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Beach sea / Cortex / Economy first / OBSERVED BUILD

Standard beach sea

Cortex Beach sea build order · Supreme Isthmus

The role's usual play: com goes to sea to build a shipyard around 2 minutes, pumping frigates and destroyers to contest enemy sea entry or hold vision, with an advanced metal extractor around 10 minutes as the transition into the team's…

Usually shipyard first (93%)

#naval #eco · 1591 distinct matches · 207 players · 84% of Cortex Beach sea games · team won 55% of 1795 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 1:56

  1. Open 3 mex, then send com to sea to build Shipyard by 1:56.
  2. Add tidal generators, wind and more mex to fund the shipyard.
  3. Pump Riptide first, then Oppressor to contest enemy sea entry.
  4. Get T2 constructor out to start scaling the naval economy.
  5. Transition into Advanced Metal Extractor as the economy phase begins.

Phase by phase

TYPICAL OF ITS 1591 GAMES
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Windfor allies
    • Wind Turbine2Wind
    • Energy Storage1Energy storage
    Order
    1. ShipyardShipyard after 3 mex, 2 wind, 1 energy storagedone ~1:56, middle half 1:43–2:07

    Some games also: Guard (30%)

    By 1:39 in all: 3 mex · 2 wind · 1 energy storage

    The example game in this phase · 12 steps
    1. Mex ×3
    2. Wind ×4
    3. Energy storage
    4. Hovercraft PlatformHovercraft Platformdone 1:41
    5. GoonGoon ×3
    6. Construction HovercraftCon hovercraft
    7. Windfor Air
    8. Construction HovercraftCon hovercraft
    9. Wind ×2for Air
    10. Mex
    11. Construction HovercraftCon hovercraft
    12. ShipyardShipyarddone 3:52 · typical 1:56
  2. 2

    Shipyard to 5:00

    Economy
    • Metal Extractor5Mex
    • Tidal Generator2Tidal
    Builders
    • Construction Ship2 Con ship
    Army
    • Riptide2 Frigate
    • Herring1 Missile corvette
    • Oppressor1 Destroyer
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Urchin (46%) · mex (38%) · wind (37%) · submarine (36%) · wind (36%)

    By 5:00 in all: 8 mex · 3 wind · 2 tidal · 1 energy storage

    The example game in this phase · 8 steps
    1. Mex ×3
    2. Naval Construction Turret
    3. HerringMissile corvette ×3
    4. Mex
    5. Hovercraft PlatformEat Hovercraft Platformreclaimed for its metal
    6. Construction ShipCon ship
    7. Con turret
    8. Death CavalryDeath Cavalry
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine8Wind
    Builders
    • Construction Ship1 Con ship
    • Death Cavalry1 Death Cavalry
    Army
    • Urchin1 Urchin
    • Riptide5 Frigate
    • Oppressor2 Destroyer
    • Herring2 Missile corvette
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Naval Construction Turret (49%) · Guard (47%) · tidal (39%) · Radar Tower (39%) · wind (34%)

    By 10:00 in all: 9 mex · 10 wind · 4 wind · 4 tidal · 1 energy storage · 1 Naval Construction Turret

