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Beach sea / Cortex / Economy first / OBSERVED BUILD

Standard beach sea

Cortex Beach sea build order · Supreme Isthmus

The role's usual play: com goes to sea to build a shipyard around 2 minutes, pumping frigates and destroyers to contest enemy sea entry or hold vision, with an advanced metal extractor around 10 minutes as the transition into the team's…

Usually shipyard first (93%)

#naval #eco · 1628 distinct matches · 209 players · 84% of Cortex Beach sea games · team won 55% of 1833 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 1:56

  1. Open 3 mex, then send com to sea to build Shipyard by 1:56.
  2. Add tidal generators, wind and more mex to fund the shipyard.
  3. Pump Riptide first, then Oppressor to contest enemy sea entry.
  4. Get T2 constructor out to start scaling the naval economy.
  5. Transition into Advanced Metal Extractor as the economy phase begins.

Phase by phase

TYPICAL OF ITS 1628 GAMES
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Windfor allies
    • Wind Turbine2Wind
    • Energy Storage1Energy storage
    Order
    1. ShipyardShipyard after 3 mex, 2 wind, 1 energy storagedone ~1:56, middle half 1:43–2:07

    Some games also: Guard (30%)

    By 1:39 in all: 3 mex · 2 wind · 1 energy storage

    The example game in this phase · 11 steps
    1. Mex ×3
    2. Wind ×5
    3. Energy storage
    4. Wind
    5. Hovercraft PlatformHovercraft Platformdone 2:25
    6. Wind ×4
    7. GoonGoon ×4
    8. Construction HovercraftCon hovercraft ×3
    9. Mex
    10. Naval Energy Converter
    11. ShipyardShipyarddone 4:08 · typical 1:56
  2. 2

    Shipyard to 5:00

    Economy
    • Metal Extractor5Mex
    • Tidal Generator2Tidal
    Builders
    • Construction Ship2 Con ship
    Army
    • Riptide2 Frigate
    • Herring1 Missile corvette
    • Oppressor1 Destroyer
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Urchin (46%) · mex (37%) · wind (37%) · submarine (36%) · wind (35%)

    By 5:00 in all: 8 mex · 3 wind · 2 tidal · 1 energy storage

    The example game in this phase · 10 steps
    1. Mex
    2. RiptideFrigatedone 4:23 · typical 3:50
    3. Mex
    4. RiptideFrigate
    5. Naval Energy Converter
    6. Hovercraft PlatformEat Hovercraft Platformreclaimed for its metal
    7. Mex
    8. Wind
    9. HerringMissile corvette
    10. OppressorDestroyerdone 5:42 · typical 5:15
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine8Wind
    Builders
    • Construction Ship1 Con ship
    • Death Cavalry1 Death Cavalry
    Army
    • Urchin1 Urchin
    • Riptide5 Frigate
    • Oppressor2 Destroyer
    • Herring2 Missile corvette
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Naval Construction Turret (49%) · Guard (47%) · Radar Tower (40%) · tidal (40%) · wind (34%)

    By 10:00 in all: 9 mex · 10 wind · 4 wind · 4 tidal · 1 energy storage · 1 Naval Construction Turret

