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Beach sea / Cortex / Economy first / OBSERVED BUILD

Standard beach sea

Cortex Beach sea build order · Supreme Isthmus

The role's usual play: com goes to sea to build a shipyard around 2 minutes, pumping frigates and destroyers to contest enemy sea entry or hold vision, with an advanced metal extractor around 10 minutes as the transition into the team's…

Usually shipyard first (93%)

#naval #eco · 1584 distinct matches · 206 players · 84% of Cortex Beach sea games · team won 55% of 1788 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 1:56

  1. Open 3 mex, then send com to sea to build Shipyard by 1:56.
  2. Add tidal generators, wind and more mex to fund the shipyard.
  3. Pump Riptide first, then Oppressor to contest enemy sea entry.
  4. Get T2 constructor out to start scaling the naval economy.
  5. Transition into Advanced Metal Extractor as the economy phase begins.

Phase by phase

TYPICAL OF ITS 1584 GAMES
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Windfor allies
    • Wind Turbine2Wind
    • Energy Storage1Energy storage
    Order
    1. ShipyardShipyard after 3 mex, 2 wind, 1 energy storagedone ~1:56, middle half 1:43–2:07

    Some games also: Guard (30%)

    By 1:39 in all: 3 mex · 2 wind · 1 energy storage

    The example game in this phase · 6 steps
    1. Mex ×3
    2. Wind
    3. Wind ×3for Air
    4. GuardGuard
    5. Energy storage
    6. ShipyardShipyarddone 2:05 · typical 1:56
  2. 2

    Shipyard to 5:00

    Economy
    • Metal Extractor5Mex
    • Tidal Generator2Tidal
    Builders
    • Construction Ship2 Con ship
    Army
    • Riptide2 Frigate
    • Herring1 Missile corvette
    • Oppressor1 Destroyer
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Urchin (46%) · mex (38%) · wind (37%) · submarine (36%) · wind (36%)

    By 5:00 in all: 8 mex · 3 wind · 2 tidal · 1 energy storage

    The example game in this phase · 20 steps
    1. Construction ShipCon ship
    2. Tidal
    3. Construction ShipCon ship
    4. HerringMissile corvette
    5. Construction ShipCon ship
    6. Mex ×3
    7. RiptideFrigatedone 3:25 · typical 3:50
    8. Mex
    9. Con turret
    10. RiptideFrigate
    11. Mex
    12. OppressorDestroyerdone 4:49 · typical 5:15
    13. Wind
    14. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    15. Wind
    16. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    17. Wind
    18. Wind
    19. Death CavalryDeath Cavalry
    20. Wind
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine8Wind
    Builders
    • Construction Ship1 Con ship
    • Death Cavalry1 Death Cavalry
    Army
    • Urchin1 Urchin
    • Riptide5 Frigate
    • Oppressor2 Destroyer
    • Herring2 Missile corvette
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Naval Construction Turret (49%) · Guard (47%) · Radar Tower (39%) · tidal (39%) · wind (34%)

    By 10:00 in all: 9 mex · 10 wind · 4 wind · 4 tidal · 1 energy storage · 1 Naval Construction Turret

