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Beach sea / Cortex / Economy first / OBSERVED BUILD

Standard beach sea

Cortex Beach sea build order · Supreme Isthmus

The role's usual play: com goes to sea to build a shipyard around 2 minutes, pumping frigates and destroyers to contest enemy sea entry or hold vision, with an advanced metal extractor around 10 minutes as the transition into the team's…

Usually shipyard first (94%)

#naval #eco · 812 distinct matches · 107 players · 84% of Cortex Beach sea games · team won 55% of 877 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 1:57

  1. Open 3 mex and wind while com heads straight to sea.
  2. Drop Shipyard fast, before 2:00, to seize early sea presence.
  3. Push "frigate" out to contest enemy sea entry or hold vision.
  4. Add "destroyer" as the fleet grows.
  5. Transition into Advanced Metal Extractor to catch up on eco.

Phase by phase

TYPICAL OF ITS 812 GAMES
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Windfor allies
    • Wind Turbine2Wind
    • Energy Storage1Energy storage
    Order
    1. ShipyardShipyard after 3 mex, 2 wind, 1 energy storagedone ~1:57, middle half 1:44–2:08

    By 1:41 in all: 3 mex · 2 wind · 1 energy storage

    The example game in this phase · 7 steps
    1. Mex ×3
    2. Wind
    3. Windfor Air
    4. Wind
    5. Wind ×2for Air
    6. Energy storage
    7. ShipyardShipyarddone 1:55 · typical 1:57
  2. 2

    Shipyard to 5:00

    Economy
    • Metal Extractor5Mex
    • Tidal Generator2Tidal
    Builders
    • Construction Ship2 Con ship
    Army
    • Riptide2 Frigate
    • Herring1 Missile corvette
    • Oppressor1 Destroyer
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Urchin (43%) · wind (40%) · submarine (39%) · gunboat (36%) · con turret (35%)

    By 5:00 in all: 8 mex · 3 wind · 2 tidal · 1 energy storage

    The example game in this phase · 21 steps
    1. Tidal
    2. Construction ShipCon ship ×2
    3. Tidal
    4. HerringMissile corvette
    5. RiptideFrigatedone 3:00 · typical 3:52
    6. Mex ×2
    7. Con turret
    8. Mex
    9. OppressorDestroyerdone 4:16 · typical 5:11
    10. Mex
    11. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    12. Mex
    13. Converter
    14. UrchinUrchin
    15. Converter
    16. RiptideFrigate
    17. Wind
    18. Converter
    19. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    20. Death CavalryDeath Cavalry
    21. Wind ×2
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine10Wind
    Builders
    • Death Cavalry1 Death Cavalry
    • Construction Ship1 Con ship
    Army
    • Urchin1 Urchin
    • Riptide5 Frigate
    • Oppressor2 Destroyer
    • Herring2 Missile corvette
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Naval Construction Turret (48%) · Guard (47%) · Radar Tower (41%) · tidal (38%) · con turret (34%)

    By 10:00 in all: 9 mex · 12 wind · 4 wind · 4 tidal · 1 energy storage · 1 Naval Construction Turret

