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Beach sea / Cortex / Economy first / OBSERVED BUILD

Standard beach sea

The role's usual play: com goes to sea to build a shipyard around 2 minutes, pumping frigates and destroyers to contest enemy sea entry or hold vision, with an advanced metal extractor around 10 minutes as the transition into the team's…

Usually shipyard first (94%)

#naval #eco · 797 distinct matches · 106 players · 84% of Cortex Beach sea games · team won 55% of 860 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 1:57

  1. Open 3 mex and wind while com heads straight to sea.
  2. Drop Shipyard fast, before 2:00, to seize early sea presence.
  3. Push "frigate" out to contest enemy sea entry or hold vision.
  4. Add "destroyer" as the fleet grows.
  5. Transition into Advanced Metal Extractor to catch up on eco.

Phase by phase

TYPICAL OF ITS 797 GAMES
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Windfor allies
    • Wind Turbine2Wind
    • Energy Storage1Energy storage
    Order
    1. ShipyardShipyard after 3 mex, 2 wind, 1 energy storagedone ~1:57, middle half 1:45–2:08

    By 1:41 in all: 3 mex · 2 wind · 1 energy storage

    The example game in this phase · 4 steps
    1. Mex ×3
    2. Wind ×2
    3. GuardGuard
    4. ShipyardShipyarddone 1:30 · typical 1:57
  2. 2

    Shipyard to 5:00

    Economy
    • Metal Extractor5Mex
    • Tidal Generator2Tidal
    Builders
    • Construction Ship2 Con ship
    Army
    • Riptide2 Frigate
    • Herring1 Missile corvette
    • Oppressor1 Destroyer
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Urchin (43%) · wind (40%) · submarine (39%) · gunboat (36%) · con turret (35%)

    By 5:00 in all: 8 mex · 3 wind · 2 tidal · 1 energy storage

    The example game in this phase · 30 steps
    1. Tidal
    2. Construction ShipCon ship
    3. Tidal ×2
    4. Construction ShipCon ship
    5. Mex
    6. HerringMissile corvette
    7. Naval Construction Turret
    8. Mex ×2
    9. SlingshotSlingshot
    10. RiptideFrigatedone 3:20 · typical 3:52
    11. Converter
    12. Tidal
    13. Mex
    14. Tidal
    15. RiptideFrigate
    16. Tidal
    17. Naval Energy Converter
    18. HerringMissile corvette
    19. Tidal
    20. Death CavalryDeath Cavalry
    21. Wind
    22. Naval Energy Converter
    23. UrchinUrchin
    24. OppressorDestroyerdone 5:59 · typical 5:10
    25. Wind
    26. Naval Energy Converter
    27. Wind
    28. Naval Construction Turret
    29. UrchinUrchin
    30. Wind
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine10Wind
    Builders
    • Death Cavalry1 Death Cavalry
    • Construction Ship1 Con ship
    Army
    • Urchin1 Urchin
    • Riptide5 Frigate
    • Oppressor2 Destroyer
    • Herring2 Missile corvette
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Naval Construction Turret (48%) · Guard (47%) · Radar Tower (40%) · tidal (38%) · con turret (35%)

    By 10:00 in all: 9 mex · 12 wind · 4 wind · 4 tidal · 1 energy storage · 1 Naval Construction Turret

