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Beach sea / Cortex / Economy first / OBSERVED BUILD

Standard beach sea

The role's usual play: com goes to sea to build a shipyard around 2 minutes, pumping frigates and destroyers to contest enemy sea entry or hold vision, with an advanced metal extractor around 10 minutes as the transition into the team's…

Usually shipyard first (94%)

#naval #eco · 797 distinct matches · 106 players · 84% of Cortex Beach sea games · team won 55% of 860 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 1:57

  1. Open 3 mex and wind while com heads straight to sea.
  2. Drop Shipyard fast, before 2:00, to seize early sea presence.
  3. Push "frigate" out to contest enemy sea entry or hold vision.
  4. Add "destroyer" as the fleet grows.
  5. Transition into Advanced Metal Extractor to catch up on eco.

Phase by phase

TYPICAL OF ITS 797 GAMES
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Windfor allies
    • Wind Turbine2Wind
    • Energy Storage1Energy storage
    Order
    1. ShipyardShipyard after 3 mex, 2 wind, 1 energy storagedone ~1:57, middle half 1:45–2:08

    By 1:41 in all: 3 mex · 2 wind · 1 energy storage

    The example game in this phase · 14 steps
    1. Mex ×3
    2. Wind
    3. Wind ×2for Air
    4. Wind
    5. Bot LabBot Labdone 1:13
    6. Wind
    7. GraverobberGraverobber
    8. Construction BotCon bot
    9. Wind ×2
    10. Construction BotCon bot
    11. GraverobberGraverobber
    12. Construction BotCon bot ×2
    13. Mex
    14. ShipyardShipyarddone 2:52 · typical 1:57
  2. 2

    Shipyard to 5:00

    Economy
    • Metal Extractor5Mex
    • Tidal Generator2Tidal
    Builders
    • Construction Ship2 Con ship
    Army
    • Riptide2 Frigate
    • Herring1 Missile corvette
    • Oppressor1 Destroyer
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Urchin (43%) · wind (40%) · submarine (39%) · gunboat (36%) · con turret (35%)

    By 5:00 in all: 8 mex · 3 wind · 2 tidal · 1 energy storage

    The example game in this phase · 21 steps
    1. Construction ShipCon ship
    2. Wind
    3. Construction ShipCon ship
    4. Wind
    5. SupporterGunboat ×3
    6. Wind
    7. Mex
    8. SupporterGunboat
    9. Mex ×2
    10. SupporterGunboat
    11. OrcaSubmarinedone 4:11
    12. Wind
    13. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    14. Mex
    15. RiptideFrigatedone 4:37 · typical 3:52
    16. UrchinUrchin
    17. Converter
    18. Mex
    19. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    20. Death CavalryDeath Cavalry
    21. Radar TowerRadar Tower
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine10Wind
    Builders
    • Death Cavalry1 Death Cavalry
    • Construction Ship1 Con ship
    Army
    • Urchin1 Urchin
    • Riptide5 Frigate
    • Oppressor2 Destroyer
    • Herring2 Missile corvette
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Naval Construction Turret (48%) · Guard (47%) · Radar Tower (40%) · tidal (38%) · con turret (35%)

    By 10:00 in all: 9 mex · 12 wind · 4 wind · 4 tidal · 1 energy storage · 1 Naval Construction Turret

