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Beach sea / Cortex / Economy first / OBSERVED BUILD

Standard beach sea

Cortex Beach sea build order · Supreme Isthmus

The role's usual play: com goes to sea to build a shipyard around 2 minutes, pumping frigates and destroyers to contest enemy sea entry or hold vision, with an advanced metal extractor around 10 minutes as the transition into the team's…

Usually shipyard first (93%)

#naval #eco · 1603 distinct matches · 207 players · 84% of Cortex Beach sea games · team won 55% of 1807 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 1:56

  1. Open 3 mex, then send com to sea to build Shipyard by 1:56.
  2. Add tidal generators, wind and more mex to fund the shipyard.
  3. Pump Riptide first, then Oppressor to contest enemy sea entry.
  4. Get T2 constructor out to start scaling the naval economy.
  5. Transition into Advanced Metal Extractor as the economy phase begins.

Phase by phase

TYPICAL OF ITS 1603 GAMES
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Windfor allies
    • Wind Turbine2Wind
    • Energy Storage1Energy storage
    Order
    1. ShipyardShipyard after 3 mex, 2 wind, 1 energy storagedone ~1:56, middle half 1:43–2:07

    Some games also: Guard (30%)

    By 1:39 in all: 3 mex · 2 wind · 1 energy storage

    The example game in this phase · 4 steps
    1. Mex ×3
    2. Wind ×5for Tech
    3. Energy storagefor Tech
    4. Hovercraft PlatformHovercraft Platformdone 1:43
  2. 2

    Shipyard to 5:00

    Economy
    • Metal Extractor5Mex
    • Tidal Generator2Tidal
    Builders
    • Construction Ship2 Con ship
    Army
    • Riptide2 Frigate
    • Herring1 Missile corvette
    • Oppressor1 Destroyer
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Urchin (46%) · mex (38%) · wind (37%) · submarine (36%) · wind (36%)

    By 5:00 in all: 8 mex · 3 wind · 2 tidal · 1 energy storage

    The example game in this phase · 19 steps
    1. Construction HovercraftCon hovercraft ×2for Geo sea
    2. Construction HovercraftCon hovercraft
    3. Windfor Tech
    4. Mex
    5. GoonGoon
    6. Mex
    7. GoonGoon
    8. ShipyardShipyardfor Techdone 3:17 · typical 1:56
    9. GoonGoonfor Tech
    10. Mex
    11. Mexfor Tech
    12. RiptideFrigatedone 3:32 · typical 3:50
    13. GuardGuard
    14. RiptideFrigate
    15. Con turretfor Tech
    16. Mex ×2for Tech
    17. OppressorDestroyerdone 5:08 · typical 5:15
    18. Naval Radar / Sonar TowerNaval Radar / Sonar Tower ×2for Tech
    19. Hovercraft PlatformEat Hovercraft Platformreclaimed for its metal
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine8Wind
    Builders
    • Construction Ship1 Con ship
    • Death Cavalry1 Death Cavalry
    Army
    • Urchin1 Urchin
    • Riptide5 Frigate
    • Oppressor2 Destroyer
    • Herring2 Missile corvette
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Naval Construction Turret (49%) · Guard (47%) · Radar Tower (40%) · tidal (39%) · wind (34%)

    By 10:00 in all: 9 mex · 10 wind · 4 wind · 4 tidal · 1 energy storage · 1 Naval Construction Turret

    The example game in this phase · 57 steps
    1. Windfor Tech
    2. HerringMissile corvette
    3. Windfor Tech
    4. RiptideFrigate
    5. Wind ×5for Tech
    6. RiptideFrigate
    7. Windfor Tech
    8. Mex
    9. RiptideFrigate
    10. Windfor Tech
    11. Mexfor Tech
    12. OppressorDestroyer
    13. Windfor Tech
    14. Mexfor Tech
    15. Windfor Tech
    16. HerringMissile corvette
    17. Windfor Tech
    18. UrchinUrchin
    19. RiptideFrigate
    20. Windfor Tech
    21. RiptideFrigate
    22. Wind ×2for Tech
    23. RiptideFrigate
    24. Windfor Tech
    25. OppressorDestroyer
    26. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    27. Wind ×2for Tech
    28. HerringMissile corvette
    29. RiptideFrigate
    30. Con turretfor Tech
    31. RiptideFrigate
    32. Wind ×2for Tech
    33. RiptideFrigate
    34. Windfor Tech
    35. OppressorDestroyer
    36. Windfor Tech
    37. Advanced Metal ExtractorT2 mexfor Techdone 11:06 · typical 9:59
    38. Wind ×2for Tech
    39. HerringMissile corvette
    40. Windfor Tech
    41. RiptideFrigate
    42. Advanced Metal ExtractorT2 mexfor Tech
    43. Windfor Tech
    44. RiptideFrigatefor Tech
    45. Windfor Tech
    46. Advanced Metal ExtractorT2 mexfor Tech
    47. Death CavalryDeath Cavalryfor Tech
    48. Windfor Tech
    49. Death CavalryDeath Cavalryfor Tech
    50. Windfor Tech
    51. RiptideFrigatefor Tech
    52. Wind ×2for Tech
    53. OppressorDestroyerfor Tech
    54. Advanced Metal ExtractorT2 mexfor Tech
    55. HerringMissile corvettefor Tech
    56. RiptideFrigate ×2for Tech
    57. Death CavalryDeath Cavalryfor Tech

Counts are medians over the build's games: half of them build more, half fewer. The example game is SHOGVN's (35 OS, 14/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine3 Wind to Airfirst at 1:45 · in 77% of games

You get

  • Finch1 Finch from Airfirst at 2:00 · in 80% of games
  • Lazarus1 Lazarus from Geofirst at 2:13 · in 63% of games
  • Hephaestus1 Heavy transport from Airfirst at 2:16 · in 65% of games
  • Construction Bot1 Con bot from Geofirst at 2:26 · in 70% of games
  • Hercules1 Light transport from Airfirst at 2:34 · in 32% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:08 · in 89% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

1807 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0040300
2:0093700
3:00155300
4:002539051
5:003717175101
6:005049484279
7:006492975591
8:00807316651000
9:00967926141532
10:001153637242320
11:001368447423102
12:001625058323861
13:001895168794645
14:002168079335680
15:002458688866524
WHAT THE NUMBERS SAY

Standard Beach sea play has the lowest team win rate of these builds and destroys far less enemy metal early than it loses eco time.

  • + Metal produced climbs to 24945 by 15:00, the highest of all six roles.
  • + Riptide and Oppressor together make 63% of army, a focused naval composition.
  • − Enemy metal destroyed is only 200 by 5:00, barely contesting early sea.
  • − T2 factory only reached in 35% of games, behind other roles' T2 timing.
THE EXAMPLE YOU ARE READING

SHOGVN

35.3 OS · 14/10/2026

Open source match ↗

7 received units · includes a constructor
882 metal received · 23302 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Shipyard1:56Middle 50%: 1:43–2:07 · n=1804
Riptide3:50Middle 50%: 3:12–4:34 · n=1761
Oppressor5:15Middle 50%: 4:29–6:07 · n=1740
Advanced Metal Extractor9:59Middle 50%: 9:17–10:54 · n=1528

Played most by

EpicTyrannus120games of this buildDamsko69games of this buildKbot_my_Ahole67games of this buildfanboi64games of this buildSHOGVN64games of this build