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Beach sea / Cortex / Economy first / OBSERVED BUILD

Standard beach sea

Cortex Beach sea build order · Supreme Isthmus

The role's usual play: com goes to sea to build a shipyard around 2 minutes, pumping frigates and destroyers to contest enemy sea entry or hold vision, with an advanced metal extractor around 10 minutes as the transition into the team's…

Usually shipyard first (94%)

#naval #eco · 806 distinct matches · 107 players · 84% of Cortex Beach sea games · team won 55% of 871 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 1:57

  1. Open 3 mex and wind while com heads straight to sea.
  2. Drop Shipyard fast, before 2:00, to seize early sea presence.
  3. Push "frigate" out to contest enemy sea entry or hold vision.
  4. Add "destroyer" as the fleet grows.
  5. Transition into Advanced Metal Extractor to catch up on eco.

Phase by phase

TYPICAL OF ITS 806 GAMES
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Windfor allies
    • Wind Turbine2Wind
    • Energy Storage1Energy storage
    Order
    1. ShipyardShipyard after 3 mex, 2 wind, 1 energy storagedone ~1:57, middle half 1:45–2:08

    By 1:41 in all: 3 mex · 2 wind · 1 energy storage

    The example game in this phase · 8 steps
    1. Mex ×3
    2. Solar
    3. Wind ×2for Air
    4. Wind
    5. Energy storage
    6. Wind
    7. GuardGuard
    8. ShipyardShipyarddone 2:09 · typical 1:57
  2. 2

    Shipyard to 5:00

    Economy
    • Metal Extractor5Mex
    • Tidal Generator2Tidal
    Builders
    • Construction Ship2 Con ship
    Army
    • Riptide2 Frigate
    • Herring1 Missile corvette
    • Oppressor1 Destroyer
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Urchin (43%) · wind (40%) · submarine (39%) · gunboat (36%) · con turret (35%)

    By 5:00 in all: 8 mex · 3 wind · 2 tidal · 1 energy storage

    The example game in this phase · 16 steps
    1. Construction ShipCon ship ×2
    2. HerringMissile corvette
    3. Mex
    4. SupporterGunboat ×4
    5. Mex
    6. OrcaSubmarinedone 3:31
    7. Mex
    8. SlingshotSlingshot
    9. OrcaSubmarine
    10. Mex
    11. Tidal
    12. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    13. Tidal
    14. Con turret
    15. OrcaSubmarine
    16. Mex ×2
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine10Wind
    Builders
    • Death Cavalry1 Death Cavalry
    • Construction Ship1 Con ship
    Army
    • Urchin1 Urchin
    • Riptide5 Frigate
    • Oppressor2 Destroyer
    • Herring2 Missile corvette
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Naval Construction Turret (48%) · Guard (47%) · Radar Tower (41%) · tidal (38%) · con turret (34%)

    By 10:00 in all: 9 mex · 12 wind · 4 wind · 4 tidal · 1 energy storage · 1 Naval Construction Turret

    The example game in this phase · 82 steps
    1. GuardGuard
    2. Death CavalryDeath Cavalry
    3. ThistleThistle
    4. OrcaSubmarine
    5. Radar TowerRadar Tower
    6. Converter
    7. OrcaSubmarine
    8. Converter
    9. UrchinUrchin
    10. Wind
    11. RiptideFrigatedone 7:00 · typical 3:52
    12. Wind
    13. RiptideFrigate
    14. Wind ×2
    15. RiptideFrigate
    16. Wind
    17. OppressorDestroyerdone 8:30 · typical 5:11
    18. Wind
    19. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    20. Wind ×2
    21. HerringMissile corvette
    22. Wind
    23. OrcaSubmarine
    24. Wind
    25. Naval Construction Turret
    26. OrcaSubmarine
    27. Wind
    28. Naval Construction Turret
    29. RiptideFrigate
    30. Wind
    31. Tidal
    32. Wind
    33. RiptideFrigate
    34. Tidal
    35. Wind
    36. RiptideFrigate
    37. Wind
    38. Tidal
    39. OppressorDestroyer
    40. Wind
    41. Tidal ×2
    42. Wind
    43. Tidal
    44. HerringMissile corvette
    45. Wind
    46. OrcaSubmarine
    47. Wind
    48. Tidal
    49. OrcaSubmarine
    50. Wind
    51. Tidal
    52. RiptideFrigate
    53. Wind
    54. Tidal
    55. Advanced Metal ExtractorT2 mexdone 12:07 · typical 9:57
    56. RiptideFrigate
    57. Wind
    58. Tidal
    59. RiptideFrigate
    60. Wind
    61. Tidal
    62. Advanced Metal ExtractorT2 mex
    63. Naval Construction Turret
    64. Wind
    65. Con turret
    66. Naval Construction Turret
    67. OppressorDestroyer
    68. Advanced Metal ExtractorT2 mex
    69. Naval Construction Turret
    70. HerringMissile corvette
    71. OrcaSubmarine
    72. RiptideFrigate ×3
    73. OppressorDestroyer
    74. HerringMissile corvette
    75. Advanced Metal ExtractorT2 mex
    76. RiptideFrigate
    77. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    78. Death CavalryDeath Cavalry
    79. RiptideFrigate
    80. Fusion ReactorFusionnot finished by 15:00
    81. RiptideFrigate
    82. OppressorDestroyer

Counts are medians over the build's games: half of them build more, half fewer. The example game is PRO_HYDRA's (50 OS, 30/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine3 Wind to Airfirst at 1:53 · in 79% of games

You get

  • Finch1 Finch from Airfirst at 1:58 · in 83% of games
  • Lazarus1 Lazarus from Geofirst at 2:14 · in 62% of games
  • Hephaestus1 Heavy transport from Airfirst at 2:16 · in 68% of games
  • Construction Bot1 Con bot from Geofirst at 2:28 · in 69% of games
  • Hercules1 Light transport from Airfirst at 2:34 · in 32% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:09 · in 88% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

871 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0040300
2:0093700
3:00156800
4:0025282150
5:003701197100
6:005032535251
7:0064751096588
8:00807018261019
9:00968228541610
10:001159139942334
11:001381852133090
12:001635661643821
13:001917072004611
14:002196183045717
15:002495292706561
WHAT THE NUMBERS SAY

Standard Beach sea wins more than Geo sea's 50% and gets its Shipyard up faster, using early sea access before falling behind on land resources.

  • + Shipyard finishes by 1:57, faster than Geo sea's 3:18
  • + 54% team win rate beats the Cortex geo sea baseline
  • − Metal produced trails Geo sea's Cortex build, 24356 vs 28451 by 15:00
  • − T2 factory only lands in 35% of games by 12:42
THE EXAMPLE YOU ARE READING

PRO_HYDRA

50.2 OS · 30/09/2026

Open source match ↗

10 received units · includes a constructor
324 metal received · 47601 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Shipyard1:57Middle 50%: 1:45–2:08 · n=869
Riptide3:52Middle 50%: 3:16–4:34 · n=857
Oppressor5:11Middle 50%: 4:15–6:08 · n=842
Advanced Metal Extractor9:57Middle 50%: 9:16–10:53 · n=739

Played most by

EpicTyrannus85games of this buildDamsko66games of this buildWaboum64games of this buildPRO_HYDRA60games of this buildMrCoolPotato51games of this build