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Beach sea / Cortex / Economy first / OBSERVED BUILD

Standard beach sea

Cortex Beach sea build order · Supreme Isthmus

The role's usual play: com goes to sea to build a shipyard around 2 minutes, pumping frigates and destroyers to contest enemy sea entry or hold vision, with an advanced metal extractor around 10 minutes as the transition into the team's…

Usually shipyard first (93%)

#naval #eco · 1591 distinct matches · 207 players · 84% of Cortex Beach sea games · team won 55% of 1795 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 1:56

  1. Open 3 mex, then send com to sea to build Shipyard by 1:56.
  2. Add tidal generators, wind and more mex to fund the shipyard.
  3. Pump Riptide first, then Oppressor to contest enemy sea entry.
  4. Get T2 constructor out to start scaling the naval economy.
  5. Transition into Advanced Metal Extractor as the economy phase begins.

Phase by phase

TYPICAL OF ITS 1591 GAMES
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Windfor allies
    • Wind Turbine2Wind
    • Energy Storage1Energy storage
    Order
    1. ShipyardShipyard after 3 mex, 2 wind, 1 energy storagedone ~1:56, middle half 1:43–2:07

    Some games also: Guard (30%)

    By 1:39 in all: 3 mex · 2 wind · 1 energy storage

    The example game in this phase · 8 steps
    1. Mex ×2
    2. Wind ×2for Air
    3. Mex
    4. Windfor Air
    5. Energy storage
    6. Wind ×4
    7. GuardGuard
    8. ShipyardShipyarddone 2:19 · typical 1:56
  2. 2

    Shipyard to 5:00

    Economy
    • Metal Extractor5Mex
    • Tidal Generator2Tidal
    Builders
    • Construction Ship2 Con ship
    Army
    • Riptide2 Frigate
    • Herring1 Missile corvette
    • Oppressor1 Destroyer
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Urchin (46%) · mex (38%) · wind (37%) · submarine (36%) · wind (36%)

    By 5:00 in all: 8 mex · 3 wind · 2 tidal · 1 energy storage

    The example game in this phase · 12 steps
    1. HerringMissile corvette
    2. Construction ShipCon ship ×2
    3. OppressorDestroyerdone 3:52 · typical 5:14
    4. Tidal
    5. Mex ×3
    6. Construction ShipCon ship
    7. RiptideFrigatedone 4:45 · typical 3:50
    8. GuardGuard
    9. Mex
    10. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    11. RiptideFrigate
    12. Mex
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine8Wind
    Builders
    • Construction Ship1 Con ship
    • Death Cavalry1 Death Cavalry
    Army
    • Urchin1 Urchin
    • Riptide5 Frigate
    • Oppressor2 Destroyer
    • Herring2 Missile corvette
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Naval Construction Turret (49%) · Guard (47%) · tidal (39%) · Radar Tower (39%) · wind (34%)

    By 10:00 in all: 9 mex · 10 wind · 4 wind · 4 tidal · 1 energy storage · 1 Naval Construction Turret

