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Beach sea / Cortex / Economy first / OBSERVED BUILD

Standard beach sea

Cortex Beach sea build order · Supreme Isthmus

The role's usual play: com goes to sea to build a shipyard around 2 minutes, pumping frigates and destroyers to contest enemy sea entry or hold vision, with an advanced metal extractor around 10 minutes as the transition into the team's…

Usually shipyard first (93%)

#naval #eco · 1571 distinct matches · 206 players · 84% of Cortex Beach sea games · team won 55% of 1775 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 1:56

  1. Open 3 mex, then send com to sea to build Shipyard by 1:56.
  2. Add tidal generators, wind and more mex to fund the shipyard.
  3. Pump Riptide first, then Oppressor to contest enemy sea entry.
  4. Get T2 constructor out to start scaling the naval economy.
  5. Transition into Advanced Metal Extractor as the economy phase begins.

Phase by phase

TYPICAL OF ITS 1571 GAMES
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Windfor allies
    • Wind Turbine2Wind
    • Energy Storage1Energy storage
    Order
    1. ShipyardShipyard after 3 mex, 2 wind, 1 energy storagedone ~1:56, middle half 1:43–2:07

    By 1:39 in all: 3 mex · 2 wind · 1 energy storage

    The example game in this phase · 3 steps
    1. Mex ×3
    2. Wind
    3. ShipyardShipyarddone 1:15 · typical 1:56
  2. 2

    Shipyard to 5:00

    Economy
    • Metal Extractor5Mex
    • Tidal Generator2Tidal
    Builders
    • Construction Ship2 Con ship
    Army
    • Riptide2 Frigate
    • Herring1 Missile corvette
    • Oppressor1 Destroyer
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Urchin (46%) · mex (38%) · wind (37%) · submarine (36%) · wind (36%)

    By 5:00 in all: 8 mex · 3 wind · 2 tidal · 1 energy storage

    The example game in this phase · 23 steps
    1. Construction ShipCon ship
    2. Tidal ×4
    3. Construction ShipCon ship
    4. Tidal
    5. Mex
    6. Tidal
    7. Construction ShipCon ship
    8. Tidal ×2
    9. Mex
    10. HerringMissile corvette
    11. Mex
    12. RiptideFrigatedone 3:02 · typical 3:50
    13. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    14. RiptideFrigate
    15. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    16. Mex
    17. OrcaSubmarinedone 4:42
    18. Naval Radar / Sonar TowerNaval Radar / Sonar Tower ×2
    19. Wind
    20. Mex
    21. Construction ShipCon ship
    22. UrchinUrchin
    23. Wind
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine8Wind
    Builders
    • Construction Ship1 Con ship
    • Death Cavalry1 Death Cavalry
    Army
    • Urchin1 Urchin
    • Riptide5 Frigate
    • Oppressor2 Destroyer
    • Herring2 Missile corvette
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Naval Construction Turret (49%) · Guard (47%) · tidal (39%) · Radar Tower (39%) · wind (34%)

    By 10:00 in all: 9 mex · 10 wind · 4 wind · 4 tidal · 1 energy storage · 1 Naval Construction Turret

