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Beach sea / Cortex / Economy first / OBSERVED BUILD

Standard beach sea

The role's usual play: com goes to sea to build a shipyard around 2 minutes, pumping frigates and destroyers to contest enemy sea entry or hold vision, with an advanced metal extractor around 10 minutes as the transition into the team's…

Usually shipyard first (94%)

#naval #eco · 797 distinct matches · 106 players · 84% of Cortex Beach sea games · team won 55% of 860 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 1:57

  1. Open 3 mex and wind while com heads straight to sea.
  2. Drop Shipyard fast, before 2:00, to seize early sea presence.
  3. Push "frigate" out to contest enemy sea entry or hold vision.
  4. Add "destroyer" as the fleet grows.
  5. Transition into Advanced Metal Extractor to catch up on eco.

Phase by phase

TYPICAL OF ITS 797 GAMES
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Windfor allies
    • Wind Turbine2Wind
    • Energy Storage1Energy storage
    Order
    1. ShipyardShipyard after 3 mex, 2 wind, 1 energy storagedone ~1:57, middle half 1:45–2:08

    By 1:41 in all: 3 mex · 2 wind · 1 energy storage

    The example game in this phase · 3 steps
    1. Mex ×3
    2. Wind ×3for Air
    3. ShipyardShipyarddone 1:30 · typical 1:57
  2. 2

    Shipyard to 5:00

    Economy
    • Metal Extractor5Mex
    • Tidal Generator2Tidal
    Builders
    • Construction Ship2 Con ship
    Army
    • Riptide2 Frigate
    • Herring1 Missile corvette
    • Oppressor1 Destroyer
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Urchin (43%) · wind (40%) · submarine (39%) · gunboat (36%) · con turret (35%)

    By 5:00 in all: 8 mex · 3 wind · 2 tidal · 1 energy storage

    The example game in this phase · 25 steps
    1. Construction ShipCon ship
    2. Tidal
    3. Construction ShipCon ship
    4. Tidal ×2
    5. Mex
    6. Tidal
    7. HerringMissile corvette
    8. SupporterGunboat ×2
    9. Mex
    10. RiptideFrigatedone 3:10 · typical 3:52
    11. Mex
    12. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    13. OrcaSubmarinedone 3:57
    14. Mex
    15. Mex
    16. RiptideFrigate
    17. Mex ×2
    18. Wind
    19. RiptideFrigate
    20. Radar TowerRadar Tower
    21. GuardGuard
    22. OrcaSubmarine
    23. GuardGuard
    24. Wind
    25. GuardGuard
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine10Wind
    Builders
    • Death Cavalry1 Death Cavalry
    • Construction Ship1 Con ship
    Army
    • Urchin1 Urchin
    • Riptide5 Frigate
    • Oppressor2 Destroyer
    • Herring2 Missile corvette
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Naval Construction Turret (48%) · Guard (47%) · Radar Tower (40%) · tidal (38%) · con turret (35%)

    By 10:00 in all: 9 mex · 12 wind · 4 wind · 4 tidal · 1 energy storage · 1 Naval Construction Turret

