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Beach sea / Cortex / Economy first / OBSERVED BUILD

Standard beach sea

Cortex Beach sea build order · Supreme Isthmus

The role's usual play: com goes to sea to build a shipyard around 2 minutes, pumping frigates and destroyers to contest enemy sea entry or hold vision, with an advanced metal extractor around 10 minutes as the transition into the team's…

Usually shipyard first (93%)

#naval #eco · 1628 distinct matches · 209 players · 84% of Cortex Beach sea games · team won 55% of 1833 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 1:56

  1. Open 3 mex, then send com to sea to build Shipyard by 1:56.
  2. Add tidal generators, wind and more mex to fund the shipyard.
  3. Pump Riptide first, then Oppressor to contest enemy sea entry.
  4. Get T2 constructor out to start scaling the naval economy.
  5. Transition into Advanced Metal Extractor as the economy phase begins.

Phase by phase

TYPICAL OF ITS 1628 GAMES
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Windfor allies
    • Wind Turbine2Wind
    • Energy Storage1Energy storage
    Order
    1. ShipyardShipyard after 3 mex, 2 wind, 1 energy storagedone ~1:56, middle half 1:43–2:07

    Some games also: Guard (30%)

    By 1:39 in all: 3 mex · 2 wind · 1 energy storage

    The example game in this phase · 5 steps
    1. Mex ×3
    2. Wind ×2for Air
    3. Wind ×2
    4. Energy storage
    5. ShipyardShipyarddone 1:50 · typical 1:56
  2. 2

    Shipyard to 5:00

    Economy
    • Metal Extractor5Mex
    • Tidal Generator2Tidal
    Builders
    • Construction Ship2 Con ship
    Army
    • Riptide2 Frigate
    • Herring1 Missile corvette
    • Oppressor1 Destroyer
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Urchin (46%) · mex (37%) · wind (37%) · submarine (36%) · wind (35%)

    By 5:00 in all: 8 mex · 3 wind · 2 tidal · 1 energy storage

    The example game in this phase · 16 steps
    1. Construction ShipCon ship ×2
    2. RiptideFrigatedone 2:23 · typical 3:50
    3. Mex
    4. OrcaSubmarinedone 3:22
    5. Tidal ×2
    6. Mex ×2
    7. Mex
    8. Naval Energy Converter
    9. HerringMissile corvette
    10. Wind
    11. RiptideFrigate
    12. Mex
    13. Naval Construction Turret
    14. SentrySentry
    15. RiptideFrigate
    16. OppressorDestroyerdone 5:20 · typical 5:15
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine8Wind
    Builders
    • Construction Ship1 Con ship
    • Death Cavalry1 Death Cavalry
    Army
    • Urchin1 Urchin
    • Riptide5 Frigate
    • Oppressor2 Destroyer
    • Herring2 Missile corvette
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Naval Construction Turret (49%) · Guard (47%) · Radar Tower (40%) · tidal (40%) · wind (34%)

    By 10:00 in all: 9 mex · 10 wind · 4 wind · 4 tidal · 1 energy storage · 1 Naval Construction Turret

    The example game in this phase · 63 steps
    1. Death CavalryDeath Cavalry
    2. RiptideFrigate ×2
    3. Tidal ×4
    4. Con turret
    5. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    6. Naval Energy Converter
    7. UrchinUrchin
    8. Construction ShipCon ship
    9. RiptideFrigate
    10. Tidal
    11. Wind
    12. Tidal
    13. Wind
    14. RiptideFrigate
    15. Wind
    16. Naval Radar / Sonar TowerNaval Radar / Sonar Tower ×2
    17. Wind
    18. HerringMissile corvette
    19. Wind ×2
    20. OppressorDestroyer
    21. UrchinUrchin
    22. Wind ×5
    23. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    24. UrchinUrchin
    25. Wind ×2
    26. RiptideFrigate
    27. Wind
    28. RiptideFrigate
    29. HerringMissile corvette
    30. Wind
    31. Naval Construction Turret
    32. OppressorDestroyer
    33. Wind ×6
    34. Death CavalryDeath Cavalry
    35. Wind
    36. RiptideFrigate ×2
    37. Naval Construction Turret
    38. HerringMissile corvette
    39. OppressorDestroyer
    40. Naval Energy Converter ×2
    41. RiptideFrigate
    42. Naval Energy Converter
    43. RiptideFrigate
    44. HerringMissile corvette
    45. OppressorDestroyer
    46. Death CavalryDeath Cavalry
    47. Wind
    48. RiptideFrigate
    49. Wind ×2
    50. RiptideFrigate
    51. Wind
    52. HerringMissile corvette
    53. Wind
    54. OppressorDestroyer
    55. Wind ×2
    56. RiptideFrigate
    57. Wind
    58. RiptideFrigate
    59. Wind
    60. HerringMissile corvette
    61. Wind
    62. OppressorDestroyer
    63. Wind

Counts are medians over the build's games: half of them build more, half fewer. The example game is Parasaurolophus's (31 OS, 14/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine3 Wind to Airfirst at 1:45 · in 77% of games

You get

  • Finch1 Finch from Airfirst at 2:00 · in 80% of games
  • Lazarus1 Lazarus from Geofirst at 2:13 · in 63% of games
  • Hephaestus1 Heavy transport from Airfirst at 2:16 · in 64% of games
  • Construction Bot1 Con bot from Geofirst at 2:26 · in 70% of games
  • Hercules1 Light transport from Airfirst at 2:34 · in 32% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:09 · in 88% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

1833 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0040300
2:0093700
3:00155300
4:002540051
5:003718175101
6:005051484280
7:006495980591
8:00807616611000
9:00968426141531
10:001154137112310
11:001368447273081
12:001624857883861
13:001892268754629
14:002164779245680
15:002455588886526
WHAT THE NUMBERS SAY

Standard Beach sea play has the lowest team win rate of these builds and destroys far less enemy metal early than it loses eco time.

  • + Metal produced climbs to 24945 by 15:00, the highest of all six roles.
  • + Riptide and Oppressor together make 63% of army, a focused naval composition.
  • − Enemy metal destroyed is only 200 by 5:00, barely contesting early sea.
  • − T2 factory only reached in 35% of games, behind other roles' T2 timing.
THE EXAMPLE YOU ARE READING

Parasaurolophus

30.6 OS · 14/10/2026

Open source match ↗

7 received units · includes a constructor
282 metal received · 33730 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Shipyard1:56Middle 50%: 1:43–2:07 · n=1830
Riptide3:50Middle 50%: 3:12–4:34 · n=1786
Oppressor5:15Middle 50%: 4:29–6:07 · n=1766
Advanced Metal Extractor9:59Middle 50%: 9:17–10:54 · n=1543

Played most by

EpicTyrannus120games of this buildDamsko69games of this buildKbot_my_Ahole67games of this buildfanboi64games of this buildSHOGVN64games of this build