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Beach sea / Cortex / Economy first / OBSERVED BUILD

Standard beach sea

Cortex Beach sea build order · Supreme Isthmus

The role's usual play: com goes to sea to build a shipyard around 2 minutes, pumping frigates and destroyers to contest enemy sea entry or hold vision, with an advanced metal extractor around 10 minutes as the transition into the team's…

Usually shipyard first (93%)

#naval #eco · 1552 distinct matches · 206 players · 84% of Cortex Beach sea games · team won 55% of 1756 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 1:56

  1. Open 3 mex, then send com to sea to build Shipyard by 1:56.
  2. Add tidal generators, wind and more mex to fund the shipyard.
  3. Pump Riptide first, then Oppressor to contest enemy sea entry.
  4. Get T2 constructor out to start scaling the naval economy.
  5. Transition into Advanced Metal Extractor as the economy phase begins.

Phase by phase

TYPICAL OF ITS 1552 GAMES
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Windfor allies
    • Wind Turbine2Wind
    • Energy Storage1Energy storage
    Order
    1. ShipyardShipyard after 3 mex, 2 wind, 1 energy storagedone ~1:56, middle half 1:43–2:07

    By 1:39 in all: 3 mex · 2 wind · 1 energy storage

    The example game in this phase · 7 steps
    1. Mex ×3
    2. Wind ×2
    3. Windfor Air
    4. Wind
    5. Wind ×2for Air
    6. GuardGuard
    7. ShipyardShipyarddone 1:59 · typical 1:56
  2. 2

    Shipyard to 5:00

    Economy
    • Metal Extractor5Mex
    • Tidal Generator2Tidal
    Builders
    • Construction Ship2 Con ship
    Army
    • Riptide2 Frigate
    • Herring1 Missile corvette
    • Oppressor1 Destroyer
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Urchin (46%) · mex (38%) · wind (37%) · submarine (36%) · wind (36%)

    By 5:00 in all: 8 mex · 3 wind · 2 tidal · 1 energy storage

    The example game in this phase · 17 steps
    1. SupporterGunboat
    2. HerringMissile corvette
    3. Tidal
    4. SupporterGunboat
    5. HerringMissile corvette
    6. Tidal ×2
    7. Construction ShipCon ship
    8. Tidal
    9. Construction ShipCon ship
    10. Mex
    11. OppressorDestroyerdone 4:30 · typical 5:15
    12. Mex
    13. Converter
    14. Mex ×4
    15. RiptideFrigatedone 5:05 · typical 3:50
    16. Mex
    17. Wind
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine8Wind
    Builders
    • Construction Ship1 Con ship
    • Death Cavalry1 Death Cavalry
    Army
    • Urchin1 Urchin
    • Riptide5 Frigate
    • Oppressor2 Destroyer
    • Herring2 Missile corvette
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Naval Construction Turret (49%) · Guard (46%) · tidal (40%) · Radar Tower (39%) · wind (34%)

    By 10:00 in all: 9 mex · 10 wind · 4 wind · 4 tidal · 1 energy storage · 1 Naval Construction Turret

