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Beach sea / Cortex / Economy first / OBSERVED BUILD

Standard beach sea

The role's usual play: com goes to sea to build a shipyard around 2 minutes, pumping frigates and destroyers to contest enemy sea entry or hold vision, with an advanced metal extractor around 10 minutes as the transition into the team's…

Usually shipyard first (94%)

#naval #eco · 797 distinct matches · 106 players · 84% of Cortex Beach sea games · team won 55% of 860 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 1:57

  1. Open 3 mex and wind while com heads straight to sea.
  2. Drop Shipyard fast, before 2:00, to seize early sea presence.
  3. Push "frigate" out to contest enemy sea entry or hold vision.
  4. Add "destroyer" as the fleet grows.
  5. Transition into Advanced Metal Extractor to catch up on eco.

Phase by phase

TYPICAL OF ITS 797 GAMES
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Windfor allies
    • Wind Turbine2Wind
    • Energy Storage1Energy storage
    Order
    1. ShipyardShipyard after 3 mex, 2 wind, 1 energy storagedone ~1:57, middle half 1:45–2:08

    By 1:41 in all: 3 mex · 2 wind · 1 energy storage

    The example game in this phase · 3 steps
    1. Mex ×3
    2. Wind ×3
    3. ShipyardShipyarddone 1:27 · typical 1:57
  2. 2

    Shipyard to 5:00

    Economy
    • Metal Extractor5Mex
    • Tidal Generator2Tidal
    Builders
    • Construction Ship2 Con ship
    Army
    • Riptide2 Frigate
    • Herring1 Missile corvette
    • Oppressor1 Destroyer
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Urchin (43%) · wind (40%) · submarine (39%) · gunboat (36%) · con turret (35%)

    By 5:00 in all: 8 mex · 3 wind · 2 tidal · 1 energy storage

    The example game in this phase · 18 steps
    1. Construction ShipCon ship
    2. Wind
    3. Construction ShipCon ship
    4. Wind ×2
    5. Mex
    6. Wind
    7. HerringMissile corvette ×3
    8. Mex ×2
    9. HerringMissile corvette
    10. OrcaSubmarine ×2done 3:08
    11. Mex
    12. Mex
    13. OrcaSubmarine
    14. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    15. Tidal
    16. UrchinUrchin
    17. Con turret
    18. HerringMissile corvette ×3
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine10Wind
    Builders
    • Death Cavalry1 Death Cavalry
    • Construction Ship1 Con ship
    Army
    • Urchin1 Urchin
    • Riptide5 Frigate
    • Oppressor2 Destroyer
    • Herring2 Missile corvette
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Naval Construction Turret (48%) · Guard (47%) · Radar Tower (40%) · tidal (38%) · con turret (35%)

    By 10:00 in all: 9 mex · 12 wind · 4 wind · 4 tidal · 1 energy storage · 1 Naval Construction Turret