    The example game in this phase · 120 steps
    1. UrchinUrchin
    2. Tidal
    3. Con turret
    4. Tidal
    5. RiptideFrigate
    6. Naval Energy Converter
    7. UrchinUrchin
    8. Mex
    9. GuardGuard
    10. Naval Energy Converter
    11. Converter
    12. HerringMissile corvette
    13. Naval Energy Converter
    14. Mex
    15. Converter
    16. UrchinUrchin
    17. Naval Energy Converter
    18. Death CavalryDeath Cavalry
    19. GuardGuard
    20. Tidal
    21. Converter
    22. GuardGuard
    23. Converter
    24. Tidal
    25. GuardGuard
    26. RiptideFrigate
    27. Tidal
    28. Wind
    29. ThistleThistle
    30. Tidal
    31. Wind ×4
    32. Tidal
    33. Wind ×3
    34. HerringMissile corvette
    35. Wind
    36. Tidal
    37. Wind
    38. RiptideFrigate
    39. Tidal
    40. Energy storage
    41. Advanced Metal ExtractorT2 mexdone 9:38 · typical 9:57
    42. Tidal
    43. Radar TowerRadar Tower
    44. OppressorDestroyer
    45. Naval Energy Converter
    46. ThistleThistle ×2
    47. Mex
    48. GuardGuard
    49. Naval Energy Converter
    50. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    51. Advanced Metal ExtractorT2 mex
    52. Naval Energy Converter
    53. Death CavalryDeath Cavalry
    54. Naval Energy Converter
    55. Tidal
    56. RiptideFrigate
    57. Naval Construction Turret
    58. Advanced Metal ExtractorT2 mex
    59. HerringMissile corvette
    60. Tidal
    61. OppressorDestroyer
    62. Tidal ×2
    63. OppressorDestroyer
    64. Tidal ×3
    65. RiptideFrigate
    66. Tidal
    67. HerringMissile corvette
    68. Tidal
    69. HerringMissile corvette
    70. Construction ShipCon ship
    71. Tidal
    72. Construction ShipCon ship
    73. Tidal ×2
    74. Naval Energy Converter ×3
    75. RiptideFrigate
    76. GuardGuard
    77. Naval Construction Turret
    78. Naval Energy Converter
    79. OppressorDestroyer
    80. Naval Energy Converter ×2
    81. Naval Construction Turret
    82. Naval Energy Converter
    83. HerringMissile corvette
    84. Naval Energy Converter
    85. Bot LabBot Labdone 13:01
    86. Naval Energy Converter
    87. Advanced Metal ExtractorT2 mex
    88. UrchinUrchin
    89. GruntGrunt ×2
    90. Construction BotCon bot
    91. RiptideFrigate
    92. Construction BotCon bot
    93. RiptideFrigate
    94. GruntGrunt ×4
    95. OppressorDestroyer
    96. GruntGrunt ×2
    97. Mex
    98. RiptideFrigate
    99. GruntGrunt
    100. Naval Construction Turret
    101. GruntGrunt
    102. HerringMissile corvette
    103. Naval Construction Turret
    104. GruntGrunt
    105. RiptideFrigate
    106. GruntGrunt ×2
    107. RiptideFrigate
    108. Death CavalryDeath Cavalry
    109. GruntGrunt
    110. Death CavalryDeath Cavalry
    111. GruntGrunt
    112. Construction ShipCon ship
    113. GruntGrunt
    114. Death CavalryDeath Cavalry
    115. GruntGrunt
    116. Advanced ShipyardAdvanced Shipyardnot finished by 15:00
    117. Mex
    118. Construction ShipCon ship
    119. GruntGrunt
    120. Death CavalryDeath Cavalry

Counts are medians over the build's games: half of them build more, half fewer. The example game is arebee's (36 OS, 28/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine3 Wind to Airfirst at 1:52 · in 78% of games

You get

  • Finch1 Finch from Airfirst at 1:58 · in 82% of games
  • Lazarus1 Lazarus from Geofirst at 2:14 · in 62% of games
  • Hephaestus1 Heavy transport from Airfirst at 2:16 · in 68% of games
  • Construction Bot1 Con bot from Geofirst at 2:27 · in 69% of games
  • Hercules1 Light transport from Airfirst at 2:33 · in 32% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:09 · in 88% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

860 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0040300
2:0093700
3:00156700
4:0025252150
5:003701197100
6:005033535253
7:0064791089590
8:00807318231036
9:00968328441610
10:001158939952337
11:001381552163090
12:001635861623828
13:001916272054613
14:002195883165726
15:002496293126596
WHAT THE NUMBERS SAY

Standard Beach sea wins more than Geo sea's 50% and gets its Shipyard up faster, using early sea access before falling behind on land resources.

  • + Shipyard finishes by 1:57, faster than Geo sea's 3:18
  • + 54% team win rate beats the Cortex geo sea baseline
  • − Metal produced trails Geo sea's Cortex build, 24356 vs 28451 by 15:00
  • − T2 factory only lands in 35% of games by 12:42
THE EXAMPLE YOU ARE READING

arebee

36.4 OS · 28/09/2026

Open source match ↗

7 received units · includes a constructor
233 metal received · 82392 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Shipyard1:57Middle 50%: 1:45–2:08 · n=858
Riptide3:52Middle 50%: 3:16–4:34 · n=846
Oppressor5:10Middle 50%: 4:13–6:08 · n=831
Advanced Metal Extractor9:57Middle 50%: 9:16–10:53 · n=731

Played most by

EpicTyrannus83games of this buildDamsko66games of this buildWaboum64games of this buildPRO_HYDRA58games of this buildMrCoolPotato51games of this build