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Beach sea / Cortex / Economy first / OBSERVED BUILD

Standard beach sea

Cortex Beach sea build order · Supreme Isthmus

The role's usual play: com goes to sea to build a shipyard around 2 minutes, pumping frigates and destroyers to contest enemy sea entry or hold vision, with an advanced metal extractor around 10 minutes as the transition into the team's…

Usually shipyard first (93%)

#naval #eco · 1628 distinct matches · 209 players · 84% of Cortex Beach sea games · team won 55% of 1833 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 1:56

  1. Open 3 mex, then send com to sea to build Shipyard by 1:56.
  2. Add tidal generators, wind and more mex to fund the shipyard.
  3. Pump Riptide first, then Oppressor to contest enemy sea entry.
  4. Get T2 constructor out to start scaling the naval economy.
  5. Transition into Advanced Metal Extractor as the economy phase begins.

Phase by phase

TYPICAL OF ITS 1628 GAMES
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Windfor allies
    • Wind Turbine2Wind
    • Energy Storage1Energy storage
    Order
    1. ShipyardShipyard after 3 mex, 2 wind, 1 energy storagedone ~1:56, middle half 1:43–2:07

    Some games also: Guard (30%)

    By 1:39 in all: 3 mex · 2 wind · 1 energy storage

    The example game in this phase · 12 steps
    1. Mex ×3
    2. Wind ×4
    3. Energy storage
    4. Wind
    5. Hovercraft PlatformHovercraft Platformdone 1:46
    6. Construction HovercraftCon hovercraft
    7. Wind
    8. Construction HovercraftCon hovercraft ×2
    9. GoonGoon ×2
    10. Mex ×2
    11. GoonGoon
    12. ShipyardShipyarddone 3:19 · typical 1:56
  2. 2

    Shipyard to 5:00

    Economy
    • Metal Extractor5Mex
    • Tidal Generator2Tidal
    Builders
    • Construction Ship2 Con ship
    Army
    • Riptide2 Frigate
    • Herring1 Missile corvette
    • Oppressor1 Destroyer
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Urchin (46%) · mex (37%) · wind (37%) · submarine (36%) · wind (35%)

    By 5:00 in all: 8 mex · 3 wind · 2 tidal · 1 energy storage

    The example game in this phase · 11 steps
    1. RiptideFrigatedone 3:48 · typical 3:50
    2. Mex ×2
    3. Con turret
    4. RiptideFrigate
    5. Mex
    6. UrchinUrchin
    7. Naval Radar / Sonar TowerNaval Radar / Sonar Tower ×2
    8. Mex
    9. OppressorDestroyerdone 5:40 · typical 5:15
    10. Wind
    11. Hovercraft PlatformEat Hovercraft Platformreclaimed for its metal
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine8Wind
    Builders
    • Construction Ship1 Con ship
    • Death Cavalry1 Death Cavalry
    Army
    • Urchin1 Urchin
    • Riptide5 Frigate
    • Oppressor2 Destroyer
    • Herring2 Missile corvette
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Naval Construction Turret (49%) · Guard (47%) · Radar Tower (40%) · tidal (40%) · wind (34%)

    By 10:00 in all: 9 mex · 10 wind · 4 wind · 4 tidal · 1 energy storage · 1 Naval Construction Turret