    The example game in this phase · 103 steps
    1. HerringMissile corvette
    2. Mex
    3. BeholderBeholder
    4. HerringMissile corvette
    5. Death CavalryDeath Cavalry
    6. GuardGuard
    7. Wind
    8. ThistleThistle
    9. OrcaSubmarine
    10. Wind
    11. GuardGuard
    12. OrcaSubmarine
    13. UrchinUrchin
    14. Wind
    15. Mex
    16. Wind
    17. OrcaSubmarine
    18. Wind ×3
    19. Con turret
    20. UrchinUrchin
    21. Wind
    22. SupporterGunboat
    23. Construction ShipCon ship
    24. Wind ×2
    25. Death CavalryDeath Cavalry
    26. Wind
    27. SupporterGunboat
    28. Wind
    29. SupporterGunboat ×3
    30. Converter
    31. SupporterGunboat
    32. Converter
    33. SupporterGunboat ×2
    34. Converter
    35. SupporterGunboat ×2
    36. Converter
    37. SupporterGunboat ×2
    38. Converter
    39. SupporterGunboat
    40. Converter
    41. SupporterGunboat
    42. Wind
    43. SupporterGunboat
    44. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    45. Wind
    46. SupporterGunboat
    47. Wind
    48. SupporterGunboat
    49. Wind
    50. SupporterGunboat
    51. Wind
    52. SupporterGunboat
    53. Wind
    54. SupporterGunboat ×2
    55. Wind
    56. OppressorDestroyerdone 9:53 · typical 5:10
    57. Wind
    58. UrchinUrchinfor Geo sea
    59. Advanced Metal ExtractorT2 mexnot finished by 15:00 · typical 9:57
    60. Mex
    61. OppressorDestroyer
    62. Naval Construction Turret
    63. Wind ×2
    64. SentrySentry
    65. Tidal
    66. Wind
    67. Tidal ×2
    68. Wind ×2
    69. Vehicle PlantVehicle Plantdone 11:24
    70. OppressorDestroyer
    71. Construction ShipCon ship
    72. Wind ×2
    73. Construction ShipCon ship
    74. Wind ×2
    75. Death CavalryDeath Cavalry
    76. GuardGuard
    77. Construction VehicleCon vehicle
    78. Naval Construction Turret
    79. Wind ×2
    80. Construction VehicleCon vehicle
    81. Wind
    82. Construction VehicleCon vehicle
    83. Wind ×2
    84. Advanced ShipyardAdvanced Shipyardnot finished by 15:00
    85. Mex ×2
    86. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    87. OppressorDestroyer
    88. SupporterGunboat ×2
    89. Mex
    90. SupporterGunboat ×5
    91. JellyfishJellyfish
    92. SupporterGunboat
    93. Naval Energy Storage
    94. SupporterGunboat
    95. Con turret
    96. SupporterGunboat ×15
    97. Con turret
    98. SupporterGunboat
    99. OppressorDestroyer
    100. RiptideFrigatedone 14:50 · typical 3:52
    101. Converter
    102. RiptideFrigate
    103. Converter

Counts are medians over the build's games: half of them build more, half fewer. The example game is _Hawkey_'s (61 OS, 28/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine3 Wind to Airfirst at 1:52 · in 78% of games

You get

  • Finch1 Finch from Airfirst at 1:58 · in 82% of games
  • Lazarus1 Lazarus from Geofirst at 2:14 · in 62% of games
  • Hephaestus1 Heavy transport from Airfirst at 2:16 · in 68% of games
  • Construction Bot1 Con bot from Geofirst at 2:27 · in 69% of games
  • Hercules1 Light transport from Airfirst at 2:33 · in 32% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:09 · in 88% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

860 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0040300
2:0093700
3:00156700
4:0025252150
5:003701197100
6:005033535253
7:0064791089590
8:00807318231036
9:00968328441610
10:001158939952337
11:001381552163090
12:001635861623828
13:001916272054613
14:002195883165726
15:002496293126596
WHAT THE NUMBERS SAY

Standard Beach sea wins more than Geo sea's 50% and gets its Shipyard up faster, using early sea access before falling behind on land resources.

  • + Shipyard finishes by 1:57, faster than Geo sea's 3:18
  • + 54% team win rate beats the Cortex geo sea baseline
  • − Metal produced trails Geo sea's Cortex build, 24356 vs 28451 by 15:00
  • − T2 factory only lands in 35% of games by 12:42
THE EXAMPLE YOU ARE READING

_Hawkey_

61.0 OS · 28/09/2026

Open source match ↗

5 received units · includes a constructor
9 metal received · 15288 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Shipyard1:57Middle 50%: 1:45–2:08 · n=858
Riptide3:52Middle 50%: 3:16–4:34 · n=846
Oppressor5:10Middle 50%: 4:13–6:08 · n=831
Advanced Metal Extractor9:57Middle 50%: 9:16–10:53 · n=731

Played most by

EpicTyrannus83games of this buildDamsko66games of this buildWaboum64games of this buildPRO_HYDRA58games of this buildMrCoolPotato51games of this build