    The example game in this phase · 100 steps
    1. Naval Construction Turret
    2. OppressorDestroyerdone 6:59 · typical 5:14
    3. Mex ×2
    4. Wind
    5. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    6. Wind ×3
    7. ThistleThistle
    8. Wind
    9. Radar TowerRadar Tower
    10. Wind
    11. OrcaSubmarinedone 7:15
    12. GuardGuard
    13. Wind
    14. OrcaSubmarine
    15. Wind
    16. GuardGuard
    17. Converter
    18. GuardGuard
    19. Converter
    20. Death CavalryDeath Cavalry
    21. RiptideFrigatedone 8:57 · typical 3:50
    22. Wind
    23. Converter
    24. Wind ×2
    25. Mex
    26. Wind ×3
    27. RiptideFrigate
    28. Wind
    29. Advanced Metal ExtractorT2 mexdone 10:42 · typical 9:58
    30. Wind
    31. RiptideFrigate
    32. Wind
    33. Mex
    34. Wind ×2
    35. Con turret
    36. Wind
    37. GuardGuard
    38. Twin GuardTwin Guard
    39. Wind
    40. RiptideFrigate
    41. Wind ×2
    42. Advanced Metal ExtractorT2 mex
    43. Wind
    44. RiptideFrigate
    45. Wind ×4
    46. HerringMissile corvette
    47. Wind ×2
    48. Converter
    49. Wind
    50. Converter
    51. HerringMissile corvette
    52. Converter
    53. Wind ×3
    54. BeholderBeholder
    55. Wind ×4
    56. Con turret
    57. Wind
    58. Advanced Metal ExtractorT2 mex
    59. BeholderBeholder
    60. Wind
    61. BeholderBeholder
    62. Wind ×3
    63. Radar TowerRadar Tower
    64. Wind ×3
    65. Converter ×2
    66. Mex
    67. Converter
    68. Wind ×5
    69. Mex
    70. Wind
    71. Bot LabBot Labdone 13:27
    72. Con turret
    73. ThistleThistle
    74. Construction BotCon bot
    75. Wind
    76. Construction BotCon bot
    77. Con turret
    78. Wind ×2
    79. Construction BotCon bot
    80. Wind
    81. Con turret
    82. Construction BotCon bot
    83. Wind ×2
    84. Construction BotCon bot
    85. Wind
    86. Con turret
    87. GruntGrunt ×2
    88. Wind ×2
    89. GruntGrunt
    90. Wind
    91. Con turret
    92. GruntGrunt ×2
    93. Con turret
    94. GruntGrunt
    95. Wind
    96. Converter
    97. GruntGrunt
    98. Wind
    99. Converter
    100. GruntGrunt

Counts are medians over the build's games: half of them build more, half fewer. The example game is XuunnY's (32 OS, 12/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine3 Wind to Airfirst at 1:46 · in 77% of games

You get

  • Finch1 Finch from Airfirst at 2:00 · in 80% of games
  • Lazarus1 Lazarus from Geofirst at 2:13 · in 63% of games
  • Hephaestus1 Heavy transport from Airfirst at 2:16 · in 64% of games
  • Construction Bot1 Con bot from Geofirst at 2:26 · in 70% of games
  • Hercules1 Light transport from Airfirst at 2:34 · in 32% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:08 · in 89% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

1795 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0040300
2:0093700
3:00155300
4:002540051
5:003717176101
6:005049487280
7:006492975592
8:00807016651001
9:00967926141532
10:001153637242325
11:001368547443105
12:001625058553871
13:001895168784629
14:002167379245680
15:002456588566501
WHAT THE NUMBERS SAY

Standard Beach sea play has the lowest team win rate of these builds and destroys far less enemy metal early than it loses eco time.

  • + Metal produced climbs to 24945 by 15:00, the highest of all six roles.
  • + Riptide and Oppressor together make 63% of army, a focused naval composition.
  • − Enemy metal destroyed is only 200 by 5:00, barely contesting early sea.
  • − T2 factory only reached in 35% of games, behind other roles' T2 timing.
THE EXAMPLE YOU ARE READING

XuunnY

31.8 OS · 12/10/2026

Open source match ↗

4 received units · includes a constructor
296 metal received · 28163 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Shipyard1:56Middle 50%: 1:43–2:07 · n=1792
Riptide3:50Middle 50%: 3:12–4:34 · n=1749
Oppressor5:14Middle 50%: 4:29–6:06 · n=1728
Advanced Metal Extractor9:58Middle 50%: 9:17–10:54 · n=1519

Played most by

EpicTyrannus120games of this buildDamsko69games of this buildKbot_my_Ahole67games of this buildWaboum64games of this buildfanboi63games of this build