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Beach sea / Cortex / Economy first / OBSERVED BUILD

Standard beach sea

The role's usual play: com goes to sea to build a shipyard around 2 minutes, pumping frigates and destroyers to contest enemy sea entry or hold vision, with an advanced metal extractor around 10 minutes as the transition into the team's…

Usually shipyard first (94%)

#naval #eco · 797 distinct matches · 106 players · 84% of Cortex Beach sea games · team won 55% of 860 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 1:57

  1. Open 3 mex and wind while com heads straight to sea.
  2. Drop Shipyard fast, before 2:00, to seize early sea presence.
  3. Push "frigate" out to contest enemy sea entry or hold vision.
  4. Add "destroyer" as the fleet grows.
  5. Transition into Advanced Metal Extractor to catch up on eco.

Phase by phase

TYPICAL OF ITS 797 GAMES
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Windfor allies
    • Wind Turbine2Wind
    • Energy Storage1Energy storage
    Order
    1. ShipyardShipyard after 3 mex, 2 wind, 1 energy storagedone ~1:57, middle half 1:45–2:08

    By 1:41 in all: 3 mex · 2 wind · 1 energy storage

    The example game in this phase · 10 steps
    1. Mex ×2
    2. Windfor Air
    3. Mex
    4. Windfor Air
    5. GuardGuard
    6. Windfor Air
    7. Energy storage
    8. Wind
    9. Tidal
    10. ShipyardShipyarddone 2:10 · typical 1:57
  2. 2

    Shipyard to 5:00

    Economy
    • Metal Extractor5Mex
    • Tidal Generator2Tidal
    Builders
    • Construction Ship2 Con ship
    Army
    • Riptide2 Frigate
    • Herring1 Missile corvette
    • Oppressor1 Destroyer
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Urchin (43%) · wind (40%) · submarine (39%) · gunboat (36%) · con turret (35%)

    By 5:00 in all: 8 mex · 3 wind · 2 tidal · 1 energy storage

    The example game in this phase · 18 steps
    1. Construction ShipCon ship ×2
    2. HerringMissile corvette
    3. Mex
    4. HerringMissile corvette
    5. RiptideFrigatedone 3:41 · typical 3:52
    6. Mex ×2
    7. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    8. Con turret
    9. Mex
    10. GuardGuard
    11. RiptideFrigate
    12. Mex
    13. OppressorDestroyerdone 5:16 · typical 5:10
    14. UrchinUrchin
    15. Converter
    16. UrchinUrchin
    17. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    18. Mex
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine10Wind
    Builders
    • Death Cavalry1 Death Cavalry
    • Construction Ship1 Con ship
    Army
    • Urchin1 Urchin
    • Riptide5 Frigate
    • Oppressor2 Destroyer
    • Herring2 Missile corvette
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Naval Construction Turret (48%) · Guard (47%) · Radar Tower (40%) · tidal (38%) · con turret (35%)

    By 10:00 in all: 9 mex · 12 wind · 4 wind · 4 tidal · 1 energy storage · 1 Naval Construction Turret

