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Beach sea / Cortex / Economy first / OBSERVED BUILD

Standard beach sea

The role's usual play: com goes to sea to build a shipyard around 2 minutes, pumping frigates and destroyers to contest enemy sea entry or hold vision, with an advanced metal extractor around 10 minutes as the transition into the team's…

Usually shipyard first (94%)

#naval #eco · 796 distinct matches · 106 players · 84% of Cortex Beach sea games · team won 55% of 859 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 1:57

  1. Open 3 mex and wind while com heads straight to sea.
  2. Drop Shipyard fast, before 2:00, to seize early sea presence.
  3. Push "frigate" out to contest enemy sea entry or hold vision.
  4. Add "destroyer" as the fleet grows.
  5. Transition into Advanced Metal Extractor to catch up on eco.

Phase by phase

TYPICAL OF ITS 796 GAMES
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Windfor allies
    • Wind Turbine2Wind
    • Energy Storage1Energy storage
    Order
    1. ShipyardShipyard after 3 mex, 2 wind, 1 energy storagedone ~1:57, middle half 1:45–2:08

    By 1:41 in all: 3 mex · 2 wind · 1 energy storage

    The example game in this phase · 5 steps
    1. Mex ×3
    2. Wind ×3for unknown
    3. Wind ×2
    4. Energy storage
    5. ShipyardShipyarddone 2:02 · typical 1:57
  2. 2

    Shipyard to 5:00

    Economy
    • Metal Extractor5Mex
    • Tidal Generator2Tidal
    Builders
    • Construction Ship2 Con ship
    Army
    • Riptide2 Frigate
    • Herring1 Missile corvette
    • Oppressor1 Destroyer
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Urchin (43%) · wind (40%) · submarine (39%) · gunboat (36%) · con turret (36%)

    By 5:00 in all: 8 mex · 3 wind · 2 tidal · 1 energy storage

    The example game in this phase · 23 steps
    1. Tidal
    2. Construction ShipCon ship ×2
    3. HerringMissile corvette
    4. Tidal
    5. Mex
    6. HerringMissile corvette
    7. Mex ×2
    8. RiptideFrigatedone 3:34 · typical 3:52
    9. Con turret
    10. Mex
    11. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    12. RiptideFrigate
    13. Mex
    14. UrchinUrchin
    15. SlingshotSlingshot
    16. OppressorDestroyernot finished by 15:00 · typical 5:10
    17. Wind
    18. Mex ×2
    19. Death CavalryDeath Cavalry
    20. Wind
    21. GuardGuard
    22. OppressorDestroyer
    23. Wind ×2
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine10Wind
    Builders
    • Death Cavalry1 Death Cavalry
    • Construction Ship1 Con ship
    Army
    • Urchin1 Urchin
    • Riptide5 Frigate
    • Oppressor2 Destroyer
    • Herring2 Missile corvette
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Naval Construction Turret (48%) · Guard (47%) · Radar Tower (41%) · tidal (38%) · con turret (35%)

    By 10:00 in all: 9 mex · 12 wind · 4 wind · 4 tidal · 1 energy storage · 1 Naval Construction Turret