    The example game in this phase · 107 steps
    1. Wind
    2. Mex
    3. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    4. Wind
    5. GuardGuard
    6. Wind ×2
    7. GuardGuard
    8. Wind ×2
    9. GuardGuard
    10. Wind
    11. GuardGuard
    12. Wind
    13. Converter
    14. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    15. Wind ×2
    16. Radar TowerRadar Tower
    17. Wind
    18. ThistleThistle
    19. Wind
    20. Construction ShipCon ship
    21. Converter ×4
    22. Construction ShipCon ship
    23. Converter ×2
    24. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    25. Metal storage
    26. Wind ×6
    27. Converter
    28. Wind
    29. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    30. Wind
    31. Naval Construction Turret
    32. Converter
    33. Wind ×2
    34. Converter
    35. Wind ×2
    36. Converter
    37. Naval Construction Turret
    38. Wind ×2
    39. Converter
    40. Wind
    41. Naval Construction Turret
    42. Converter
    43. Wind ×2
    44. Naval Construction Turret
    45. Wind
    46. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    47. Converter
    48. Advanced ShipyardAdvanced Shipyarddone 9:13
    49. Wind
    50. Advanced Metal ExtractorT2 mexdone 9:29 · typical 9:58
    51. Converter
    52. Wind
    53. Converter
    54. Mex
    55. Converter
    56. Advanced Construction SubAdvanced Construction Sub
    57. Wind
    58. Advanced Metal ExtractorT2 mex
    59. Converter
    60. Mex
    61. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    62. Converter
    63. Wind
    64. PathfinderPathfinder
    65. Converter
    66. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    67. PathfinderPathfinder
    68. Converter
    69. PathfinderPathfinder
    70. Converter
    71. Advanced Metal ExtractorT2 mex
    72. UrchinUrchin
    73. Naval Advanced Metal ExtractorNaval Advanced Metal Extractordone 10:43
    74. PathfinderPathfinder
    75. Converter
    76. PathfinderPathfinder
    77. Converter
    78. OasisOasis
    79. Wind
    80. Converter
    81. Wind
    82. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    83. Wind
    84. Advanced Metal ExtractorT2 mex
    85. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    86. Wind ×2
    87. UrchinUrchin
    88. Wind
    89. OasisOasis
    90. Naval Construction Turret
    91. Wind
    92. OasisOasis
    93. UrchinUrchin
    94. Wind
    95. Naval Construction Turret
    96. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    97. Naval Construction Turret
    98. OasisOasis
    99. Wind
    100. Naval Construction Turret ×3
    101. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    102. Naval Construction Turret ×2
    103. OasisOasis
    104. Wind
    105. Naval Construction Turret
    106. Con turret
    107. Naval Construction Turret

Counts are medians over the build's games: half of them build more, half fewer. The example game is Nosohvost's (35 OS, 27/08/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine3 Wind to Airfirst at 1:52 · in 79% of games

You get

  • Finch1 Finch from Airfirst at 1:58 · in 82% of games
  • Lazarus1 Lazarus from Geofirst at 2:13 · in 62% of games
  • Hephaestus1 Heavy transport from Airfirst at 2:16 · in 68% of games
  • Construction Bot1 Con bot from Geofirst at 2:28 · in 69% of games
  • Hercules1 Light transport from Airfirst at 2:34 · in 32% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:09 · in 88% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

877 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0040300
2:0093700
3:00156800
4:0025312150
5:003701197100
6:005032534254
7:0064761096590
8:00807618331031
9:00968328541610
10:001159239942340
11:001382252133090
12:001635261643821
13:001911472004611
14:002195382755717
15:002492992706561
WHAT THE NUMBERS SAY

Standard Beach sea wins more than Geo sea's 50% and gets its Shipyard up faster, using early sea access before falling behind on land resources.

  • + Shipyard finishes by 1:57, faster than Geo sea's 3:18
  • + 54% team win rate beats the Cortex geo sea baseline
  • − Metal produced trails Geo sea's Cortex build, 24356 vs 28451 by 15:00
  • − T2 factory only lands in 35% of games by 12:42
THE EXAMPLE YOU ARE READING

Nosohvost

35.5 OS · 27/08/2026

Open source match ↗

9 received units · includes a constructor
39 metal received · 57646 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Shipyard1:57Middle 50%: 1:44–2:08 · n=875
Riptide3:52Middle 50%: 3:16–4:34 · n=863
Oppressor5:11Middle 50%: 4:16–6:08 · n=848
Advanced Metal Extractor9:58Middle 50%: 9:16–10:53 · n=743

Played most by

EpicTyrannus85games of this buildDamsko67games of this buildWaboum64games of this buildPRO_HYDRA60games of this buildMrCoolPotato51games of this build