    The example game in this phase · 103 steps
    1. Wind
    2. GuardGuard ×2
    3. RiptideFrigate
    4. Wind
    5. RiptideFrigate
    6. Wind
    7. Death CavalryDeath Cavalry
    8. Wind
    9. Construction ShipCon ship
    10. Wind
    11. HerringMissile corvette
    12. Wind
    13. OppressorDestroyerdone 7:20 · typical 5:10
    14. Con turret
    15. Tidal
    16. RiptideFrigate
    17. Tidal
    18. RiptideFrigate
    19. Tidal
    20. Naval Construction Turret
    21. OrcaSubmarine
    22. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    23. Wind ×2
    24. Death CavalryDeath Cavalry
    25. Wind
    26. Tidal
    27. Wind ×2
    28. Death CavalryDeath Cavalry
    29. Tidal
    30. Wind
    31. Naval Energy Storage
    32. Wind
    33. HerringMissile corvette
    34. Tidal
    35. Wind
    36. Advanced Metal ExtractorT2 mexdone 9:43 · typical 9:57
    37. Wind
    38. Naval Energy Storage
    39. Naval Construction Turret
    40. OppressorDestroyer
    41. Wind
    42. Naval Metal Storage
    43. Advanced Metal ExtractorT2 mex
    44. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    45. Wind
    46. Naval Construction Turret
    47. OppressorDestroyer
    48. Wind
    49. HerringMissile corvette ×2
    50. Wind
    51. Advanced Metal ExtractorT2 mex
    52. OrcaSubmarine
    53. Wind
    54. OrcaSubmarine ×2
    55. GuardGuard
    56. Wind ×2
    57. OrcaSubmarine
    58. Wind
    59. Naval Energy Converter
    60. HerringMissile corvette
    61. Wind
    62. OrcaSubmarine
    63. Wind
    64. Naval Energy Converter
    65. Wind
    66. OrcaSubmarine
    67. Wind
    68. Naval Energy Converter
    69. Advanced Metal ExtractorT2 mex
    70. Wind
    71. HerringMissile corvette
    72. Wind
    73. Naval Energy Converter
    74. Wind
    75. Naval Energy Converter
    76. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    77. Naval Energy Converter
    78. Wind
    79. Naval Energy Converter
    80. Wind
    81. Naval Energy Converter
    82. Wind
    83. Mex
    84. Wind ×6
    85. OppressorDestroyer
    86. HerringMissile corvette
    87. Wind
    88. HerringMissile corvette
    89. SlingshotSlingshot
    90. HerringMissile corvette
    91. Wind
    92. Naval Construction Turret
    93. HerringMissile corvette
    94. SlingshotSlingshot
    95. Naval Construction Turret
    96. Advanced ShipyardAdvanced Shipyarddone 14:19
    97. SlingshotSlingshot
    98. OppressorDestroyer
    99. PhantasmRadar jammer ship
    100. HerringMissile corvette
    101. DespotBattleshipnot finished by 15:00
    102. OrcaSubmarine
    103. RiptideFrigate

Counts are medians over the build's games: half of them build more, half fewer. The example game is EpicTyrannus's (43 OS, 28/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine3 Wind to Airfirst at 1:52 · in 78% of games

You get

  • Finch1 Finch from Airfirst at 1:58 · in 82% of games
  • Lazarus1 Lazarus from Geofirst at 2:14 · in 62% of games
  • Hephaestus1 Heavy transport from Airfirst at 2:16 · in 68% of games
  • Construction Bot1 Con bot from Geofirst at 2:27 · in 69% of games
  • Hercules1 Light transport from Airfirst at 2:33 · in 32% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:09 · in 88% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

860 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0040300
2:0093700
3:00156700
4:0025252150
5:003701197100
6:005033535253
7:0064791089590
8:00807318231036
9:00968328441610
10:001158939952337
11:001381552163090
12:001635861623828
13:001916272054613
14:002195883165726
15:002496293126596
WHAT THE NUMBERS SAY

Standard Beach sea wins more than Geo sea's 50% and gets its Shipyard up faster, using early sea access before falling behind on land resources.

  • + Shipyard finishes by 1:57, faster than Geo sea's 3:18
  • + 54% team win rate beats the Cortex geo sea baseline
  • − Metal produced trails Geo sea's Cortex build, 24356 vs 28451 by 15:00
  • − T2 factory only lands in 35% of games by 12:42
THE EXAMPLE YOU ARE READING

EpicTyrannus

43.0 OS · 28/09/2026

Open source match ↗

6 received units · includes a constructor
802 metal received · 20073 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Shipyard1:57Middle 50%: 1:45–2:08 · n=858
Riptide3:52Middle 50%: 3:16–4:34 · n=846
Oppressor5:10Middle 50%: 4:13–6:08 · n=831
Advanced Metal Extractor9:57Middle 50%: 9:16–10:53 · n=731

Played most by

EpicTyrannus83games of this buildDamsko66games of this buildWaboum64games of this buildPRO_HYDRA58games of this buildMrCoolPotato51games of this build