    The example game in this phase · 162 steps
    1. RiptideFrigate
    2. Mex ×2
    3. Con turret
    4. Death CavalryDeath Cavalry
    5. SupporterGunboat
    6. UrchinUrchin
    7. HerringMissile corvette
    8. OppressorDestroyer
    9. UrchinUrchin
    10. Wind ×2
    11. UrchinUrchin
    12. Wind
    13. RiptideFrigate
    14. Wind ×2
    15. RiptideFrigate
    16. Wind
    17. Advanced Metal ExtractorT2 mexdone 8:19 · typical 9:58
    18. Con turret
    19. RiptideFrigate
    20. Wind
    21. Death CavalryDeath Cavalry
    22. Wind ×4
    23. Advanced Metal ExtractorT2 mex
    24. Wind
    25. Construction ShipCon ship
    26. Advanced Metal ExtractorT2 mex
    27. Construction ShipCon ship
    28. Wind
    29. Metal storage
    30. GuardGuard
    31. Wind
    32. Tidal
    33. Mex
    34. Wind
    35. Tidal
    36. GuardGuard
    37. Death CavalryDeath Cavalry
    38. Tidal
    39. GuardGuard
    40. Tidal
    41. Wind
    42. Tidal
    43. Mex
    44. Wind
    45. Mex
    46. SupporterGunboat
    47. Tidal
    48. Radar TowerRadar Tower
    49. Wind
    50. ThistleThistle
    51. HerringMissile corvette
    52. Wind
    53. Tidal
    54. Wind
    55. ThistleThistle
    56. Naval Construction Turret
    57. Mex
    58. Wind
    59. SupporterGunboat
    60. Wind
    61. Advanced Metal ExtractorT2 mex
    62. Wind
    63. Tidal
    64. BeholderBeholder
    65. Con turret
    66. Tidal
    67. Construction ShipCon ship
    68. BeholderBeholder
    69. Tidal ×2
    70. BeholderBeholder
    71. Tidal
    72. Construction ShipCon ship
    73. Tidal ×2
    74. BeholderBeholder
    75. Wind ×2
    76. Tidal
    77. BeholderBeholder
    78. Tidal
    79. GuardGuard
    80. Wind
    81. Tidal
    82. Wind
    83. Tidal ×2
    84. Wind
    85. Tidal
    86. Wind
    87. Tidal
    88. Dragon's MawDragon's Maw
    89. Wind
    90. Advanced Metal ExtractorT2 mex
    91. Tidal
    92. Wind
    93. Tidal
    94. Wind
    95. Tidal
    96. Naval Construction Turret
    97. Wind
    98. GuardGuard
    99. Tidal
    100. Dragon's MawDragon's Maw
    101. Wind
    102. Tidal
    103. Wind
    104. GuardGuard
    105. Naval Construction Turret
    106. Wind
    107. Tidal
    108. Advanced ShipyardAdvanced Shipyarddone 12:38
    109. Wind
    110. GuardGuard
    111. Tidal
    112. Wind
    113. Dragon's MawDragon's Maw
    114. Wind
    115. ThistleThistle
    116. Wind
    117. GuardGuard
    118. Wind ×2
    119. Dragon's MawDragon's Maw
    120. Wind ×2
    121. Advanced Construction SubAdvanced Construction Sub
    122. Wind
    123. Dragon's MawDragon's Maw
    124. Wind
    125. Advanced Metal ExtractorT2 mex
    126. Wind ×2
    127. Dragon's MawDragon's Maw
    128. Wind
    129. PathfinderPathfinder
    130. Wind
    131. PathfinderPathfinder
    132. Dragon's MawDragon's Maw
    133. Wind
    134. Naval Advanced Metal ExtractorNaval Advanced Metal Extractordone 13:39
    135. PathfinderPathfinder ×2
    136. Mex
    137. PathfinderPathfinder
    138. Dragon's MawDragon's Maw
    139. Con turret
    140. Naval Energy Storagefor Geo sea
    141. Naval Energy Storage
    142. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    143. Con turret
    144. PathfinderPathfinder
    145. Con turret
    146. Naval Construction Turret
    147. HerringMissile corvette
    148. PathfinderPathfinder
    149. HerringMissile corvette
    150. Mex
    151. Con turret
    152. PathfinderPathfinder
    153. HerringMissile corvette
    154. PathfinderPathfinder
    155. HerringMissile corvette
    156. Naval Construction Turret
    157. PathfinderPathfinder
    158. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    159. HerringMissile corvette
    160. Naval Construction Turret
    161. Con turret
    162. Naval Construction Turret

Counts are medians over the build's games: half of them build more, half fewer. The example game is theClaptain's (31 OS, 14/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine3 Wind to Airfirst at 1:46 · in 77% of games

You get

  • Finch1 Finch from Airfirst at 2:00 · in 80% of games
  • Lazarus1 Lazarus from Geofirst at 2:13 · in 63% of games
  • Hephaestus1 Heavy transport from Airfirst at 2:16 · in 64% of games
  • Construction Bot1 Con bot from Geofirst at 2:26 · in 70% of games
  • Hercules1 Light transport from Airfirst at 2:34 · in 32% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:08 · in 89% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

1795 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0040300
2:0093700
3:00155300
4:002540051
5:003717176101
6:005049487280
7:006492975592
8:00807016651001
9:00967926141532
10:001153637242325
11:001368547443105
12:001625058553871
13:001895168784629
14:002167379245680
15:002456588566501
WHAT THE NUMBERS SAY

Standard Beach sea play has the lowest team win rate of these builds and destroys far less enemy metal early than it loses eco time.

  • + Metal produced climbs to 24945 by 15:00, the highest of all six roles.
  • + Riptide and Oppressor together make 63% of army, a focused naval composition.
  • − Enemy metal destroyed is only 200 by 5:00, barely contesting early sea.
  • − T2 factory only reached in 35% of games, behind other roles' T2 timing.
THE EXAMPLE YOU ARE READING

theClaptain

31.3 OS · 14/10/2026

Open source match ↗

7 received units · includes a constructor
262 metal received · 55478 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Shipyard1:56Middle 50%: 1:43–2:07 · n=1792
Riptide3:50Middle 50%: 3:12–4:34 · n=1749
Oppressor5:14Middle 50%: 4:29–6:06 · n=1728
Advanced Metal Extractor9:58Middle 50%: 9:17–10:54 · n=1519

Played most by

EpicTyrannus120games of this buildDamsko69games of this buildKbot_my_Ahole67games of this buildWaboum64games of this buildfanboi63games of this build