    The example game in this phase · 96 steps
    1. GuardGuard
    2. Naval Radar / Sonar TowerNaval Radar / Sonar Tower ×2
    3. RiptideFrigate
    4. GuardGuard
    5. Wind
    6. UrchinUrchin
    7. Death CavalryDeath Cavalry
    8. Wind ×2
    9. Converter
    10. HerringMissile corvette
    11. Converter
    12. HerringMissile corvette
    13. Converter
    14. Naval Construction Turret
    15. OppressorDestroyer
    16. Energy storage
    17. Con turret ×2
    18. Radar TowerRadar Tower
    19. Energy storage
    20. Naval Construction Turret
    21. RiptideFrigate
    22. Naval Construction Turret
    23. RiptideFrigate
    24. Death CavalryDeath Cavalry
    25. Converter
    26. OppressorDestroyer
    27. Converter ×2
    28. RiptideFrigate
    29. Wind
    30. RiptideFrigate
    31. Wind
    32. Advanced Metal ExtractorT2 mexdone 10:08 · typical 9:59
    33. Wind
    34. Death CavalryDeath Cavalry
    35. OppressorDestroyer
    36. Converter
    37. BeamerBeamer
    38. Converter
    39. Death CavalryDeath Cavalry
    40. Radar TowerRadar Tower
    41. OppressorDestroyer
    42. Converter
    43. Advanced Metal ExtractorT2 mex
    44. Converter
    45. Death CavalryDeath Cavalry
    46. Advanced ShipyardAdvanced Shipyarddone 11:44
    47. Death CavalryDeath Cavalry
    48. Wind
    49. Mex
    50. Wind
    51. Advanced Construction SubAdvanced Construction Sub
    52. Advanced Metal ExtractorT2 mex
    53. Naval Metal Storage
    54. GuardGuard
    55. Wind
    56. Mex
    57. GuardGuard
    58. PathfinderPathfinder
    59. Wind
    60. PathfinderPathfinder
    61. Tidal
    62. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    63. PathfinderPathfinder
    64. Tidal
    65. Advanced Metal ExtractorT2 mex
    66. Tidal
    67. PathfinderPathfinder
    68. Wind
    69. Tidal ×4
    70. Wind
    71. Tidal
    72. Wind
    73. Naval Advanced Metal ExtractorNaval Advanced Metal Extractordone 13:56
    74. Wind ×3
    75. OasisOasis
    76. Wind
    77. Con turret
    78. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    79. Wind ×3
    80. Tidal
    81. Wind
    82. Tidal
    83. Wind
    84. Tidal
    85. Wind
    86. Tidal ×2
    87. Wind
    88. Tidal
    89. Wind
    90. Construction ShipCon ship
    91. Tidal
    92. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    93. Converter
    94. PathfinderPathfinder
    95. Tidal
    96. HerringMissile corvette

Counts are medians over the build's games: half of them build more, half fewer. The example game is Vaticineur's (33 OS, 14/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine3 Wind to Airfirst at 1:46 · in 77% of games

You get

  • Finch1 Finch from Airfirst at 2:00 · in 80% of games
  • Lazarus1 Lazarus from Geofirst at 2:13 · in 63% of games
  • Hephaestus1 Heavy transport from Airfirst at 2:15 · in 65% of games
  • Construction Bot1 Con bot from Geofirst at 2:26 · in 70% of games
  • Hercules1 Light transport from Airfirst at 2:34 · in 32% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:09 · in 89% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

1756 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0040300
2:0093700
3:00155300
4:002539051
5:003717176103
6:005044484281
7:006488974599
8:00806916701013
9:00968326041541
10:001153737182343
11:001368547653112
12:001625058753910
13:001895468794652
14:002167279375711
15:002457688436529
WHAT THE NUMBERS SAY

Standard Beach sea play has the lowest team win rate of these builds and destroys far less enemy metal early than it loses eco time.

  • + Metal produced climbs to 24945 by 15:00, the highest of all six roles.
  • + Riptide and Oppressor together make 63% of army, a focused naval composition.
  • − Enemy metal destroyed is only 200 by 5:00, barely contesting early sea.
  • − T2 factory only reached in 35% of games, behind other roles' T2 timing.
THE EXAMPLE YOU ARE READING

Vaticineur

32.7 OS · 14/10/2026

Open source match ↗

8 received units · includes a constructor
1175 metal received · 147810 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Shipyard1:56Middle 50%: 1:43–2:07 · n=1753
Riptide3:50Middle 50%: 3:12–4:34 · n=1710
Oppressor5:15Middle 50%: 4:28–6:07 · n=1692
Advanced Metal Extractor9:59Middle 50%: 9:17–10:55 · n=1485

Played most by

EpicTyrannus120games of this buildDamsko69games of this buildKbot_my_Ahole67games of this buildWaboum64games of this buildPRO_HYDRA63games of this build