Standard beach sea
The role's usual play: com goes to sea to build a shipyard around 2 minutes, pumping frigates and destroyers to contest enemy sea entry or hold vision, with an advanced metal extractor around 10 minutes as the transition into the team's…
Usually shipyard first (94%)
#naval #eco · 796 distinct matches · 106 players · 84% of Cortex Beach sea games · team won 55% of 859 · Recently observed
Key timing: Shipyard by 1:57
- Open 3 mex and wind while com heads straight to sea.
- Drop Shipyard fast, before 2:00, to seize early sea presence.
- Push "frigate" out to contest enemy sea entry or hold vision.
- Add "destroyer" as the fleet grows.
- Transition into Advanced Metal Extractor to catch up on eco.
Phase by phase
TYPICAL OF ITS 796 GAMESFollow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.
- 1
Up to the Shipyard
Economy
3Mex
3Windfor allies
2Wind
1Energy storage
Order
Shipyard after 3 mex, 2 wind, 1 energy storagedone ~1:57, middle half 1:45–2:08
By 1:41 in all: 3 mex · 2 wind · 1 energy storage
The example game in this phase · 6 steps
- Mex ×3
- Wind ×3for Air
- Wind
- Energy storage
- Wind
Shipyarddone 1:57 · typical 1:57
- 2
Shipyard to 5:00
Economy
5Mex
2Tidal
Builders
2 Con ship
Army
2 Frigate
1 Missile corvette
1 Destroyer
Other
1 Naval Radar / Sonar Tower
Some games also: Urchin (43%) · wind (40%) · submarine (39%) · gunboat (36%) · con turret (36%)
By 5:00 in all: 8 mex · 3 wind · 2 tidal · 1 energy storage
The example game in this phase · 18 steps
- Wind
Con ship- Wind
Missile corvette
Frigatedone 2:32 · typical 3:52
Con ship- Wind
- Mex
Frigate- Mex
Submarinedone 4:21- Mex
- Mex ×2
Frigate
Guard- Mex ×2
Death Cavalry- Wind
- 3
5:00 to 10:00
Economy
1Mex
10Wind
Builders
1 Death Cavalry
1 Con ship
Army
1 Urchin
5 Frigate
2 Destroyer
2 Missile corvette
Other
1 Naval Radar / Sonar Tower
Some games also: Naval Construction Turret (48%) · Guard (47%) · Radar Tower (41%) · tidal (38%) · con turret (35%)
By 10:00 in all: 9 mex · 12 wind · 4 wind · 4 tidal · 1 energy storage · 1 Naval Construction Turret
The example game in this phase · 51 steps
- Mex
Naval Radar / Sonar Tower- Mex
- Wind
Frigate- Wind
Urchin
Missile corvette- Wind
Frigate- Con turret
Destroyerdone 7:04 · typical 5:10
Con ship
Destroyer- Con turret
T2 mexdone 8:42 · typical 9:57
Naval Radar / Sonar Tower
Guard
Con ship- Mex
Con ship- Tidal
- Mex
- Naval Metal Storage
Radar Tower- Energy storage
T2 mex- Tidal
Con ship- Wind
- Tidal
Naval Radar / Sonar Tower- Tidal
- Wind
- Tidal
T2 mex- Tidal
- Wind
- Tidal ×5
- Wind
- Tidal
- Wind
- Tidal
- Wind
Bot Labdone 10:09- Tidal ×4
Tick ×4- Tidal ×2
Tick ×3- Tidal
Tick ×2
Counts are medians over the build's games: half of them build more, half fewer. The example game is MrCoolPotato's (43 OS, 16/09/2026); pick another.
Team trades
IN AT LEAST 30% OF ITS GAMESYou hand over
3 Wind to Airfirst at 1:52 · in 78% of games
You get
1 Finch from Airfirst at 1:58 · in 82% of games
1 Lazarus from Geofirst at 2:14 · in 62% of games
1 Heavy transport from Airfirst at 2:16 · in 68% of games
1 Con bot from Geofirst at 2:27 · in 69% of games
1 Light transport from Airfirst at 2:33 · in 32% of games
1 T2 con bot from Techfirst at 8:09 · in 88% of games
How it plays out
Typical game of this build, running totals by minute
Metal produced
metal
Enemy metal destroyed
metal
Own metal lost
metal
859 games.
