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Front / Armada / Economy first / OBSERVED BUILD

Standard front

Standard Front economy-first opening with Bot Lab and Vehicle Plant thrown down almost immediately, transitioning into a mixed Blitz/Rocketeer/Pawn/Janus army feeding the middle over the game.

#eco · 993 distinct matches · 133 players · 75% of Armada Front games · team won 63% of 1132 · Recently observed

HOW TO PLAY IT

Key timing: Vehicle Plant by 0:47

  1. Open 3 mex then Bot Lab and Vehicle Plant almost together.
  2. Layer wind while both labs start producing.
  3. Send early units to coast first to stop leaks, not middle.
  4. Add Construction Turrets as "Blitz", "Rocketeer", "Janus" mix builds up.
  5. Transition into Advanced Metal Extractor once T2 con is out.

Phase by phase

TYPICAL OF ITS 993 GAMES
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor2Mex
    • Wind Turbine1Wind
    Order
    1. Bot LabBot Lab after 3 mex, 1 winddone ~0:45, middle half 0:35–8:32

    Some games also: Vehicle Plant (41%)

    By 0:28 in all: 2 mex · 1 wind

    The example game in this phase · 1 step
    1. Mex ×3
  2. 2

    Bot Lab to 5:00

    Economy
    • Metal Extractor4Mex
    • Wind Turbine3Wind
    Army
    • Sentry1 Sentry

    Some games also: rocketeer (46%) · con bot (44%) · Lazarus (44%) · tick (41%) · centurion (36%)

    By 5:00 in all: 6 mex · 7 wind

    The example game in this phase · 22 steps
    1. Vehicle PlantVehicle Plantdone 0:50 · typical 0:47
    2. RoverScout ×2
    3. BlitzBlitz ×4
    4. Construction VehicleCon vehicle ×3
    5. Mex
    6. JanusJanus ×2
    7. Mex
    8. JanusJanus
    9. SentrySentry ×2
    10. WhistlerMissile truck
    11. Mex
    12. JanusJanus
    13. BeamerBeamer
    14. Energy storage
    15. JanusJanus
    16. Construction VehicleCon vehicle ×2
    17. Wind
    18. BeamerBeamer
    19. BlitzBlitz
    20. Wind
    21. Con turret
    22. BlitzBlitz
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine14Wind
    Builders
    • Construction Turret2 Con turret
    Army
    • Sentry1 Sentry

    Some games also: energy storage (46%) · rocketeer (39%) · blitz (38%) · pawn (36%) · Lazarus (36%)

    By 10:00 in all: 7 mex · 25 wind · 1 energy storage · 3 con turret

    The example game in this phase · 83 steps
    1. Wind
    2. BlitzBlitz
    3. Wind
    4. BlitzBlitz
    5. Wind
    6. BlitzBlitz ×3
    7. BeamerBeamer
    8. BlitzBlitz
    9. Wind
    10. BlitzBlitz
    11. Mex
    12. BlitzBlitz ×2
    13. SentrySentry
    14. BlitzBlitz ×2
    15. Wind
    16. BlitzBlitz
    17. BeamerBeamer
    18. Wind
    19. BlitzBlitz
    20. SentrySentry
    21. Wind
    22. BlitzBlitz ×3
    23. SentrySentry
    24. BlitzBlitz
    25. Wind
    26. BlitzBlitz ×2
    27. Wind
    28. BlitzBlitz
    29. Wind
    30. BlitzBlitz ×2
    31. Wind
    32. BlitzBlitz
    33. SentrySentry
    34. BlitzBlitz
    35. SentrySentry
    36. BlitzBlitz ×2
    37. Wind
    38. BlitzBlitz ×2
    39. Wind
    40. BlitzBlitz
    41. Wind
    42. BlitzBlitz ×2
    43. Wind
    44. BlitzBlitz
    45. Mex
    46. BlitzBlitz ×2
    47. SentrySentry
    48. BlitzBlitz
    49. Wind
    50. BlitzBlitz
    51. SentrySentry
    52. BlitzBlitz
    53. Wind
    54. BlitzBlitz
    55. Mex
    56. Wind
    57. Advanced Metal ExtractorT2 mexdone 9:04 · typical 8:53
    58. BlitzBlitz ×2
    59. Mex
    60. Wind
    61. BlitzBlitz ×2
    62. Mex
    63. BlitzBlitz
    64. Wind
    65. SentrySentry
    66. BlitzBlitz ×2
    67. Advanced Metal ExtractorT2 mex
    68. Con turret
    69. BlitzBlitz
    70. Wind
    71. BlitzBlitz
    72. Wind
    73. BlitzBlitz
    74. Wind
    75. BlitzBlitz ×2
    76. Advanced Metal ExtractorT2 mex
    77. BlitzBlitz
    78. Radar TowerRadar Tower
    79. Con turret
    80. Wind
    81. BlitzBlitz ×2
    82. Wind
    83. BlitzBlitz

Counts are medians over the build's games: half of them build more, half fewer. The example game is DRM's (44 OS, 28/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

Nothing regular.

You get

  • Tidal Generator4 Tidal from Pondfirst at 0:18 · in 69% of games
  • Advanced Construction Bot1 T2 con bot from Geo or Techfirst at 7:18 · in 67% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

05k10k
0:005:0010:0015:00

metal

1132 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0033300
2:008462131
3:001625141105
4:002716541333
5:0038681200817
6:00508321131522
7:00633229962419
8:00766238673347
9:00909046694310
10:001069453185050
11:001262558255709
12:001484563906523
13:001744970097234
14:002018076218098
15:002270483748944
WHAT THE NUMBERS SAY

Standard Front play wins more often than suicide front and produces more metal by 15:00, reflecting its safer positioning.

  • + Metal produced reaches 22219 by 15:00, above suicide front's 19882
  • + Own losses of 8949 stay under enemy metal destroyed's near-equal 8347
  • − First unit lost by 1:44 shows exposure even from the safer side
  • − Wider gap to defend demands disciplined coast-then-mid unit movement
THE EXAMPLE YOU ARE READING

DRM

44.0 OS · 28/09/2026

Open source match ↗

10 received units · includes a constructor
141 metal received · 21085 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab0:45Middle 50%: 0:35–8:32 · n=715
Vehicle Plant0:47Middle 50%: 0:37–0:58 · n=802
Advanced Metal Extractor8:53Middle 50%: 8:01–10:02 · n=907

Played most by

Hummell97games of this buildhaaven93games of this buildLeohvm81games of this buildXad63games of this buildImmort40games of this build