    The example game in this phase · 83 steps
    1. Death CavalryDeath Cavalry
    2. Wind
    3. RiptideFrigate
    4. Wind
    5. OppressorDestroyerdone 6:12 · typical 5:15
    6. Wind
    7. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    8. Wind
    9. HerringMissile corvette
    10. RiptideFrigate ×2
    11. Con turret
    12. OrcaSubmarine
    13. Death CavalryDeath Cavalry
    14. RiptideFrigate
    15. OppressorDestroyer
    16. HerringMissile corvette
    17. RiptideFrigate
    18. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    19. Wind
    20. Energy storage
    21. OppressorDestroyer
    22. Wind
    23. SlingshotSlingshot
    24. OppressorDestroyer
    25. Wind
    26. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    27. Wind
    28. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    29. Wind ×2
    30. Construction ShipCon ship
    31. Wind ×3
    32. Death CavalryDeath Cavalry
    33. Wind ×2
    34. RiptideFrigate
    35. Wind ×2
    36. Mex
    37. OppressorDestroyer
    38. Wind ×2
    39. Naval Construction Turret
    40. Advanced Metal ExtractorT2 mexdone 11:54
    41. HerringMissile corvette
    42. RiptideFrigate
    43. Death CavalryDeath Cavalry
    44. Wind
    45. Naval Hovercraft PlatformNaval Hovercraft Platformdone 12:01
    46. Wind
    47. Advanced Metal ExtractorT2 mex
    48. Wind
    49. Construction ShipCon ship
    50. CaymanCayman ×2
    51. Wind
    52. ShipyardEat Shipyardreclaimed for its metal
    53. Mex
    54. CaymanCayman
    55. Wind
    56. CaymanCayman
    57. Advanced Metal ExtractorT2 mex
    58. Wind
    59. CaymanCayman
    60. Mex
    61. CaymanCayman
    62. Wind
    63. UrchinUrchin
    64. GoonGoon
    65. Construction HovercraftCon hovercraft
    66. SlingshotSlingshot
    67. Construction HovercraftCon hovercraft
    68. Wind
    69. Construction HovercraftCon hovercraft
    70. Tidal
    71. Advanced Metal ExtractorT2 mex
    72. UrchinUrchin
    73. Wind
    74. Advanced ShipyardAdvanced Shipyardnot finished by 15:00
    75. Tidal
    76. SlingshotSlingshot
    77. Naval Construction Turret
    78. Wind
    79. Tidal ×2
    80. Naval Construction Turret
    81. Tidal
    82. SlingshotSlingshot
    83. Tidal

Counts are medians over the build's games: half of them build more, half fewer. The example game is long_boob_ghost's (35 OS, 08/08/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine3 Wind to Airfirst at 1:46 · in 77% of games

You get

  • Finch1 Finch from Airfirst at 2:00 · in 80% of games
  • Lazarus1 Lazarus from Geofirst at 2:13 · in 63% of games
  • Hephaestus1 Heavy transport from Airfirst at 2:16 · in 65% of games
  • Construction Bot1 Con bot from Geofirst at 2:27 · in 70% of games
  • Hercules1 Light transport from Airfirst at 2:34 · in 32% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:08 · in 89% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

1775 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0040300
2:0093700
3:00155300
4:002539051
5:003717176102
6:005045484281
7:006489971594
8:00807016651001
9:00968226061531
10:001154137252322
11:001368547573102
12:001625058703875
13:001896068784650
14:002168079205680
15:002461088436501
WHAT THE NUMBERS SAY

Standard Beach sea play has the lowest team win rate of these builds and destroys far less enemy metal early than it loses eco time.

  • + Metal produced climbs to 24945 by 15:00, the highest of all six roles.
  • + Riptide and Oppressor together make 63% of army, a focused naval composition.
  • − Enemy metal destroyed is only 200 by 5:00, barely contesting early sea.
  • − T2 factory only reached in 35% of games, behind other roles' T2 timing.
THE EXAMPLE YOU ARE READING

long_boob_ghost

35.4 OS · 08/08/2026

Open source match ↗

5 received units · includes a constructor
125 metal received · 32203 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Shipyard1:56Middle 50%: 1:43–2:07 · n=1772
Riptide3:50Middle 50%: 3:12–4:34 · n=1729
Oppressor5:15Middle 50%: 4:28–6:06 · n=1711
Advanced Metal Extractor9:58Middle 50%: 9:17–10:55 · n=1500

Played most by

EpicTyrannus120games of this buildDamsko69games of this buildKbot_my_Ahole67games of this buildWaboum64games of this buildPRO_HYDRA63games of this build