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Beach sea / Cortex / Economy first / OBSERVED BUILD

Standard beach sea

Cortex Beach sea build order · Supreme Isthmus

The role's usual play: com goes to sea to build a shipyard around 2 minutes, pumping frigates and destroyers to contest enemy sea entry or hold vision, with an advanced metal extractor around 10 minutes as the transition into the team's…

Usually shipyard first (94%)

#naval #eco · 812 distinct matches · 107 players · 84% of Cortex Beach sea games · team won 55% of 877 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 1:57

  1. Open 3 mex and wind while com heads straight to sea.
  2. Drop Shipyard fast, before 2:00, to seize early sea presence.
  3. Push "frigate" out to contest enemy sea entry or hold vision.
  4. Add "destroyer" as the fleet grows.
  5. Transition into Advanced Metal Extractor to catch up on eco.

Phase by phase

TYPICAL OF ITS 812 GAMES
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Windfor allies
    • Wind Turbine2Wind
    • Energy Storage1Energy storage
    Order
    1. ShipyardShipyard after 3 mex, 2 wind, 1 energy storagedone ~1:57, middle half 1:44–2:08

    By 1:41 in all: 3 mex · 2 wind · 1 energy storage

    The example game in this phase · 4 steps
    1. Mex ×3
    2. Wind ×2
    3. GuardGuard
    4. ShipyardShipyarddone 1:31 · typical 1:57
  2. 2

    Shipyard to 5:00

    Economy
    • Metal Extractor5Mex
    • Tidal Generator2Tidal
    Builders
    • Construction Ship2 Con ship
    Army
    • Riptide2 Frigate
    • Herring1 Missile corvette
    • Oppressor1 Destroyer
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Urchin (43%) · wind (40%) · submarine (39%) · gunboat (36%) · con turret (35%)

    By 5:00 in all: 8 mex · 3 wind · 2 tidal · 1 energy storage

    The example game in this phase · 27 steps
    1. Tidal
    2. Construction ShipCon ship
    3. Tidal ×2
    4. Construction ShipCon ship
    5. Mex
    6. HerringMissile corvette
    7. Naval Construction Turret
    8. Mex
    9. SlingshotSlingshot
    10. RiptideFrigatedone 3:11 · typical 3:52
    11. Mex
    12. Naval Energy Converter
    13. RiptideFrigate
    14. Tidal
    15. Mex
    16. Naval Energy Converter ×2
    17. OppressorDestroyerdone 5:10 · typical 5:11
    18. Tidal
    19. UrchinUrchin
    20. Wind
    21. Tidal
    22. Wind
    23. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    24. Tidal ×2
    25. UrchinUrchin
    26. Naval Energy Converter ×2
    27. Converter
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine10Wind
    Builders
    • Death Cavalry1 Death Cavalry
    • Construction Ship1 Con ship
    Army
    • Urchin1 Urchin
    • Riptide5 Frigate
    • Oppressor2 Destroyer
    • Herring2 Missile corvette
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Naval Construction Turret (48%) · Guard (47%) · Radar Tower (41%) · tidal (38%) · con turret (34%)

    By 10:00 in all: 9 mex · 12 wind · 4 wind · 4 tidal · 1 energy storage · 1 Naval Construction Turret

    The example game in this phase · 84 steps
    1. Naval Energy Converter ×2
    2. Death CavalryDeath Cavalry
    3. Tidal
    4. Converter
    5. UrchinUrchin
    6. HerringMissile corvette
    7. Tidal
    8. RiptideFrigate
    9. Tidal
    10. Con turret
    11. GuardGuard
    12. Tidal
    13. UrchinUrchin
    14. Naval Energy Converter
    15. Mex
    16. GuardGuard
    17. Tidal
    18. Mex
    19. Construction ShipCon ship
    20. UrchinUrchin
    21. Tidal
    22. GuardGuard
    23. Tidal ×2
    24. Wind
    25. GuardGuard
    26. HerringMissile corvette
    27. Wind
    28. Advanced Metal ExtractorT2 mexdone 8:28 · typical 9:58
    29. Wind
    30. Wind
    31. Wind
    32. Naval Construction Turret
    33. Wind ×3
    34. Wind
    35. Wind
    36. Death CavalryDeath Cavalry
    37. Wind ×2
    38. Wind
    39. Tidal
    40. Mex
    41. ThistleThistle ×2
    42. Advanced Metal ExtractorT2 mex
    43. Tidal
    44. Wind
    45. ThistleThistle
    46. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    47. Energy storage
    48. Tidal
    49. Wind
    50. RiptideFrigate
    51. Tidal ×2
    52. Wind
    53. Tidal
    54. HerringMissile corvette
    55. Naval Energy Converter
    56. OppressorDestroyer
    57. Converter
    58. Advanced Metal ExtractorT2 mex
    59. Naval Energy Converter
    60. Converter
    61. Naval Energy Converter
    62. Death CavalryDeath Cavalry
    63. Naval Energy Converter
    64. Construction ShipCon ship
    65. Tidal
    66. Converter
    67. Construction ShipCon ship
    68. Tidal
    69. Converter
    70. Construction ShipCon ship
    71. Bot LabBot Labdone 11:13
    72. Tidal
    73. Con turret
    74. Tidal ×2
    75. Advanced Metal ExtractorT2 mex
    76. Tidal
    77. Advanced ShipyardAdvanced Shipyarddone 11:34
    78. Tidal
    79. TickTick ×2
    80. GuardGuard
    81. TickTick ×5
    82. GuardGuard
    83. Tidal
    84. TickTick ×3

Counts are medians over the build's games: half of them build more, half fewer. The example game is arebee's (36 OS, 24/08/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine3 Wind to Airfirst at 1:52 · in 79% of games

You get

  • Finch1 Finch from Airfirst at 1:58 · in 82% of games
  • Lazarus1 Lazarus from Geofirst at 2:13 · in 62% of games
  • Hephaestus1 Heavy transport from Airfirst at 2:16 · in 68% of games
  • Construction Bot1 Con bot from Geofirst at 2:28 · in 69% of games
  • Hercules1 Light transport from Airfirst at 2:34 · in 32% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:09 · in 88% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

877 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0040300
2:0093700
3:00156800
4:0025312150
5:003701197100
6:005032534254
7:0064761096590
8:00807618331031
9:00968328541610
10:001159239942340
11:001382252133090
12:001635261643821
13:001911472004611
14:002195382755717
15:002492992706561
WHAT THE NUMBERS SAY

Standard Beach sea wins more than Geo sea's 50% and gets its Shipyard up faster, using early sea access before falling behind on land resources.

  • + Shipyard finishes by 1:57, faster than Geo sea's 3:18
  • + 54% team win rate beats the Cortex geo sea baseline
  • − Metal produced trails Geo sea's Cortex build, 24356 vs 28451 by 15:00
  • − T2 factory only lands in 35% of games by 12:42
THE EXAMPLE YOU ARE READING

arebee

35.6 OS · 24/08/2026

Open source match ↗

3 received units · includes a constructor
133 metal received · 77082 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Shipyard1:57Middle 50%: 1:44–2:08 · n=875
Riptide3:52Middle 50%: 3:16–4:34 · n=863
Oppressor5:11Middle 50%: 4:16–6:08 · n=848
Advanced Metal Extractor9:58Middle 50%: 9:16–10:53 · n=743

Played most by

EpicTyrannus85games of this buildDamsko67games of this buildWaboum64games of this buildPRO_HYDRA60games of this buildMrCoolPotato51games of this build