2:47 in all: 4 mex · 4 wind

    The example game in this phase · 16 steps
    1. Wind
    2. LazarusLazarus
    3. Wind ×2
    4. Construction BotCon bot
    5. Wind
    6. LazarusLazarus
    7. Con turret
    8. LazarusLazarus
    9. Construction BotCon bot
    10. Wind ×2
    11. Construction BotCon bot ×2
    12. Mex
    13. Energy storage
    14. Radar TowerRadar Tower
    15. Mex
    16. ShipyardShipyarddone 3:58 · typical 3:11
  3. 3

    Shipyard to 5:00

    Economy
    • Metal Extractor4Mex
    • Wind Turbine1Wind
    Builders
    • Construction Ship1 Con ship
    Army
    • Dolphin3 Dolphin
    • Skater1 Skater
    • Corsair1 Destroyer
    Other
    • Radar Tower1 Radar Tower

    Some games also: submarine (44%) · Sentry (44%) · converter (32%) · pawn (32%) · con turret (31%)

    By 5:00 in all: 8 mex · 7 wind · 1 energy storage · 1 con turret

    The example game in this phase · 12 steps
    1. NettleNettle
    2. Mex
    3. SentrySentry
    4. AnemoneAnemone
    5. Wind
    6. Construction ShipCon ship
    7. Radar TowerRadar Tower
    8. Wind
    9. Geothermal PowerplantGeodone 7:01 · typical 7:46
    10. CorsairDestroyerdone 5:05 · typical 5:36
    11. Wind
    12. Mex
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine12Wind
    • Energy Converter2Converter
    Builders
    • Construction Turret1 Con turret
    • Construction Ship1 Con ship
    • Grim Reaper1 Grim Reaper
    Army
    • Sentry1 Sentry
    • Dolphin5 Dolphin
    • Corsair2 Destroyer
    • Skater2 Skater

    Some games also: Radar Tower (48%) · geo (40%) · frigate (40%) · Harpoon (39%) · Naval Construction Turret (34%)

    By 10:00 in all: 11 mex · 19 wind · 1 geo · 4 converter · 1 energy storage · 2 con turret

    The example game in this phase · 78 steps
    1. EllysawFrigate
    2. Wind
    3. Mex
    4. EllysawFrigate
    5. Mex
    6. Wind
    7. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    8. SkaterSkater
    9. Mex
    10. EllysawFrigate
    11. Radar TowerRadar Tower
    12. Wind
    13. Grim ReaperGrim Reaper
    14. Converter
    15. Wind
    16. Mex
    17. EllysawFrigate
    18. Wind
    19. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    20. CorsairDestroyer
    21. Wind
    22. Radar TowerRadar Tower
    23. BeamerBeamer
    24. SentrySentry
    25. Wind ×2
    26. EllysawFrigate
    27. Grim ReaperGrim Reaper
    28. Wind
    29. Con turret
    30. EllysawFrigate
    31. Wind
    32. SkaterSkater
    33. Wind
    34. SkaterSkater ×2
    35. EllysawFrigate
    36. Con turret
    37. Wind
    38. Grim ReaperGrim Reaper
    39. Wind
    40. EllysawFrigate
    41. Wind
    42. EllysawFrigate
    43. CorsairDestroyer
    44. Metal storage
    45. Con turret
    46. Wind
    47. Metal storage
    48. BeamerBeamer
    49. EllysawFrigate
    50. CorsairDestroyer
    51. Advanced Metal ExtractorT2 mexdone 11:02 · typical 9:17
    52. Wind
    53. Grim ReaperGrim Reaper
    54. EllysawFrigate
    55. Wind ×2
    56. Advanced Metal ExtractorT2 mex
    57. ChainsawChainsaw
    58. Wind
    59. CorsairDestroyer
    60. ShipyardShipyarddone 11:48
    61. Wind
    62. Advanced Metal ExtractorT2 mex
    63. CorsairDestroyer
    64. HarpoonHarpoon
    65. Wind
    66. CorsairDestroyer ×2
    67. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    68. CorsairDestroyer ×2
    69. Con turret
    70. CorsairDestroyer
    71. HarpoonHarpoon
    72. Advanced Metal ExtractorT2 mex
    73. CorsairDestroyer ×2
    74. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    75. HarpoonHarpoon
    76. Construction ShipCon ship
    77. HarpoonHarpoon
    78. CorsairDestroyer ×2

Counts are medians over the build's games: half of them build more, half fewer. The example game is Pitacupateu's (36 OS, 01/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Airfirst at 1:41 · in 62% of games

You get

  • Finch1 Finch from Airfirst at 1:51 · in 74% of games
  • Hercules1 Light transport from Airfirst at 2:05 · in 63% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:41 · in 89% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

791 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039500
2:0092800
3:00160200
4:002919051
5:00414517674
6:005553544312
7:0071121005650
8:00877617751054
9:001068325511695
10:001295135102275
11:001568346973191
12:001864157823974
13:002185969034814
14:002555779955686
15:002902091276710
WHAT THE NUMBERS SAY

Standard Armada geo sea nearly matches Cortex's economy numbers but wins slightly more often at 53%.

  • + Metal produced reaches 28785 by 15:00, the highest of the sea builds
  • + Own metal lost of 6895 stays well under enemy metal destroyed's 9048
  • − Geothermal only lands in 58% of games by 7:34
  • − T2 factory completes in only 40% of games by 12:43
THE EXAMPLE YOU ARE READING

Pitacupateu

36.3 OS · 01/09/2026

Open source match ↗

3 received units · includes a constructor
1108 metal received · 24749 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab1:12Middle 50%: 1:06–1:18 · n=759
Shipyard3:11Middle 50%: 2:50–3:36 · n=780
Eel4:21Middle 50%: 3:41–5:34 · n=473
Corsair5:36Middle 50%: 4:50–6:34 · n=730
Geothermal Powerplant7:46Middle 50%: 6:48–9:15 · n=482
Advanced Metal Extractor9:17Middle 50%: 8:37–10:06 · n=689

Played most by

Optimusprimenutt52games of this build_X_49games of this buildKingBenjai49games of this buildhaaven43games of this buildHummell34games of this build