    The example game in this phase · 139 steps
    1. Wind
    2. Mex
    3. Wind
    4. HerringMissile corvette
    5. Wind ×2
    6. RiptideFrigate
    7. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    8. Mex
    9. Wind ×2
    10. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    11. RiptideFrigate
    12. Wind ×3
    13. OppressorDestroyer
    14. Wind ×3
    15. Dragon's MawDragon's Maw
    16. Wind ×3
    17. Death CavalryDeath Cavalry
    18. Wind ×2
    19. HerringMissile corvette
    20. Wind
    21. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    22. RiptideFrigate
    23. Wind
    24. Death CavalryDeath Cavalry
    25. Construction ShipCon ship
    26. Wind ×2
    27. Construction ShipCon ship
    28. Wind
    29. Mex
    30. Construction ShipCon ship
    31. Wind ×2
    32. Construction ShipCon ship
    33. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    34. Mex
    35. Construction ShipCon ship ×3
    36. Advanced Metal ExtractorT2 mexdone 9:06 · typical 9:58
    37. Wind
    38. Radar TowerRadar Tower
    39. Advanced ShipyardAdvanced Shipyarddone 10:28
    40. ThistleThistle
    41. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    42. ThistleThistle
    43. Wind
    44. ThistleThistle
    45. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    46. Advanced Metal ExtractorT2 mex
    47. ShipyardEat Shipyardreclaimed for its metal
    48. Wind
    49. Tidal ×3
    50. Wind
    51. Tidal
    52. Naval Energy Converter
    53. Tidal
    54. Wind
    55. Tidal
    56. Wind
    57. Naval Energy Converter
    58. Tidal
    59. Advanced Metal ExtractorT2 mex
    60. Wind
    61. Naval Energy Converter
    62. Tidal
    63. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    64. Advanced Construction SubAdvanced Construction Sub
    65. Naval Energy Converter
    66. Tidal
    67. Wind
    68. Tidal
    69. Naval Energy Converter
    70. Tidal
    71. Naval Energy Converter
    72. Tidal
    73. Naval Energy Converter
    74. Tidal
    75. Naval Advanced Metal ExtractorNaval Advanced Metal Extractordone 11:43
    76. Tidal
    77. Naval Energy Converter
    78. Tidal
    79. Naval Energy Converter
    80. Advanced Metal ExtractorT2 mex
    81. Naval Construction Turret
    82. Tidal
    83. Naval Energy Converter
    84. Tidal
    85. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    86. Naval Energy Converter
    87. Tidal ×2
    88. Naval Energy Converter
    89. Tidal
    90. Naval Construction Turret
    91. Naval Energy Converter
    92. Tidal
    93. Naval Energy Converter
    94. Tidal
    95. Naval Construction Turret
    96. Tidal
    97. Naval Energy Converter
    98. Naval Construction Turret
    99. Advanced Metal ExtractorT2 mex
    100. Tidal
    101. Naval Energy Converter
    102. Naval Construction Turret
    103. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    104. Naval Construction Turret
    105. Tidal
    106. Naval Energy Converter
    107. Naval Metal Storage
    108. Naval Construction Turret
    109. Tidal
    110. Naval Construction Turret
    111. Naval Energy Converter
    112. Naval Construction Turret
    113. Tidal
    114. Naval Construction Turret
    115. Naval Energy Converter
    116. Naval Construction Turret
    117. Tidal
    118. Naval Construction Turret ×2
    119. Tidal
    120. Naval Construction Turret ×3
    121. Con turret
    122. Tidal
    123. Advanced Metal ExtractorT2 mex
    124. Naval Energy Converter
    125. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    126. Tidal
    127. Naval Energy Converter
    128. Tidal
    129. Naval Energy Converter
    130. Tidal
    131. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    132. Naval Energy Converter
    133. Tidal
    134. Naval Energy Converter
    135. Tidal
    136. Naval Energy Converter
    137. Tidal
    138. Con turret
    139. Advanced ShipyardEat Advanced Shipyardreclaimed for its metal

Counts are medians over the build's games: half of them build more, half fewer. The example game is Guhhh's (30 OS, 14/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine3 Wind to Airfirst at 1:46 · in 77% of games

You get

  • Finch1 Finch from Airfirst at 2:00 · in 80% of games
  • Lazarus1 Lazarus from Geofirst at 2:13 · in 63% of games
  • Hephaestus1 Heavy transport from Airfirst at 2:16 · in 64% of games
  • Construction Bot1 Con bot from Geofirst at 2:26 · in 70% of games
  • Hercules1 Light transport from Airfirst at 2:34 · in 32% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:08 · in 89% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

1788 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0040300
2:0093700
3:00155300
4:002540051
5:003717178101
6:005047485280
7:006492974594
8:00807016681001
9:00967726081532
10:001153637112321
11:001368547433104
12:001625058443875
13:001895468744648
14:002167279145686
15:002457688436511
WHAT THE NUMBERS SAY

Standard Beach sea play has the lowest team win rate of these builds and destroys far less enemy metal early than it loses eco time.

  • + Metal produced climbs to 24945 by 15:00, the highest of all six roles.
  • + Riptide and Oppressor together make 63% of army, a focused naval composition.
  • − Enemy metal destroyed is only 200 by 5:00, barely contesting early sea.
  • − T2 factory only reached in 35% of games, behind other roles' T2 timing.
THE EXAMPLE YOU ARE READING

Guhhh

30.2 OS · 14/10/2026

Open source match ↗

7 received units · includes a constructor
116 metal received · 37135 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Shipyard1:56Middle 50%: 1:43–2:07 · n=1785
Riptide3:50Middle 50%: 3:12–4:34 · n=1742
Oppressor5:15Middle 50%: 4:29–6:06 · n=1721
Advanced Metal Extractor9:58Middle 50%: 9:17–10:54 · n=1512

Played most by

EpicTyrannus120games of this buildDamsko69games of this buildKbot_my_Ahole67games of this buildWaboum64games of this buildPRO_HYDRA63games of this build