    The example game in this phase · 117 steps
    1. Wind
    2. Naval Construction Turret
    3. Wind
    4. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    5. Tidal
    6. Wind
    7. OrcaSubmarinedone 6:58
    8. Tidal
    9. Wind
    10. Tidal
    11. Wind
    12. Tidal
    13. Naval Construction Turret
    14. Wind
    15. Tidal
    16. Wind
    17. Tidal
    18. Wind
    19. SupporterGunboat
    20. Naval Energy Converter
    21. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    22. Tidal
    23. SupporterGunboat
    24. Wind
    25. Naval Energy Converter
    26. Tidal
    27. SupporterGunboat
    28. Tidal
    29. Naval Energy Converter
    30. Wind
    31. Tidal
    32. Naval Energy Converter
    33. SupporterGunboat
    34. Tidal
    35. Wind
    36. Naval Energy Converter
    37. Tidal
    38. SupporterGunboat
    39. Naval Energy Converter
    40. Tidal
    41. Death CavalryDeath Cavalry
    42. Tidal
    43. Naval Energy Converter
    44. Tidal ×2
    45. RiptideFrigate
    46. Mex
    47. Tidal
    48. Naval Energy Converter
    49. Tidal
    50. RiptideFrigate
    51. Tidal
    52. Wind
    53. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    54. HerringMissile corvette
    55. Tidal
    56. OppressorDestroyer
    57. Wind
    58. Tidal
    59. Wind
    60. Tidal
    61. Naval Energy Converter
    62. Tidal
    63. Wind
    64. HerringMissile corvette
    65. Tidal
    66. Naval Energy Converter
    67. Wind
    68. Tidal
    69. HerringMissile corvette
    70. Tidal
    71. Naval Energy Converter
    72. Wind
    73. Advanced Metal ExtractorT2 mexdone 11:42 · typical 9:59
    74. OrcaSubmarine
    75. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    76. Tidal
    77. Naval Energy Converter
    78. Tidal
    79. Naval Energy Converter
    80. Wind
    81. Tidal ×2
    82. Naval Energy Converter ×2
    83. Tidal
    84. Naval Energy Converter
    85. Death CavalryDeath Cavalry
    86. Tidal
    87. Naval Energy Converter
    88. Tidal
    89. Advanced Metal ExtractorT2 mex
    90. RiptideFrigate
    91. Naval Energy Converter ×2
    92. RiptideFrigate
    93. Naval Energy Converter ×2
    94. HerringMissile corvette
    95. Advanced Metal ExtractorT2 mex
    96. Naval Energy Converter
    97. OppressorDestroyer
    98. Naval Energy Converter ×2
    99. OrcaSubmarine
    100. Naval Construction Turret
    101. Naval Energy Converter ×2
    102. Naval Construction Turret
    103. Naval Energy Converter
    104. Naval Construction Turret
    105. Naval Energy Converter
    106. Death CavalryDeath Cavalry
    107. Naval Energy Converter
    108. RiptideFrigate ×2
    109. Naval Energy Converter
    110. HerringMissile corvette
    111. OppressorDestroyer
    112. Naval Energy Converter
    113. OrcaSubmarine
    114. Naval Energy Converter
    115. Death CavalryDeath Cavalry
    116. Advanced ShipyardAdvanced Shipyardnot finished by 15:00
    117. Naval Energy Converter

Counts are medians over the build's games: half of them build more, half fewer. The example game is q[o_o]p's (33 OS, 12/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine3 Wind to Airfirst at 1:45 · in 77% of games

You get

  • Finch1 Finch from Airfirst at 2:00 · in 80% of games
  • Lazarus1 Lazarus from Geofirst at 2:13 · in 63% of games
  • Hephaestus1 Heavy transport from Airfirst at 2:16 · in 64% of games
  • Construction Bot1 Con bot from Geofirst at 2:26 · in 70% of games
  • Hercules1 Light transport from Airfirst at 2:34 · in 32% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:09 · in 88% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

1833 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0040300
2:0093700
3:00155300
4:002540051
5:003718175101
6:005051484280
7:006495980591
8:00807616611000
9:00968426141531
10:001154137112310
11:001368447273081
12:001624857883861
13:001892268754629
14:002164779245680
15:002455588886526
WHAT THE NUMBERS SAY

Standard Beach sea play has the lowest team win rate of these builds and destroys far less enemy metal early than it loses eco time.

  • + Metal produced climbs to 24945 by 15:00, the highest of all six roles.
  • + Riptide and Oppressor together make 63% of army, a focused naval composition.
  • − Enemy metal destroyed is only 200 by 5:00, barely contesting early sea.
  • − T2 factory only reached in 35% of games, behind other roles' T2 timing.
THE EXAMPLE YOU ARE READING

q[o_o]p

33.3 OS · 12/09/2026

Open source match ↗

2 received units · includes a constructor
41 metal received · 36348 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Shipyard1:56Middle 50%: 1:43–2:07 · n=1830
Riptide3:50Middle 50%: 3:12–4:34 · n=1786
Oppressor5:15Middle 50%: 4:29–6:07 · n=1766
Advanced Metal Extractor9:59Middle 50%: 9:17–10:54 · n=1543

Played most by

EpicTyrannus120games of this buildDamsko69games of this buildKbot_my_Ahole67games of this buildfanboi64games of this buildSHOGVN64games of this build
Standard beach sea · Cortex Beach sea build order · BAR Build Atlas