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Beach sea / Cortex / Economy first / OBSERVED BUILD

Standard beach sea

The role's usual play: com goes to sea to build a shipyard around 2 minutes, pumping frigates and destroyers to contest enemy sea entry or hold vision, with an advanced metal extractor around 10 minutes as the transition into the team's…

Usually shipyard first (94%)

#naval #eco · 796 distinct matches · 106 players · 84% of Cortex Beach sea games · team won 55% of 859 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 1:57

  1. Open 3 mex and wind while com heads straight to sea.
  2. Drop Shipyard fast, before 2:00, to seize early sea presence.
  3. Push "frigate" out to contest enemy sea entry or hold vision.
  4. Add "destroyer" as the fleet grows.
  5. Transition into Advanced Metal Extractor to catch up on eco.

Phase by phase

TYPICAL OF ITS 796 GAMES
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Windfor allies
    • Wind Turbine2Wind
    • Energy Storage1Energy storage
    Order
    1. ShipyardShipyard after 3 mex, 2 wind, 1 energy storagedone ~1:57, middle half 1:45–2:08

    By 1:41 in all: 3 mex · 2 wind · 1 energy storage

    The example game in this phase · 3 steps
    1. Mex ×3
    2. Wind
    3. ShipyardShipyarddone 1:17 · typical 1:57
  2. 2

    Shipyard to 5:00

    Economy
    • Metal Extractor5Mex
    • Tidal Generator2Tidal
    Builders
    • Construction Ship2 Con ship
    Army
    • Riptide2 Frigate
    • Herring1 Missile corvette
    • Oppressor1 Destroyer
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Urchin (43%) · wind (40%) · submarine (39%) · gunboat (36%) · con turret (36%)

    By 5:00 in all: 8 mex · 3 wind · 2 tidal · 1 energy storage

    The example game in this phase · 22 steps
    1. Wind
    2. RiptideFrigatedone 1:49 · typical 3:52
    3. Wind ×3for Air
    4. Construction ShipCon ship
    5. RiptideFrigate
    6. Wind
    7. Mex
    8. Naval Energy Converter
    9. HerringMissile corvette
    10. Construction ShipCon ship
    11. Mex
    12. Mex
    13. OrcaSubmarinedone 4:04
    14. Mex
    15. Con turret
    16. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    17. RiptideFrigate
    18. UrchinUrchin
    19. Mex
    20. RiptideFrigate
    21. Mex ×2
    22. Wind
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine10Wind
    Builders
    • Death Cavalry1 Death Cavalry
    • Construction Ship1 Con ship
    Army
    • Urchin1 Urchin
    • Riptide5 Frigate
    • Oppressor2 Destroyer
    • Herring2 Missile corvette
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Naval Construction Turret (48%) · Guard (47%) · Radar Tower (41%) · tidal (38%) · con turret (35%)

    By 10:00 in all: 9 mex · 12 wind · 4 wind · 4 tidal · 1 energy storage · 1 Naval Construction Turret