    The example game in this phase · 154 steps
    1. Naval Construction Turret
    2. Mex
    3. Wind
    4. HerringMissile corvette
    5. Wind
    6. Radar TowerRadar Tower
    7. Wind ×2
    8. Tidal
    9. GuardGuard
    10. RiptideFrigate
    11. Wind
    12. SentrySentry
    13. Tidal
    14. Wind
    15. RiptideFrigate
    16. GuardGuard
    17. Wind
    18. Mex
    19. RiptideFrigate
    20. Wind
    21. GuardGuard
    22. Mex
    23. OppressorDestroyer
    24. Wind
    25. Radar TowerRadar Tower
    26. GuardGuard
    27. Wind
    28. HerringMissile corvette
    29. Wind
    30. GuardGuard
    31. Wind
    32. RiptideFrigate
    33. Wind ×2
    34. RiptideFrigate
    35. Wind
    36. RiptideFrigate
    37. Wind
    38. OppressorDestroyer
    39. Wind
    40. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    41. Wind
    42. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    43. HerringMissile corvette
    44. RiptideFrigate
    45. Con turret
    46. RiptideFrigate
    47. Naval Construction Turret
    48. Wind
    49. RiptideFrigate
    50. Wind
    51. Advanced Metal ExtractorT2 mexdone 11:03 · typical 9:59
    52. OppressorDestroyer
    53. HerringMissile corvette
    54. Construction ShipCon ship
    55. Wind
    56. Naval Construction Turret
    57. Construction ShipCon ship
    58. Wind
    59. Naval Construction Turret
    60. Construction ShipCon ship
    61. Wind
    62. Construction ShipCon ship
    63. Naval Construction Turret
    64. Wind
    65. Construction ShipCon ship
    66. Wind
    67. Tidal ×5
    68. Wind
    69. Tidal ×2
    70. Wind
    71. Advanced ShipyardAdvanced Shipyarddone 12:53
    72. Advanced Metal ExtractorT2 mex
    73. Tidal
    74. Wind
    75. Tidal
    76. Wind
    77. Tidal
    78. Wind
    79. Tidal ×5
    80. Wind
    81. Tidal ×5
    82. Wind
    83. Tidal ×3
    84. Wind
    85. Advanced Metal ExtractorT2 mex
    86. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    87. Tidal ×2
    88. Advanced Construction SubAdvanced Construction Sub
    89. Tidal
    90. Naval Energy Converter ×2
    91. Tidal
    92. Wind
    93. Tidal
    94. Naval Energy Converter
    95. Tidal
    96. Naval Hovercraft PlatformNaval Hovercraft Platformdone 13:37
    97. Naval Energy Converter
    98. Tidal
    99. Naval Energy Converter
    100. Wind
    101. Tidal
    102. Naval Energy Converter
    103. Tidal
    104. Wind
    105. Naval Energy Converter
    106. Wind
    107. PathfinderPathfinder
    108. Naval Energy Converter
    109. Tidal
    110. Naval Energy Converter
    111. Wind
    112. PathfinderPathfinder
    113. Wind
    114. Tidal
    115. Wind
    116. Naval Energy Converter
    117. HalberdHalberddone 14:23
    118. PathfinderPathfinder
    119. Wind
    120. Naval Energy Converter
    121. Tidal
    122. Wind
    123. Wind
    124. Naval Advanced Metal ExtractorNaval Advanced Metal Extractordone 14:42
    125. Naval Energy Converter ×2
    126. PathfinderPathfinder
    127. Tidal
    128. Wind
    129. Naval Energy Converter
    130. Wind
    131. Wind
    132. BirdeaterHover anti-air
    133. Tidal
    134. Naval Energy Converter
    135. PathfinderPathfinder
    136. Wind
    137. Advanced Metal ExtractorT2 mex
    138. CaymanCayman
    139. Naval Energy Converter ×2
    140. Tidal
    141. Wind
    142. Wind
    143. Naval Energy Converter
    144. CaymanCayman
    145. Tidal
    146. Naval Energy Converter
    147. CaymanCayman
    148. Tidal
    149. Wind
    150. Wind
    151. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    152. Naval Energy Converter
    153. Wind
    154. CaymanCayman

Counts are medians over the build's games: half of them build more, half fewer. The example game is SHOGVN's (34 OS, 13/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine3 Wind to Airfirst at 1:45 · in 77% of games

You get

  • Finch1 Finch from Airfirst at 2:00 · in 80% of games
  • Lazarus1 Lazarus from Geofirst at 2:13 · in 63% of games
  • Hephaestus1 Heavy transport from Airfirst at 2:16 · in 64% of games
  • Construction Bot1 Con bot from Geofirst at 2:26 · in 70% of games
  • Hercules1 Light transport from Airfirst at 2:34 · in 32% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:09 · in 88% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

1833 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0040300
2:0093700
3:00155300
4:002540051
5:003718175101
6:005051484280
7:006495980591
8:00807616611000
9:00968426141531
10:001154137112310
11:001368447273081
12:001624857883861
13:001892268754629
14:002164779245680
15:002455588886526
WHAT THE NUMBERS SAY

Standard Beach sea play has the lowest team win rate of these builds and destroys far less enemy metal early than it loses eco time.

  • + Metal produced climbs to 24945 by 15:00, the highest of all six roles.
  • + Riptide and Oppressor together make 63% of army, a focused naval composition.
  • − Enemy metal destroyed is only 200 by 5:00, barely contesting early sea.
  • − T2 factory only reached in 35% of games, behind other roles' T2 timing.
THE EXAMPLE YOU ARE READING

SHOGVN

34.0 OS · 13/10/2026

Open source match ↗

6 received units · includes a constructor
469 metal received · 60485 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Shipyard1:56Middle 50%: 1:43–2:07 · n=1830
Riptide3:50Middle 50%: 3:12–4:34 · n=1786
Oppressor5:15Middle 50%: 4:29–6:07 · n=1766
Advanced Metal Extractor9:59Middle 50%: 9:17–10:54 · n=1543

Played most by

EpicTyrannus120games of this buildDamsko69games of this buildKbot_my_Ahole67games of this buildfanboi64games of this buildSHOGVN64games of this build