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Beach sea / Cortex / Economy first / OBSERVED BUILD

Standard beach sea

Cortex Beach sea build order · Supreme Isthmus

The role's usual play: com goes to sea to build a shipyard around 2 minutes, pumping frigates and destroyers to contest enemy sea entry or hold vision, with an advanced metal extractor around 10 minutes as the transition into the team's…

Usually shipyard first (93%)

#naval #eco · 1571 distinct matches · 206 players · 84% of Cortex Beach sea games · team won 55% of 1775 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 1:56

  1. Open 3 mex, then send com to sea to build Shipyard by 1:56.
  2. Add tidal generators, wind and more mex to fund the shipyard.
  3. Pump Riptide first, then Oppressor to contest enemy sea entry.
  4. Get T2 constructor out to start scaling the naval economy.
  5. Transition into Advanced Metal Extractor as the economy phase begins.

Phase by phase

TYPICAL OF ITS 1571 GAMES
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Windfor allies
    • Wind Turbine2Wind
    • Energy Storage1Energy storage
    Order
    1. ShipyardShipyard after 3 mex, 2 wind, 1 energy storagedone ~1:56, middle half 1:43–2:07

    By 1:39 in all: 3 mex · 2 wind · 1 energy storage

    The example game in this phase · 7 steps
    1. Mex ×3
    2. Solar
    3. Wind ×3for Air
    4. Energy storage
    5. GuardGuard
    6. Wind
    7. ShipyardShipyarddone 2:09 · typical 1:56
  2. 2

    Shipyard to 5:00

    Economy
    • Metal Extractor5Mex
    • Tidal Generator2Tidal
    Builders
    • Construction Ship2 Con ship
    Army
    • Riptide2 Frigate
    • Herring1 Missile corvette
    • Oppressor1 Destroyer
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Urchin (46%) · mex (38%) · wind (37%) · submarine (36%) · wind (36%)

    By 5:00 in all: 8 mex · 3 wind · 2 tidal · 1 energy storage

    The example game in this phase · 16 steps
    1. Construction ShipCon ship ×2
    2. HerringMissile corvette ×2
    3. Mex
    4. OrcaSubmarinedone 3:31
    5. Mex ×2
    6. Converter
    7. Mex
    8. RiptideFrigatedone 4:02 · typical 3:50
    9. Con turret
    10. RiptideFrigate
    11. Mex
    12. Death CavalryDeath Cavalry
    13. Mex
    14. GuardGuard
    15. OppressorDestroyerdone 5:45 · typical 5:15
    16. Wind
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine8Wind
    Builders
    • Construction Ship1 Con ship
    • Death Cavalry1 Death Cavalry
    Army
    • Urchin1 Urchin
    • Riptide5 Frigate
    • Oppressor2 Destroyer
    • Herring2 Missile corvette
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Naval Construction Turret (49%) · Guard (47%) · tidal (39%) · Radar Tower (39%) · wind (34%)

    By 10:00 in all: 9 mex · 10 wind · 4 wind · 4 tidal · 1 energy storage · 1 Naval Construction Turret

    The example game in this phase · 82 steps
    1. Wind ×2
    2. Radar TowerRadar Tower
    3. ThistleThistle
    4. Mex
    5. Wind ×3
    6. RiptideFrigate
    7. Wind ×3
    8. RiptideFrigate
    9. Wind
    10. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    11. Naval Construction Turret
    12. Energy storage
    13. OppressorDestroyer
    14. UrchinUrchin
    15. Converter ×4
    16. UrchinUrchin
    17. Death CavalryDeath Cavalry
    18. Con turret
    19. Wind
    20. RiptideFrigate
    21. Wind ×3
    22. HerringMissile corvette
    23. Wind ×3
    24. HerringMissile corvette
    25. OrcaSubmarine
    26. Wind ×4
    27. Death CavalryDeath Cavalry
    28. Wind ×2
    29. Death CavalryDeath Cavalry
    30. Energy storage ×2
    31. Construction ShipCon ship
    32. Con turret
    33. Naval Construction Turret
    34. Construction ShipCon ship
    35. Wind ×2
    36. HerringMissile corvette
    37. Death CavalryDeath Cavalry
    38. Naval Construction Turret
    39. Wind ×5
    40. HerringMissile corvette
    41. Wind
    42. Death CavalryDeath Cavalry
    43. Wind
    44. Converter
    45. RiptideFrigate
    46. Converter
    47. RiptideFrigate
    48. Wind ×2
    49. RiptideFrigate
    50. Wind
    51. Death CavalryDeath Cavalry
    52. Wind ×2
    53. OppressorDestroyer
    54. Wind ×5
    55. HerringMissile corvette
    56. Wind
    57. Death CavalryDeath Cavalry
    58. Wind ×2
    59. RiptideFrigate
    60. Wind ×4
    61. RiptideFrigate
    62. Wind
    63. RiptideFrigate
    64. Wind
    65. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    66. Wind
    67. OppressorDestroyer
    68. Wind ×2
    69. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    70. HerringMissile corvette
    71. Advanced Metal ExtractorT2 mexdone 13:12 · typical 9:58
    72. Death CavalryDeath Cavalry
    73. RiptideFrigate
    74. Advanced Metal ExtractorT2 mex
    75. Construction ShipCon ship
    76. RiptideFrigate ×2
    77. OppressorDestroyer
    78. Advanced Metal ExtractorT2 mex
    79. Advanced ShipyardAdvanced Shipyarddone 14:52
    80. Advanced Metal ExtractorT2 mex
    81. Naval Construction Turret
    82. Advanced Construction SubAdvanced Construction Sub

Counts are medians over the build's games: half of them build more, half fewer. The example game is Godmother13's (39 OS, 13/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine3 Wind to Airfirst at 1:46 · in 77% of games

You get

  • Finch1 Finch from Airfirst at 2:00 · in 80% of games
  • Lazarus1 Lazarus from Geofirst at 2:13 · in 63% of games
  • Hephaestus1 Heavy transport from Airfirst at 2:16 · in 65% of games
  • Construction Bot1 Con bot from Geofirst at 2:27 · in 70% of games
  • Hercules1 Light transport from Airfirst at 2:34 · in 32% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:08 · in 89% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

1775 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0040300
2:0093700
3:00155300
4:002539051
5:003717176102
6:005045484281
7:006489971594
8:00807016651001
9:00968226061531
10:001154137252322
11:001368547573102
12:001625058703875
13:001896068784650
14:002168079205680
15:002461088436501
WHAT THE NUMBERS SAY

Standard Beach sea play has the lowest team win rate of these builds and destroys far less enemy metal early than it loses eco time.

  • + Metal produced climbs to 24945 by 15:00, the highest of all six roles.
  • + Riptide and Oppressor together make 63% of army, a focused naval composition.
  • − Enemy metal destroyed is only 200 by 5:00, barely contesting early sea.
  • − T2 factory only reached in 35% of games, behind other roles' T2 timing.
THE EXAMPLE YOU ARE READING

Godmother13

39.3 OS · 13/10/2026

Open source match ↗

6 received units · includes a constructor
1755 metal received · 59068 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Shipyard1:56Middle 50%: 1:43–2:07 · n=1772
Riptide3:50Middle 50%: 3:12–4:34 · n=1729
Oppressor5:15Middle 50%: 4:28–6:06 · n=1711
Advanced Metal Extractor9:58Middle 50%: 9:17–10:55 · n=1500

Played most by

EpicTyrannus120games of this buildDamsko69games of this buildKbot_my_Ahole67games of this buildWaboum64games of this buildPRO_HYDRA63games of this build