    The example game in this phase · 105 steps
    1. OppressorDestroyerdone 7:11 · typical 5:10
    2. Wind ×2
    3. GuardGuard
    4. Wind ×2
    5. GuardGuard
    6. Tidal
    7. Wind
    8. Tidal
    9. Metal storage
    10. Tidal ×2
    11. Con turret
    12. Tidal
    13. RiptideFrigate
    14. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    15. Tidal
    16. Wind ×2
    17. Tidal
    18. Wind
    19. RiptideFrigate
    20. Tidal
    21. Wind
    22. RiptideFrigate
    23. Wind ×2
    24. RiptideFrigate
    25. Wind ×2
    26. Naval Construction Turret
    27. RiptideFrigate
    28. Wind
    29. Advanced Metal ExtractorT2 mexdone 9:58 · typical 9:57
    30. Wind
    31. Death CavalryDeath Cavalry
    32. Wind ×3
    33. RiptideFrigate
    34. Wind
    35. Naval Construction Turret
    36. ThistleThistle
    37. Converter
    38. RiptideFrigate
    39. Converter
    40. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    41. Radar TowerRadar Tower
    42. JellyfishJellyfish
    43. Converter
    44. Advanced Metal ExtractorT2 mex
    45. Converter ×3
    46. OppressorDestroyer
    47. Mex
    48. Con turret
    49. Advanced Metal ExtractorT2 mex
    50. Mex
    51. Con turret
    52. OppressorDestroyer
    53. Wind ×4
    54. Advanced Metal ExtractorT2 mex
    55. Construction ShipCon ship
    56. Wind
    57. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    58. Wind ×5
    59. Advanced ShipyardAdvanced Shipyarddone 12:53
    60. Wind
    61. BeholderBeholder
    62. Wind ×3
    63. Dragon's MawDragon's Maw
    64. Wind ×3
    65. Advanced Construction SubAdvanced Construction Sub
    66. Con turret
    67. Advanced Metal ExtractorT2 mex
    68. Wind
    69. Con turret
    70. Wind
    71. Dragon's MawDragon's Maw
    72. Energy storage
    73. Wind
    74. PathfinderPathfinder
    75. Energy storage
    76. Wind
    77. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    78. PathfinderPathfinder
    79. Wind
    80. Naval Advanced Metal ExtractorNaval Advanced Metal Extractordone 14:31
    81. Wind
    82. Con turret
    83. Wind ×2
    84. Dragon's MawDragon's Maw
    85. Wind
    86. PathfinderPathfinder
    87. Con turret
    88. Wind
    89. Advanced Metal ExtractorT2 mex
    90. PathfinderPathfinderfor Geo sea
    91. Con turret
    92. Wind
    93. Dragon's MawDragon's Maw
    94. BeholderBeholder
    95. Con turret
    96. Wind
    97. Dragon's MawDragon's Maw
    98. Wind
    99. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    100. PathfinderPathfinder
    101. Wind
    102. SlingshotSlingshot
    103. PathfinderPathfinder
    104. Wind
    105. PathfinderPathfinder

Counts are medians over the build's games: half of them build more, half fewer. The example game is iLike2Eco's (37 OS, 11/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine3 Wind to Airfirst at 1:52 · in 78% of games

You get

  • Finch1 Finch from Airfirst at 1:58 · in 82% of games
  • Lazarus1 Lazarus from Geofirst at 2:14 · in 62% of games
  • Hephaestus1 Heavy transport from Airfirst at 2:16 · in 68% of games
  • Construction Bot1 Con bot from Geofirst at 2:27 · in 69% of games
  • Hercules1 Light transport from Airfirst at 2:33 · in 32% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:09 · in 88% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

859 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0040300
2:0093700
3:00156700
4:0025252150
5:003701197100
6:005034535251
7:0064811091590
8:00807618251040
9:00968328531610
10:001159139952340
11:001381852133090
12:001636061593830
13:001915472004615
14:002195583275730
15:002495293256631
WHAT THE NUMBERS SAY

Standard Beach sea wins more than Geo sea's 50% and gets its Shipyard up faster, using early sea access before falling behind on land resources.

  • + Shipyard finishes by 1:57, faster than Geo sea's 3:18
  • + 54% team win rate beats the Cortex geo sea baseline
  • − Metal produced trails Geo sea's Cortex build, 24356 vs 28451 by 15:00
  • − T2 factory only lands in 35% of games by 12:42
THE EXAMPLE YOU ARE READING

iLike2Eco

37.0 OS · 11/09/2026

Open source match ↗

13 received units · includes a constructor
259 metal received · 44020 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Shipyard1:57Middle 50%: 1:45–2:08 · n=857
Riptide3:52Middle 50%: 3:16–4:33 · n=845
Oppressor5:10Middle 50%: 4:13–6:08 · n=830
Advanced Metal Extractor9:57Middle 50%: 9:16–10:53 · n=730

Played most by

EpicTyrannus82games of this buildDamsko66games of this buildWaboum64games of this buildPRO_HYDRA58games of this buildMrCoolPotato51games of this build