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Beach sea / Cortex / Economy first / OBSERVED BUILD

Standard beach sea

Cortex Beach sea build order · Supreme Isthmus

The role's usual play: com goes to sea to build a shipyard around 2 minutes, pumping frigates and destroyers to contest enemy sea entry or hold vision, with an advanced metal extractor around 10 minutes as the transition into the team's…

Usually shipyard first (93%)

#naval #eco · 1566 distinct matches · 206 players · 84% of Cortex Beach sea games · team won 55% of 1770 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 1:56

  1. Open 3 mex, then send com to sea to build Shipyard by 1:56.
  2. Add tidal generators, wind and more mex to fund the shipyard.
  3. Pump Riptide first, then Oppressor to contest enemy sea entry.
  4. Get T2 constructor out to start scaling the naval economy.
  5. Transition into Advanced Metal Extractor as the economy phase begins.

Phase by phase

TYPICAL OF ITS 1566 GAMES
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Windfor allies
    • Wind Turbine2Wind
    • Energy Storage1Energy storage
    Order
    1. ShipyardShipyard after 3 mex, 2 wind, 1 energy storagedone ~1:56, middle half 1:43–2:07

    By 1:39 in all: 3 mex · 2 wind · 1 energy storage

    The example game in this phase · 6 steps
    1. Mex ×3
    2. Wind ×2
    3. Wind ×3for Air
    4. Energy storage
    5. GuardGuard
    6. ShipyardShipyarddone 2:02 · typical 1:56
  2. 2

    Shipyard to 5:00

    Economy
    • Metal Extractor5Mex
    • Tidal Generator2Tidal
    Builders
    • Construction Ship2 Con ship
    Army
    • Riptide2 Frigate
    • Herring1 Missile corvette
    • Oppressor1 Destroyer
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Urchin (46%) · mex (38%) · wind (37%) · submarine (36%) · wind (36%)

    By 5:00 in all: 8 mex · 3 wind · 2 tidal · 1 energy storage

    The example game in this phase · 15 steps
    1. Tidal
    2. Construction ShipCon ship ×2
    3. OrcaSubmarinedone 2:51
    4. Mex
    5. RiptideFrigatedone 3:15 · typical 3:50
    6. Mex ×2
    7. RiptideFrigate
    8. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    9. Con turret
    10. Mex
    11. GuardGuard
    12. OppressorDestroyerdone 5:12 · typical 5:14
    13. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    14. Mex
    15. Wind
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine8Wind
    Builders
    • Construction Ship1 Con ship
    • Death Cavalry1 Death Cavalry
    Army
    • Urchin1 Urchin
    • Riptide5 Frigate
    • Oppressor2 Destroyer
    • Herring2 Missile corvette
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Naval Construction Turret (49%) · Guard (46%) · Radar Tower (39%) · tidal (39%) · wind (34%)

    By 10:00 in all: 9 mex · 10 wind · 4 wind · 4 tidal · 1 energy storage · 1 Naval Construction Turret

    The example game in this phase · 49 steps
    1. Wind
    2. Mex
    3. HerringMissile corvette
    4. Wind
    5. Mex
    6. Wind
    7. Death CavalryDeath Cavalry
    8. Wind
    9. Naval Construction Turret
    10. Wind ×4
    11. RiptideFrigate
    12. Wind ×2
    13. Radar TowerRadar Tower
    14. Wind ×2
    15. RiptideFrigate
    16. Wind ×2
    17. RiptideFrigate
    18. Dragon's MawDragon's Maw
    19. Wind ×3
    20. RiptideFrigate
    21. Converter
    22. RiptideFrigate
    23. Converter
    24. OppressorDestroyer
    25. Converter ×2
    26. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    27. Wind
    28. HerringMissile corvette
    29. Wind
    30. RiptideFrigate
    31. Wind ×2
    32. RiptideFrigate
    33. Wind ×2
    34. RiptideFrigate
    35. Wind
    36. Mex
    37. Wind
    38. Death CavalryDeath Cavalry
    39. Wind
    40. Mex
    41. RiptideFrigate
    42. Wind ×2
    43. RiptideFrigate
    44. Wind
    45. OppressorDestroyer
    46. Wind ×3
    47. HerringMissile corvette
    48. Wind
    49. RiptideFrigate

Counts are medians over the build's games: half of them build more, half fewer. The example game is fanboi's (34 OS, 12/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine3 Wind to Airfirst at 1:46 · in 77% of games

You get

  • Finch1 Finch from Airfirst at 2:00 · in 80% of games
  • Lazarus1 Lazarus from Geofirst at 2:13 · in 63% of games
  • Hephaestus1 Heavy transport from Airfirst at 2:16 · in 65% of games
  • Construction Bot1 Con bot from Geofirst at 2:26 · in 70% of games
  • Hercules1 Light transport from Airfirst at 2:34 · in 32% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:08 · in 89% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

1770 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0040300
2:0093700
3:00155300
4:002540051
5:003717176102
6:005047483281
7:006489972599
8:00807216681010
9:00968326081541
10:001154037252338
11:001368547653112
12:001625058753909
13:001894668794651
14:002167779295701
15:002459888436523
WHAT THE NUMBERS SAY

Standard Beach sea play has the lowest team win rate of these builds and destroys far less enemy metal early than it loses eco time.

  • + Metal produced climbs to 24945 by 15:00, the highest of all six roles.
  • + Riptide and Oppressor together make 63% of army, a focused naval composition.
  • − Enemy metal destroyed is only 200 by 5:00, barely contesting early sea.
  • − T2 factory only reached in 35% of games, behind other roles' T2 timing.
THE EXAMPLE YOU ARE READING

fanboi

34.0 OS · 12/10/2026

Open source match ↗

9 received units · includes a constructor
42 metal received · 15740 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Shipyard1:56Middle 50%: 1:43–2:07 · n=1767
Riptide3:50Middle 50%: 3:12–4:34 · n=1724
Oppressor5:14Middle 50%: 4:28–6:06 · n=1706
Advanced Metal Extractor9:58Middle 50%: 9:17–10:55 · n=1496

Played most by

EpicTyrannus120games of this buildDamsko69games of this buildKbot_my_Ahole67games of this buildWaboum64games of this buildPRO_HYDRA63games of this build