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Front / Armada / Economy first / OBSERVED BUILD

Standard front

Standard Front economy-first opening with Bot Lab and Vehicle Plant thrown down almost immediately, transitioning into a mixed Blitz/Rocketeer/Pawn/Janus army feeding the middle over the game.

#eco · 995 distinct matches · 134 players · 75% of Armada Front games · team won 63% of 1135 · Recently observed

HOW TO PLAY IT

Key timing: Vehicle Plant by 0:47

  1. Open 3 mex then Bot Lab and Vehicle Plant almost together.
  2. Layer wind while both labs start producing.
  3. Send early units to coast first to stop leaks, not middle.
  4. Add Construction Turrets as "Blitz", "Rocketeer", "Janus" mix builds up.
  5. Transition into Advanced Metal Extractor once T2 con is out.

Phase by phase

TYPICAL OF ITS 995 GAMES
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor2Mex
    • Wind Turbine1Wind
    Order
    1. Bot LabBot Lab after 3 mex, 1 winddone ~0:45, middle half 0:35–8:31

    Some games also: Vehicle Plant (41%)

    By 0:28 in all: 2 mex · 1 wind

    The example game in this phase · 2 steps
    1. Mex ×3
    2. Bot LabBot Labdone 0:44 · typical 0:45
  2. 2

    Bot Lab to 5:00

    Economy
    • Metal Extractor4Mex
    • Wind Turbine3Wind
    Army
    • Sentry1 Sentry

    Some games also: rocketeer (46%) · con bot (44%) · Lazarus (44%) · tick (41%) · centurion (36%)

    By 5:00 in all: 6 mex · 7 wind

    The example game in this phase · 31 steps
    1. Wind
    2. TickTick ×4
    3. Construction BotCon bot
    4. Wind ×2
    5. Construction BotCon bot ×2
    6. RocketeerRocketeer ×3
    7. Mex
    8. RocketeerRocketeer ×3
    9. Mex
    10. RocketeerRocketeer ×4
    11. Mex
    12. SentrySentry ×2
    13. Wind
    14. Bot LabBot Labdone 3:16
    15. Wind ×3
    16. TickTick
    17. Mex
    18. TickTick
    19. Wind
    20. RocketeerRocketeer
    21. Wind
    22. Con turret
    23. RocketeerRocketeer ×4
    24. Energy storage
    25. RocketeerRocketeer ×3
    26. Wind
    27. LazarusLazarus
    28. Wind ×2
    29. LazarusLazarus
    30. Wind ×2
    31. RocketeerRocketeer
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine14Wind
    Builders
    • Construction Turret2 Con turret
    Army
    • Sentry1 Sentry

    Some games also: energy storage (46%) · rocketeer (39%) · blitz (38%) · pawn (36%) · Lazarus (36%)

    By 10:00 in all: 7 mex · 25 wind · 1 energy storage · 3 con turret

    The example game in this phase · 40 steps
    1. RocketeerRocketeer
    2. Wind
    3. TickTick
    4. RocketeerRocketeer
    5. Wind ×2
    6. PawnPawn
    7. Wind
    8. PawnPawn
    9. Wind
    10. Construction BotCon bot
    11. LazarusLazarus
    12. Wind ×2
    13. Con turret
    14. CenturionCenturion
    15. Con turret
    16. Wind ×4
    17. BeamerBeamer
    18. Radar TowerRadar Tower
    19. BeamerBeamer
    20. Converter ×2
    21. BeamerBeamer
    22. Converter ×2
    23. Advanced Metal ExtractorT2 mexdone 8:26 · typical 8:53
    24. Converter ×8
    25. Advanced Metal ExtractorT2 mex ×2
    26. Bot LabBot Labdone 9:39
    27. Wind
    28. CenturionCenturion
    29. Wind
    30. CenturionCenturion
    31. Wind
    32. CenturionCenturion
    33. Wind
    34. CenturionCenturion
    35. Wind
    36. CenturionCenturion
    37. Wind
    38. PawnPawn ×2
    39. Wind
    40. PawnPawn

Counts are medians over the build's games: half of them build more, half fewer. The example game is Immort's (55 OS, 29/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

Nothing regular.

You get

  • Tidal Generator4 Tidal from Pondfirst at 0:18 · in 68% of games
  • Advanced Construction Bot1 T2 con bot from Geo or Techfirst at 7:18 · in 67% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

05k10k
0:005:0010:0015:00

metal

1135 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0033300
2:008462131
3:001625141105
4:002716541333
5:0038681199818
6:00507821121522
7:00633029862420
8:00766238713347
9:00908846794310
10:001069553235055
11:001262358215711
12:001484663856524
13:001745070107236
14:002018376238103
15:002272383748946
WHAT THE NUMBERS SAY

Standard Front play wins more often than suicide front and produces more metal by 15:00, reflecting its safer positioning.

  • + Metal produced reaches 22219 by 15:00, above suicide front's 19882
  • + Own losses of 8949 stay under enemy metal destroyed's near-equal 8347
  • − First unit lost by 1:44 shows exposure even from the safer side
  • − Wider gap to defend demands disciplined coast-then-mid unit movement
THE EXAMPLE YOU ARE READING

Immort

55.3 OS · 29/09/2026

Open source match ↗

6 received units · includes a constructor
432 metal received · 62098 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab0:45Middle 50%: 0:35–8:31 · n=716
Vehicle Plant0:47Middle 50%: 0:37–0:58 · n=805
Advanced Metal Extractor8:53Middle 50%: 8:02–10:02 · n=910

Played most by

Hummell97games of this buildhaaven93games of this buildLeohvm83games of this buildXad63games of this buildImmort40games of this build