    The example game in this phase · 103 steps
    1. Radar TowerRadar Tower
    2. Wind
    3. OrcaSubmarinefor Geo seadone 5:53
    4. Wind
    5. GuardGuard
    6. Wind
    7. RiptideFrigate
    8. Wind
    9. Naval Energy Converter
    10. HerringMissile corvette
    11. GuardGuard
    12. RiptideFrigate
    13. Naval Energy Converter
    14. Wind
    15. Naval Energy Converter
    16. Wind ×2
    17. HerringMissile corvette
    18. Naval Energy Converter
    19. Wind ×2
    20. HerringMissile corvette
    21. Naval Energy Converter
    22. Wind ×2
    23. Death CavalryDeath Cavalry
    24. Wind
    25. Naval Energy Converter
    26. Wind
    27. Naval Construction Turret
    28. Wind ×3
    29. Tidal
    30. Wind
    31. Construction ShipCon ship
    32. Tidal
    33. Wind
    34. OppressorDestroyer
    35. Wind ×2
    36. Tidal
    37. Wind ×2
    38. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    39. Tidal
    40. Wind
    41. HerringMissile corvette
    42. Converter
    43. Naval Construction Turret
    44. Converter
    45. Wind
    46. RiptideFrigate
    47. Converter
    48. Wind
    49. Tidal
    50. Converter
    51. RiptideFrigate
    52. Converter
    53. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    54. Wind
    55. Tidal
    56. Converter ×2
    57. Death CavalryDeath Cavalry
    58. Tidal
    59. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    60. Wind ×2
    61. OppressorDestroyer
    62. Tidal
    63. Wind
    64. Naval Construction Turret
    65. Wind ×2
    66. Mex
    67. Tidal
    68. OrcaSubmarine
    69. Wind
    70. Tidal
    71. Wind ×3
    72. OrcaSubmarine
    73. Tidal
    74. Wind
    75. Tidal
    76. Wind ×2
    77. OrcaSubmarine
    78. Naval Construction Turret
    79. Wind ×3
    80. Tidal
    81. Wind
    82. OrcaSubmarine
    83. Wind
    84. Tidal
    85. Wind ×2
    86. Tidal
    87. Advanced Metal ExtractorT2 mexnot finished by 15:00 · typical 9:57
    88. HerringMissile corvette
    89. Wind
    90. Death CavalryDeath Cavalry
    91. Wind
    92. UrchinUrchin
    93. RiptideFrigate
    94. UrchinUrchin
    95. Wind
    96. UrchinUrchin
    97. OppressorDestroyer
    98. Wind
    99. OppressorDestroyer
    100. Wind
    101. Advanced Metal ExtractorT2 mex
    102. Mex
    103. Bot LabBot Labnot finished by 15:00

Counts are medians over the build's games: half of them build more, half fewer. The example game is Lexosis's (37 OS, 27/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine3 Wind to Airfirst at 1:52 · in 78% of games

You get

  • Finch1 Finch from Airfirst at 1:58 · in 82% of games
  • Lazarus1 Lazarus from Geofirst at 2:14 · in 62% of games
  • Hephaestus1 Heavy transport from Airfirst at 2:16 · in 68% of games
  • Construction Bot1 Con bot from Geofirst at 2:27 · in 69% of games
  • Hercules1 Light transport from Airfirst at 2:33 · in 32% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:09 · in 88% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

859 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0040300
2:0093700
3:00156700
4:0025252150
5:003701197100
6:005034535251
7:0064811091590
8:00807618251040
9:00968328531610
10:001159139952340
11:001381852133090
12:001636061593830
13:001915472004615
14:002195583275730
15:002495293256631
WHAT THE NUMBERS SAY

Standard Beach sea wins more than Geo sea's 50% and gets its Shipyard up faster, using early sea access before falling behind on land resources.

  • + Shipyard finishes by 1:57, faster than Geo sea's 3:18
  • + 54% team win rate beats the Cortex geo sea baseline
  • − Metal produced trails Geo sea's Cortex build, 24356 vs 28451 by 15:00
  • − T2 factory only lands in 35% of games by 12:42
THE EXAMPLE YOU ARE READING

Lexosis

37.0 OS · 27/09/2026

Open source match ↗

5 received units · includes a constructor
186 metal received · 47960 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Shipyard1:57Middle 50%: 1:45–2:08 · n=857
Riptide3:52Middle 50%: 3:16–4:33 · n=845
Oppressor5:10Middle 50%: 4:13–6:08 · n=830
Advanced Metal Extractor9:57Middle 50%: 9:16–10:53 · n=730

Played most by

EpicTyrannus82games of this buildDamsko66games of this buildWaboum64games of this buildPRO_HYDRA58games of this buildMrCoolPotato51games of this build