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Beach sea / Cortex / Economy first / OBSERVED BUILD

Standard beach sea

The role's usual play: com goes to sea to build a shipyard around 2 minutes, pumping frigates and destroyers to contest enemy sea entry or hold vision, with an advanced metal extractor around 10 minutes as the transition into the team's…

Usually shipyard first (94%)

#naval #eco · 796 distinct matches · 106 players · 84% of Cortex Beach sea games · team won 55% of 859 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 1:57

  1. Open 3 mex and wind while com heads straight to sea.
  2. Drop Shipyard fast, before 2:00, to seize early sea presence.
  3. Push "frigate" out to contest enemy sea entry or hold vision.
  4. Add "destroyer" as the fleet grows.
  5. Transition into Advanced Metal Extractor to catch up on eco.

Phase by phase

TYPICAL OF ITS 796 GAMES
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Windfor allies
    • Wind Turbine2Wind
    • Energy Storage1Energy storage
    Order
    1. ShipyardShipyard after 3 mex, 2 wind, 1 energy storagedone ~1:57, middle half 1:45–2:08

    By 1:41 in all: 3 mex · 2 wind · 1 energy storage

    The example game in this phase · 5 steps
    1. Mex ×3
    2. Solar
    3. Wind ×3
    4. Energy storage
    5. ShipyardShipyarddone 1:55 · typical 1:57
  2. 2

    Shipyard to 5:00

    Economy
    • Metal Extractor5Mex
    • Tidal Generator2Tidal
    Builders
    • Construction Ship2 Con ship
    Army
    • Riptide2 Frigate
    • Herring1 Missile corvette
    • Oppressor1 Destroyer
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Urchin (43%) · wind (40%) · submarine (39%) · gunboat (36%) · con turret (36%)

    By 5:00 in all: 8 mex · 3 wind · 2 tidal · 1 energy storage

    The example game in this phase · 17 steps
    1. Construction ShipCon ship ×2
    2. HerringMissile corvette ×2
    3. Mex ×2
    4. OrcaSubmarinedone 3:21
    5. Mex ×2
    6. SupporterGunboat ×2
    7. Mex
    8. Con turret
    9. SupporterGunboat
    10. UrchinUrchin
    11. SupporterGunboat
    12. RiptideFrigatedone 5:03 · typical 3:52
    13. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    14. Tidal
    15. Wind
    16. UrchinUrchin
    17. Wind
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine10Wind
    Builders
    • Death Cavalry1 Death Cavalry
    • Construction Ship1 Con ship
    Army
    • Urchin1 Urchin
    • Riptide5 Frigate
    • Oppressor2 Destroyer
    • Herring2 Missile corvette
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Naval Construction Turret (48%) · Guard (47%) · Radar Tower (41%) · tidal (38%) · con turret (35%)

    By 10:00 in all: 9 mex · 12 wind · 4 wind · 4 tidal · 1 energy storage · 1 Naval Construction Turret

    The example game in this phase · 94 steps
    1. Wind
    2. RiptideFrigate
    3. Wind
    4. OppressorDestroyerdone 6:43 · typical 5:10
    5. Wind
    6. Naval Construction Turret
    7. Wind
    8. Radar TowerRadar Tower
    9. Wind
    10. UrchinUrchin
    11. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    12. Wind
    13. UrchinUrchin
    14. RiptideFrigate
    15. Wind
    16. Naval Construction Turret
    17. Wind ×2
    18. Converter
    19. Mex
    20. Wind
    21. UrchinUrchin
    22. Mex
    23. RiptideFrigate
    24. Energy storage
    25. Converter
    26. UrchinUrchin
    27. OrcaSubmarine
    28. Wind
    29. Converter
    30. Wind ×3
    31. Death CavalryDeath Cavalry
    32. Converter
    33. Naval Construction Turret
    34. Converter
    35. Shark's TeethShark's Teeth ×2
    36. Converter
    37. Shark's TeethShark's Teeth
    38. HerringMissile corvette
    39. Shark's TeethShark's Teeth
    40. Converter
    41. OppressorDestroyer
    42. Advanced Metal ExtractorT2 mexdone 10:22 · typical 9:57
    43. Converter
    44. UrchinUrchin
    45. Converter
    46. Wind
    47. UrchinUrchin
    48. Wind
    49. Converter
    50. UrchinUrchin
    51. Wind
    52. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    53. UrchinUrchin
    54. Wind
    55. Advanced Metal ExtractorT2 mex
    56. Wind
    57. RiptideFrigate
    58. Wind ×2
    59. RiptideFrigate
    60. Wind
    61. Death CavalryDeath Cavalry
    62. Wind
    63. OrcaSubmarine
    64. Advanced Metal ExtractorT2 mex
    65. Wind
    66. Death CavalryDeath Cavalry
    67. HerringMissile corvette
    68. Wind
    69. RiptideFrigate
    70. OppressorDestroyer
    71. Wind
    72. RiptideFrigate
    73. Wind
    74. RiptideFrigate
    75. OrcaSubmarine
    76. Advanced Metal ExtractorT2 mex
    77. Wind
    78. Death CavalryDeath Cavalry
    79. HerringMissile corvette
    80. Wind
    81. RiptideFrigate
    82. OppressorDestroyer
    83. Wind
    84. Construction ShipCon ship
    85. Wind
    86. Con turret
    87. RiptideFrigate ×2
    88. Con turret
    89. OrcaSubmarine
    90. Wind
    91. Death CavalryDeath Cavalry
    92. Pit BullPit Bull
    93. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    94. HerringMissile corvette

Counts are medians over the build's games: half of them build more, half fewer. The example game is Godmother13's (38 OS, 26/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine3 Wind to Airfirst at 1:52 · in 78% of games

You get

  • Finch1 Finch from Airfirst at 1:58 · in 82% of games
  • Lazarus1 Lazarus from Geofirst at 2:14 · in 62% of games
  • Hephaestus1 Heavy transport from Airfirst at 2:16 · in 68% of games
  • Construction Bot1 Con bot from Geofirst at 2:27 · in 69% of games
  • Hercules1 Light transport from Airfirst at 2:33 · in 32% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:09 · in 88% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

859 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0040300
2:0093700
3:00156700
4:0025252150
5:003701197100
6:005034535251
7:0064811091590
8:00807618251040
9:00968328531610
10:001159139952340
11:001381852133090
12:001636061593830
13:001915472004615
14:002195583275730
15:002495293256631
WHAT THE NUMBERS SAY

Standard Beach sea wins more than Geo sea's 50% and gets its Shipyard up faster, using early sea access before falling behind on land resources.

  • + Shipyard finishes by 1:57, faster than Geo sea's 3:18
  • + 54% team win rate beats the Cortex geo sea baseline
  • − Metal produced trails Geo sea's Cortex build, 24356 vs 28451 by 15:00
  • − T2 factory only lands in 35% of games by 12:42
THE EXAMPLE YOU ARE READING

Godmother13

37.6 OS · 26/09/2026

Open source match ↗

6 received units · includes a constructor
105 metal received · 64817 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Shipyard1:57Middle 50%: 1:45–2:08 · n=857
Riptide3:52Middle 50%: 3:16–4:33 · n=845
Oppressor5:10Middle 50%: 4:13–6:08 · n=830
Advanced Metal Extractor9:57Middle 50%: 9:16–10:53 · n=730

Played most by

EpicTyrannus82games of this buildDamsko66games of this buildWaboum64games of this buildPRO_HYDRA58games of this buildMrCoolPotato51games of this build