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Front / Armada / Economy first / OBSERVED BUILD

Standard front

Armada Front build order · Supreme Isthmus

Standard Front economy-first opening with Bot Lab and Vehicle Plant thrown down almost immediately, transitioning into a mixed Blitz/Rocketeer/Pawn/Janus army feeding the middle over the game.

#eco · 1008 distinct matches · 135 players · 75% of Armada Front games · team won 63% of 1155 · Recently observed

HOW TO PLAY IT

Key timing: Vehicle Plant by 0:47

  1. Open 3 mex then Bot Lab and Vehicle Plant almost together.
  2. Layer wind while both labs start producing.
  3. Send early units to coast first to stop leaks, not middle.
  4. Add Construction Turrets as "Blitz", "Rocketeer", "Janus" mix builds up.
  5. Transition into Advanced Metal Extractor once T2 con is out.

Phase by phase

TYPICAL OF ITS 1008 GAMES
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor2Mex
    • Wind Turbine1Wind
    Order
    1. Bot LabBot Lab after 3 mex, 1 winddone ~0:45, middle half 0:35–8:32

    Some games also: Vehicle Plant (41%)

    By 0:28 in all: 2 mex · 1 wind

    The example game in this phase · 2 steps
    1. Mex ×3
    2. Bot LabBot Labdone 0:44 · typical 0:45
  2. 2

    Bot Lab to 5:00

    Economy
    • Metal Extractor4Mex
    • Wind Turbine3Wind
    Army
    • Sentry1 Sentry

    Some games also: rocketeer (46%) · con bot (44%) · Lazarus (44%) · tick (41%) · centurion (37%)

    By 5:00 in all: 6 mex · 7 wind

    The example game in this phase · 37 steps
    1. Construction BotCon bot
    2. TickTick ×2
    3. LazarusLazarus
    4. Construction BotCon bot
    5. Mex
    6. RocketeerRocketeer ×3
    7. Mex
    8. RocketeerRocketeer ×2
    9. Construction BotCon bot
    10. SentrySentry
    11. TickTick
    12. Mex
    13. TickTick
    14. LazarusLazarus
    15. Construction BotCon bot
    16. RocketeerRocketeer ×3
    17. Wind
    18. RocketeerRocketeer ×2
    19. Wind
    20. SentrySentry
    21. TickTick ×2
    22. Wind
    23. LazarusLazarus
    24. Wind
    25. RocketeerRocketeer ×2
    26. Wind
    27. RocketeerRocketeer ×2
    28. Wind
    29. RocketeerRocketeer
    30. TickTick ×2
    31. Wind
    32. LazarusLazarus
    33. RocketeerRocketeer
    34. Wind
    35. RocketeerRocketeer
    36. Wind
    37. RocketeerRocketeer ×2
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine14Wind
    Builders
    • Construction Turret2 Con turret
    Army
    • Sentry1 Sentry

    Some games also: energy storage (46%) · rocketeer (39%) · blitz (38%) · pawn (36%) · Lazarus (36%)