    The example game in this phase · 133 steps
    1. HerringMissile corvette
    2. Wind
    3. OrcaSubmarine
    4. Wind
    5. Twin GuardTwin Guard
    6. SupporterGunboat ×4
    7. Wind
    8. SupporterGunboat
    9. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    10. RiptideFrigate
    11. SupporterGunboat
    12. Wind
    13. SupporterGunboat ×4
    14. Converter
    15. RiptideFrigate
    16. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    17. Twin GuardTwin Guard
    18. Death CavalryDeath Cavalry
    19. Wind
    20. HerringMissile corvette
    21. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    22. OrcaSubmarine
    23. Wind
    24. SupporterGunboat ×2
    25. Wind
    26. SupporterGunboat ×3
    27. RiptideFrigate
    28. Naval Construction Turret
    29. Wind
    30. SupporterGunboat
    31. Twin GuardTwin Guard
    32. Advanced Metal ExtractorT2 mexdone 9:47 · typical 9:57
    33. SupporterGunboat
    34. Converter
    35. SupporterGunboat ×3
    36. HerringMissile corvette
    37. SlingshotSlingshot
    38. HerringMissile corvette
    39. SlingshotSlingshot
    40. HerringMissile corvette
    41. RiptideFrigate
    42. Wind
    43. Death CavalryDeath Cavalry
    44. Advanced Metal ExtractorT2 mex
    45. OrcaSubmarine
    46. Wind
    47. SupporterGunboat
    48. Advanced Metal ExtractorT2 mex
    49. Tidal
    50. SupporterGunboat
    51. Wind
    52. SupporterGunboat ×3
    53. Tidal
    54. RiptideFrigate
    55. Wind
    56. Tidal
    57. SupporterGunboat
    58. Wind
    59. SupporterGunboat
    60. Converter
    61. SupporterGunboat ×2
    62. Tidal
    63. SupporterGunboat
    64. HerringMissile corvette
    65. Wind
    66. Advanced Metal ExtractorT2 mex
    67. RiptideFrigate
    68. Tidal
    69. Naval Construction Turret
    70. Death CavalryDeath Cavalry
    71. Wind
    72. Tidal
    73. Wind ×2
    74. Tidal
    75. Wind
    76. Death CavalryDeath Cavalry
    77. Advanced ShipyardAdvanced Shipyarddone 13:08
    78. Wind
    79. Wind
    80. Wind
    81. Tidal
    82. Wind
    83. Wind
    84. Metal storage
    85. Wind
    86. Wind
    87. Wind
    88. Tidal
    89. Wind
    90. Wind ×2
    91. Wind
    92. Tidal
    93. Wind ×2
    94. Advanced Construction SubAdvanced Construction Sub
    95. Wind
    96. Wind
    97. Converter
    98. Tidal
    99. Wind ×2
    100. Wind
    101. PathfinderPathfinder
    102. Wind
    103. Tidal
    104. PathfinderPathfinder
    105. Wind ×2
    106. BrimstoneAnti-swarm shipdone 13:59
    107. Wind
    108. Wind
    109. Wind
    110. Tidal
    111. Naval Advanced Metal ExtractorNaval Advanced Metal Extractordone 14:24
    112. Wind
    113. PhantasmRadar jammer ship
    114. Wind
    115. Wind
    116. Wind
    117. Wind
    118. Tidal
    119. BrimstoneAnti-swarm ship
    120. Wind ×3
    121. Wind
    122. Tidal
    123. BrimstoneAnti-swarm ship
    124. Wind
    125. Wind
    126. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    127. Wind
    128. BrimstoneAnti-swarm ship
    129. Tidal
    130. Wind
    131. Wind ×2
    132. Wind
    133. BrimstoneAnti-swarm ship

Counts are medians over the build's games: half of them build more, half fewer. The example game is Optimusprimenutt's (40 OS, 26/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine3 Wind to Airfirst at 1:52 · in 78% of games

You get

  • Finch1 Finch from Airfirst at 1:58 · in 82% of games
  • Lazarus1 Lazarus from Geofirst at 2:14 · in 62% of games
  • Hephaestus1 Heavy transport from Airfirst at 2:16 · in 68% of games
  • Construction Bot1 Con bot from Geofirst at 2:27 · in 69% of games
  • Hercules1 Light transport from Airfirst at 2:33 · in 32% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:09 · in 88% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

860 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0040300
2:0093700
3:00156700
4:0025252150
5:003701197100
6:005033535253
7:0064791089590
8:00807318231036
9:00968328441610
10:001158939952337
11:001381552163090
12:001635861623828
13:001916272054613
14:002195883165726
15:002496293126596
WHAT THE NUMBERS SAY

Standard Beach sea wins more than Geo sea's 50% and gets its Shipyard up faster, using early sea access before falling behind on land resources.

  • + Shipyard finishes by 1:57, faster than Geo sea's 3:18
  • + 54% team win rate beats the Cortex geo sea baseline
  • − Metal produced trails Geo sea's Cortex build, 24356 vs 28451 by 15:00
  • − T2 factory only lands in 35% of games by 12:42
THE EXAMPLE YOU ARE READING

Optimusprimenutt

40.3 OS · 26/09/2026

Open source match ↗

7 received units · includes a constructor
58 metal received · 24016 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Shipyard1:57Middle 50%: 1:45–2:08 · n=858
Riptide3:52Middle 50%: 3:16–4:34 · n=846
Oppressor5:10Middle 50%: 4:13–6:08 · n=831
Advanced Metal Extractor9:57Middle 50%: 9:16–10:53 · n=731

Played most by

EpicTyrannus83games of this buildDamsko66games of this buildWaboum64games of this buildPRO_HYDRA58games of this buildMrCoolPotato51games of this build