    The example game in this phase · 114 steps
    1. Converter
    2. Mex
    3. Death CavalryDeath Cavalry
    4. Wind ×2
    5. RiptideFrigate
    6. Radar TowerRadar Tower
    7. Wind
    8. ThistleThistle
    9. RiptideFrigate
    10. Wind
    11. Converter
    12. Wind
    13. Converter
    14. Construction ShipCon ship
    15. Wind
    16. OppressorDestroyer
    17. Wind ×2
    18. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    19. Wind
    20. Death CavalryDeath Cavalry
    21. Tidal
    22. Wind
    23. Tidal
    24. HerringMissile corvette
    25. Tidal
    26. Converter
    27. RiptideFrigate
    28. Tidal
    29. Wind
    30. RiptideFrigate
    31. Wind
    32. Tidal
    33. Construction ShipCon ship
    34. Wind
    35. OppressorDestroyer
    36. Wind
    37. Tidal
    38. Wind
    39. Tidal
    40. Mex
    41. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    42. Wind
    43. Tidal
    44. Death CavalryDeath Cavalry
    45. Tidal
    46. Wind
    47. Tidal
    48. HerringMissile corvette ×2
    49. Wind
    50. Advanced Metal ExtractorT2 mexdone 11:09 · typical 9:57
    51. RiptideFrigate
    52. Wind
    53. RiptideFrigate
    54. Wind ×2
    55. OppressorDestroyer
    56. Wind ×3
    57. Advanced Metal ExtractorT2 mex
    58. Naval Construction Turret
    59. Tidal
    60. Death CavalryDeath Cavalry
    61. Wind
    62. Tidal
    63. Wind
    64. Tidal
    65. HerringMissile corvette
    66. Wind
    67. Tidal
    68. RiptideFrigate
    69. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    70. Wind
    71. Tidal
    72. RiptideFrigate
    73. Tidal
    74. Wind
    75. Tidal
    76. RiptideFrigate
    77. Wind
    78. Advanced Metal ExtractorT2 mex
    79. Tidal ×2
    80. RiptideFrigate
    81. Wind
    82. Tidal
    83. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    84. Naval Energy Converter
    85. RiptideFrigate
    86. Wind
    87. Tidal
    88. RiptideFrigate
    89. Tidal
    90. Naval Energy Converter
    91. Wind
    92. Tidal
    93. Death CavalryDeath Cavalry
    94. Wind
    95. Naval Energy Converter
    96. HerringMissile corvette
    97. Tidal
    98. RiptideFrigate
    99. Wind
    100. RiptideFrigate
    101. Naval Energy Converter
    102. RiptideFrigate
    103. Wind
    104. RiptideFrigate
    105. Advanced Metal ExtractorT2 mex
    106. Wind
    107. Naval Energy Converter
    108. Wind
    109. RiptideFrigate
    110. Wind
    111. Death CavalryDeath Cavalry
    112. Wind
    113. Naval Energy Converter
    114. HerringMissile corvette

Counts are medians over the build's games: half of them build more, half fewer. The example game is [MooDeng]NongJohn's (41 OS, 29/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine3 Wind to Airfirst at 1:52 · in 78% of games

You get

  • Finch1 Finch from Airfirst at 1:58 · in 82% of games
  • Lazarus1 Lazarus from Geofirst at 2:14 · in 62% of games
  • Hephaestus1 Heavy transport from Airfirst at 2:16 · in 68% of games
  • Construction Bot1 Con bot from Geofirst at 2:27 · in 69% of games
  • Hercules1 Light transport from Airfirst at 2:33 · in 32% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:09 · in 88% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

860 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0040300
2:0093700
3:00156700
4:0025252150
5:003701197100
6:005033535253
7:0064791089590
8:00807318231036
9:00968328441610
10:001158939952337
11:001381552163090
12:001635861623828
13:001916272054613
14:002195883165726
15:002496293126596
WHAT THE NUMBERS SAY

Standard Beach sea wins more than Geo sea's 50% and gets its Shipyard up faster, using early sea access before falling behind on land resources.

  • + Shipyard finishes by 1:57, faster than Geo sea's 3:18
  • + 54% team win rate beats the Cortex geo sea baseline
  • − Metal produced trails Geo sea's Cortex build, 24356 vs 28451 by 15:00
  • − T2 factory only lands in 35% of games by 12:42
THE EXAMPLE YOU ARE READING

[MooDeng]NongJohn

40.7 OS · 29/09/2026

Open source match ↗

8 received units · includes a constructor
17 metal received · 36361 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Shipyard1:57Middle 50%: 1:45–2:08 · n=858
Riptide3:52Middle 50%: 3:16–4:34 · n=846
Oppressor5:10Middle 50%: 4:13–6:08 · n=831
Advanced Metal Extractor9:57Middle 50%: 9:16–10:53 · n=731

Played most by

EpicTyrannus83games of this buildDamsko66games of this buildWaboum64games of this buildPRO_HYDRA58games of this buildMrCoolPotato51games of this build