    By 10:00 in all: 7 mex · 25 wind · 1 energy storage · 3 con turret

    The example game in this phase · 165 steps
    1. Wind
    2. RocketeerRocketeer ×2
    3. Wind
    4. TickTick ×2
    5. LazarusLazarus
    6. Wind
    7. RocketeerRocketeer ×3
    8. Wind
    9. RocketeerRocketeer
    10. PawnPawn
    11. Con turret
    12. Wind
    13. TickTick
    14. RocketeerRocketeer
    15. PawnPawn
    16. Wind
    17. RocketeerRocketeer
    18. TickTick
    19. SentrySentry
    20. PawnPawn
    21. SentrySentry
    22. Wind
    23. TickTick
    24. PawnPawn
    25. Wind
    26. Metal storage
    27. RocketeerRocketeer
    28. TickTick
    29. LazarusLazarus
    30. RocketeerRocketeer
    31. Wind
    32. Mex
    33. Con turret
    34. PawnPawn
    35. Wind
    36. TickTick
    37. Wind
    38. Construction BotCon bot
    39. Wind ×2
    40. Con turret
    41. Wind
    42. PawnPawn
    43. Wind
    44. TickTick
    45. Wind
    46. PawnPawn
    47. Mex
    48. Wind
    49. TickTick
    50. PawnPawn
    51. Wind ×2
    52. Con turret
    53. NettleNettle
    54. TickTick
    55. Wind
    56. LazarusLazarus
    57. Wind ×2
    58. PawnPawn
    59. Energy storage
    60. TickTick
    61. Wind
    62. PawnPawn
    63. RocketeerRocketeer
    64. NettleNettle
    65. Wind ×2
    66. TickTick
    67. PawnPawn
    68. Radar TowerRadar Tower
    69. Metal storage
    70. Wind
    71. AggravatorAggravator
    72. Wind
    73. TickTick
    74. PawnPawn
    75. Wind
    76. Mex
    77. AggravatorAggravator
    78. Wind
    79. TickTick
    80. LazarusLazarus
    81. AggravatorAggravator
    82. Wind
    83. Converter
    84. Wind
    85. PawnPawn
    86. Wind ×2
    87. Construction BotCon bot
    88. TickTick
    89. Converter
    90. PawnPawn
    91. Mex
    92. Wind
    93. Advanced Metal ExtractorT2 mexdone 8:53 · typical 8:54
    94. Wind
    95. AggravatorAggravator
    96. TickTick
    97. Wind
    98. PawnPawn
    99. Converter
    100. RocketeerRocketeer
    101. Mex
    102. TickTick
    103. PawnPawn
    104. Wind
    105. TickTick
    106. Converter
    107. LazarusLazarus
    108. Con turret
    109. RocketeerRocketeer
    110. Wind ×3
    111. NettleNettle
    112. PawnPawn
    113. Converter
    114. TickTick
    115. Advanced Metal ExtractorT2 mex
    116. Wind
    117. PawnPawn
    118. Wind
    119. Converter
    120. Wind
    121. AggravatorAggravator
    122. NettleNettle
    123. TickTick
    124. Wind
    125. Converter
    126. PawnPawn
    127. AggravatorAggravator
    128. Wind ×2
    129. NettleNettle
    130. Wind
    131. Converter
    132. TickTick
    133. Wind
    134. AggravatorAggravator
    135. PawnPawn
    136. Wind
    137. Advanced Metal ExtractorT2 mex
    138. NettleNettle
    139. Converter
    140. Wind
    141. Radar TowerRadar Tower
    142. TickTick
    143. Wind ×2
    144. LazarusLazarus
    145. Converter
    146. Wind
    147. SentrySentry
    148. Wind
    149. Converter
    150. Wind ×2
    151. PawnPawn
    152. Construction BotCon bot
    153. Wind
    154. SentrySentry
    155. Con turret
    156. Converter
    157. TickTick
    158. PawnPawn
    159. Wind ×3
    160. TickTick
    161. Advanced Metal ExtractorT2 mex
    162. PawnPawn
    163. Wind ×2
    164. TickTick
    165. PawnPawn

Counts are medians over the build's games: half of them build more, half fewer. The example game is Derpiederp's (49 OS, 19/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

Nothing regular.

You get

  • Tidal Generator4 Tidal from Pondfirst at 0:18 · in 68% of games
  • Advanced Construction Bot1 T2 con bot from Geo or Techfirst at 7:18 · in 67% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

05k10k
0:005:0010:0015:00

metal

1155 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0033300
2:008482131
3:001625141105
4:002715542333
5:0038631200820
6:00507221121523
7:00631429862450
8:00763638633360
9:00907946824312
10:001067953355062
11:001258858215713
12:001481563776524
13:001741369857236
14:002016876198094
15:002266983748952
WHAT THE NUMBERS SAY

Standard Front play wins more often than suicide front and produces more metal by 15:00, reflecting its safer positioning.

  • + Metal produced reaches 22219 by 15:00, above suicide front's 19882
  • + Own losses of 8949 stay under enemy metal destroyed's near-equal 8347
  • − First unit lost by 1:44 shows exposure even from the safer side
  • − Wider gap to defend demands disciplined coast-then-mid unit movement
THE EXAMPLE YOU ARE READING

Derpiederp

49.0 OS · 19/09/2026

Open source match ↗

5 received units · includes a constructor
125 metal received · 14718 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab0:45Middle 50%: 0:35–8:32 · n=730
Vehicle Plant0:48Middle 50%: 0:37–0:58 · n=818
Advanced Metal Extractor8:54Middle 50%: 8:02–10:01 · n=923

Played most by

Hummell98games of this buildhaaven94games of this buildLeohvm83games of this buildXad63games of this buildImmort42games of this build