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Front / Armada / Economy first / OBSERVED BUILD

Standard front

Armada Front build order · Supreme Isthmus

Standard Front economy-first opening with Bot Lab and Vehicle Plant thrown down almost immediately, transitioning into a mixed Blitz/Rocketeer/Pawn/Janus army feeding the middle over the game.

#eco · 1008 distinct matches · 135 players · 75% of Armada Front games · team won 63% of 1155 · Recently observed

HOW TO PLAY IT

Key timing: Vehicle Plant by 0:47

  1. Open 3 mex then Bot Lab and Vehicle Plant almost together.
  2. Layer wind while both labs start producing.
  3. Send early units to coast first to stop leaks, not middle.
  4. Add Construction Turrets as "Blitz", "Rocketeer", "Janus" mix builds up.
  5. Transition into Advanced Metal Extractor once T2 con is out.

Phase by phase

TYPICAL OF ITS 1008 GAMES
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor2Mex
    • Wind Turbine1Wind
    Order
    1. Bot LabBot Lab after 3 mex, 1 winddone ~0:45, middle half 0:35–8:32

    Some games also: Vehicle Plant (41%)

    By 0:28 in all: 2 mex · 1 wind

    The example game in this phase · 3 steps
    1. Mex ×2
    2. Wind
    3. Vehicle PlantVehicle Plantdone 0:42 · typical 0:48
  2. 2

    Bot Lab to 5:00

    Economy
    • Metal Extractor4Mex
    • Wind Turbine3Wind
    Army
    • Sentry1 Sentry

    Some games also: rocketeer (46%) · con bot (44%) · Lazarus (44%) · tick (41%) · centurion (37%)

    By 5:00 in all: 6 mex · 7 wind

    The example game in this phase · 29 steps
    1. RoverScout ×2
    2. Wind
    3. RoverScout ×2
    4. Construction VehicleCon vehicle
    5. Mex
    6. Construction VehicleCon vehicle ×2
    7. JanusJanus
    8. Mex ×2
    9. JanusJanus ×2
    10. Wind
    11. SentrySentry
    12. BlitzBlitz
    13. Mex
    14. Wind
    15. BlitzBlitz ×3
    16. Wind
    17. BlitzBlitz ×3
    18. Wind
    19. BlitzBlitz ×2
    20. Wind
    21. BlitzBlitz ×3
    22. Wind
    23. BlitzBlitz ×2
    24. Wind
    25. Radar TowerRadar Tower
    26. BlitzBlitz ×2
    27. Wind
    28. SentrySentry
    29. BlitzBlitz
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine14Wind
    Builders
    • Construction Turret2 Con turret
    Army
    • Sentry1 Sentry

    Some games also: energy storage (46%) · rocketeer (39%) · blitz (38%) · pawn (36%) · Lazarus (36%)

    By 10:00 in all: 7 mex · 25 wind · 1 energy storage · 3 con turret

    The example game in this phase · 84 steps
    1. Wind
    2. BlitzBlitz ×2
    3. Construction VehicleCon vehicle
    4. Wind
    5. Construction VehicleCon vehicle
    6. Mex
    7. BlitzBlitz
    8. SentrySentry
    9. Wind
    10. SentrySentry
    11. BlitzBlitz ×2
    12. SentrySentry
    13. Wind
    14. BlitzBlitz ×2
    15. Dragon's TeethDragon's Teeth ×2
    16. BlitzBlitz
    17. Dragon's TeethDragon's Teeth
    18. Wind
    19. Dragon's TeethDragon's Teeth
    20. BlitzBlitz ×2
    21. Advanced Metal ExtractorT2 mexdone 8:04 · typical 8:54
    22. Dragon's TeethDragon's Teeth ×3
    23. BlitzBlitz
    24. Dragon's TeethDragon's Teeth
    25. Wind
    26. Dragon's TeethDragon's Teeth
    27. Mex
    28. BlitzBlitz ×2
    29. Wind
    30. Radar TowerRadar Tower
    31. BlitzBlitz
    32. SentrySentryfor Geo
    33. Wind ×2
    34. Advanced Metal ExtractorT2 mex
    35. Wind ×2
    36. Advanced Metal ExtractorT2 mex
    37. SentrySentryfor Geo
    38. Wind
    39. SentrySentryfor Geo
    40. Wind
    41. Advanced Metal ExtractorT2 mex
    42. Con turret
    43. Wind
    44. Converter
    45. Con turret
    46. Energy storage
    47. Wind
    48. Converter
    49. Con turret
    50. Advanced Metal ExtractorT2 mex
    51. Con turret
    52. Wind
    53. Converter
    54. Con turret
    55. Wind
    56. Con turret
    57. Vehicle PlantVehicle Plant ×2done 11:16
    58. Fortification WallFortification Wall
    59. Converter
    60. Fortification WallFortification Wall ×2
    61. Wind
    62. Fortification WallFortification Wall ×2
    63. Pit BullPit Bull
    64. BlitzBlitz ×2
    65. Wind
    66. BlitzBlitz ×5
    67. RattlesnakeRattlesnakenot finished by 15:00
    68. BlitzBlitz ×6
    69. Wind
    70. BlitzBlitz ×5
    71. Pit BullPit Bull
    72. BlitzBlitz ×7
    73. Wind
    74. BlitzBlitz ×9
    75. Wind
    76. BlitzBlitz ×3
    77. ParalyzerParalyzerdone 14:21
    78. BlitzBlitz ×2
    79. Wind
    80. BlitzBlitz ×4
    81. Wind
    82. BlitzBlitz ×3
    83. Wind
    84. BlitzBlitz ×13

Counts are medians over the build's games: half of them build more, half fewer. The example game is PixelPeeker's (43 OS, 07/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

Nothing regular.

You get

  • Tidal Generator4 Tidal from Pondfirst at 0:18 · in 68% of games
  • Advanced Construction Bot1 T2 con bot from Geo or Techfirst at 7:18 · in 67% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

05k10k
0:005:0010:0015:00

metal

1155 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0033300
2:008482131
3:001625141105
4:002715542333
5:0038631200820
6:00507221121523
7:00631429862450
8:00763638633360
9:00907946824312
10:001067953355062
11:001258858215713
12:001481563776524
13:001741369857236
14:002016876198094
15:002266983748952
WHAT THE NUMBERS SAY

Standard Front play wins more often than suicide front and produces more metal by 15:00, reflecting its safer positioning.

  • + Metal produced reaches 22219 by 15:00, above suicide front's 19882
  • + Own losses of 8949 stay under enemy metal destroyed's near-equal 8347
  • − First unit lost by 1:44 shows exposure even from the safer side
  • − Wider gap to defend demands disciplined coast-then-mid unit movement
THE EXAMPLE YOU ARE READING

PixelPeeker

42.7 OS · 07/09/2026

Open source match ↗

11 received units · includes a constructor
68 metal received · 31762 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab0:45Middle 50%: 0:35–8:32 · n=730
Vehicle Plant0:48Middle 50%: 0:37–0:58 · n=818
Advanced Metal Extractor8:54Middle 50%: 8:02–10:01 · n=923

Played most by

Hummell98games of this buildhaaven94games of this buildLeohvm83games of this buildXad63games of this buildImmort42games of this build