Show as table
| By | Metal produced: This build | Enemy metal destroyed: This build | Own metal lost: This build |
|---|---|---|---|
| 1:00 | 403 | 0 | 0 |
| 2:00 | 937 | 0 | 0 |
| 3:00 | 1567 | 0 | 0 |
| 4:00 | 2525 | 21 | 50 |
| 5:00 | 3701 | 197 | 100 |
| 6:00 | 5034 | 535 | 251 |
| 7:00 | 6481 | 1091 | 590 |
| 8:00 | 8076 | 1825 | 1040 |
| 9:00 | 9683 | 2853 | 1610 |
| 10:00 | 11591 | 3995 | 2340 |
| 11:00 | 13818 | 5213 | 3090 |
| 12:00 | 16360 | 6159 | 3830 |
| 13:00 | 19154 | 7200 | 4615 |
| 14:00 | 21955 | 8327 | 5730 |
| 15:00 | 24952 | 9325 | 6631 |
Standard Beach sea wins more than Geo sea's 50% and gets its Shipyard up faster, using early sea access before falling behind on land resources.
- + Shipyard finishes by 1:57, faster than Geo sea's 3:18
- + 54% team win rate beats the Cortex geo sea baseline
- − Metal produced trails Geo sea's Cortex build, 24356 vs 28451 by 15:00
- − T2 factory only lands in 35% of games by 12:42
MrCoolPotato
42.9 OS · 16/09/2026
Open source match ↗9 received units · includes a constructor
351 metal received · 45583 energy received
Typical milestones
Played most by
EpicTyrannus82games of this buildDamsko66games of this buildWaboum64games of this buildPRO_HYDRA58games of this buildMrCoolPotato51games of this buildSupporting games
Pick a game to read and play it above.
EpicTyrannus29/09/2026 · 42 OS↗Kbot_my_Ahole29/09/2026 · 38 OS↗[MooDeng]NongJohn29/09/2026 · 41 OS↗Lexosis29/09/2026 · 37 OS↗matje2o29/09/2026 · 35 OS↗Hannodins29/09/2026 · 38 OS↗matje2o29/09/2026 · 35 OS↗Hannodins29/09/2026 · 37 OS↗MrCoolPotato16/09/2026 · 43 OS↗32 more of 851, the most recent
EpicTyrannus29/09/2026 · 42 OS↗Rysica28/09/2026 · 35 OS↗Hannodins28/09/2026 · 37 OS↗EpicTyrannus28/09/2026 · 42 OS↗SuperKitowiec28/09/2026 · 44 OS↗SuperKitowiec28/09/2026 · 44 OS↗SuperKitowiec28/09/2026 · 44 OS↗Lexosis28/09/2026 · 36 OS↗_Hawkey_28/09/2026 · 61 OS↗arebee28/09/2026 · 36 OS↗RitualMurder28/09/2026 · 38 OS↗[MooDeng]NongJohn28/09/2026 · 41 OS↗EpicTyrannus28/09/2026 · 43 OS↗EpicTyrannus28/09/2026 · 43 OS↗EpicTyrannus28/09/2026 · 43 OS↗SHOGVN27/09/2026 · 37 OS↗Killerassel27/09/2026 · 36 OS↗RAM_WetRat27/09/2026 · 44 OS↗RAM_WetRat27/09/2026 · 44 OS↗Adeus27/09/2026 · 36 OS↗EpicTyrannus27/09/2026 · 44 OS↗Erilium27/09/2026 · 45 OS↗haaven27/09/2026 · 47 OS↗Erilium27/09/2026 · 44 OS↗NFX_Scurvy27/09/2026 · 37 OS↗Lexosis27/09/2026 · 36 OS↗Lexosis27/09/2026 · 37 OS↗Lexosis27/09/2026 · 37 OS↗Kbot_my_Ahole26/09/2026 · 37 OS↗Optimusprimenutt26/09/2026 · 40 OS↗EpicTyrannus26/09/2026 · 44 OS↗Damsko26/09/2026 · 39 OS↗Beyond All Reason test-31320-e17e8b7
Naval balance tweaks on