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Beach sea / Cortex / Economy first / OBSERVED BUILD

Standard beach sea

Cortex Beach sea build order · Supreme Isthmus

The role's usual play: com goes to sea to build a shipyard around 2 minutes, pumping frigates and destroyers to contest enemy sea entry or hold vision, with an advanced metal extractor around 10 minutes as the transition into the team's…

Usually shipyard first (93%)

#naval #eco · 1584 distinct matches · 206 players · 84% of Cortex Beach sea games · team won 55% of 1788 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 1:56

  1. Open 3 mex, then send com to sea to build Shipyard by 1:56.
  2. Add tidal generators, wind and more mex to fund the shipyard.
  3. Pump Riptide first, then Oppressor to contest enemy sea entry.
  4. Get T2 constructor out to start scaling the naval economy.
  5. Transition into Advanced Metal Extractor as the economy phase begins.

Phase by phase

TYPICAL OF ITS 1584 GAMES
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Windfor allies
    • Wind Turbine2Wind
    • Energy Storage1Energy storage
    Order
    1. ShipyardShipyard after 3 mex, 2 wind, 1 energy storagedone ~1:56, middle half 1:43–2:07

    Some games also: Guard (30%)

    By 1:39 in all: 3 mex · 2 wind · 1 energy storage

    The example game in this phase · 5 steps
    1. Mex ×3
    2. Wind
    3. Wind ×2for Air
    4. Wind ×4
    5. ShipyardShipyarddone 1:54 · typical 1:56
  2. 2

    Shipyard to 5:00

    Economy
    • Metal Extractor5Mex
    • Tidal Generator2Tidal
    Builders
    • Construction Ship2 Con ship
    Army
    • Riptide2 Frigate
    • Herring1 Missile corvette
    • Oppressor1 Destroyer
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Urchin (46%) · mex (38%) · wind (37%) · submarine (36%) · wind (36%)

    By 5:00 in all: 8 mex · 3 wind · 2 tidal · 1 energy storage

    The example game in this phase · 19 steps
    1. HerringMissile corvette
    2. Construction ShipCon ship
    3. SupporterGunboat ×4
    4. Mex
    5. Tidal ×2
    6. OppressorDestroyerdone 3:40 · typical 5:15
    7. Tidal
    8. Mex
    9. Con turret
    10. Mex
    11. RiptideFrigatedone 4:34 · typical 3:50
    12. Mex
    13. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    14. Converter
    15. RiptideFrigate
    16. Converter
    17. Death CavalryDeath Cavalry
    18. Converter
    19. Energy storage
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine8Wind
    Builders
    • Construction Ship1 Con ship
    • Death Cavalry1 Death Cavalry
    Army
    • Urchin1 Urchin
    • Riptide5 Frigate
    • Oppressor2 Destroyer
    • Herring2 Missile corvette
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Naval Construction Turret (49%) · Guard (47%) · Radar Tower (39%) · tidal (39%) · wind (34%)

    By 10:00 in all: 9 mex · 10 wind · 4 wind · 4 tidal · 1 energy storage · 1 Naval Construction Turret

    The example game in this phase · 143 steps
    1. Mex
    2. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    3. RiptideFrigate
    4. Wind
    5. RiptideFrigate
    6. Wind ×3
    7. Con turret
    8. Wind
    9. Mex
    10. Wind
    11. RiptideFrigate
    12. Wind
    13. Mex
    14. Con turret
    15. JellyfishJellyfish
    16. SupporterGunboat ×2
    17. Wind
    18. SupporterGunboat ×2
    19. Wind ×2
    20. SupporterGunboat
    21. Wind
    22. SupporterGunboat
    23. Wind ×2
    24. SupporterGunboat
    25. Wind ×2
    26. SupporterGunboat
    27. Wind ×2
    28. SupporterGunboat
    29. Wind ×4
    30. Con turret
    31. Wind
    32. SlingshotSlingshot
    33. Wind
    34. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    35. Wind
    36. Construction ShipCon ship
    37. Wind
    38. Converter
    39. Wind ×2
    40. Converter
    41. Wind
    42. Converter
    43. Wind ×2
    44. Converter
    45. Naval Construction Turret
    46. Converter ×2
    47. Tidal
    48. Converter
    49. Con turret
    50. Tidal
    51. Dragon's MawDragon's Maw
    52. Construction ShipCon ship
    53. Mex
    54. Tidal
    55. Advanced Metal ExtractorT2 mex ×2done 10:14 · typical 9:58
    56. Converter
    57. Tidal
    58. Mex
    59. Advanced Metal ExtractorT2 mex
    60. Converter
    61. Tidal
    62. Wind ×2
    63. Tidal
    64. Wind
    65. Tidal
    66. Wind ×3
    67. Tidal
    68. Wind
    69. Radar TowerRadar Tower
    70. Wind
    71. Tidal
    72. Advanced Metal ExtractorT2 mex
    73. Wind
    74. BeholderBeholder
    75. Tidal
    76. Wind ×3
    77. Con turret
    78. Wind
    79. Tidal
    80. Wind
    81. Dragon's MawDragon's Maw
    82. Tidal ×2
    83. Naval Construction Turret
    84. ShipyardEat Shipyardreclaimed for its metal
    85. Tidal
    86. Con turret
    87. Advanced ShipyardAdvanced Shipyarddone 11:38
    88. Tidal
    89. Con turret
    90. Tidal
    91. Con turret
    92. Advanced Construction SubAdvanced Construction Sub
    93. Con turret
    94. Wind ×2
    95. Con turret
    96. PhantasmRadar jammer ship
    97. Wind
    98. Tidal
    99. Con turret
    100. Wind ×3
    101. OasisOasis
    102. Con turret
    103. Wind
    104. Con turret
    105. Wind
    106. Tidal
    107. Con turret
    108. Wind
    109. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    110. Con turret
    111. Wind
    112. Naval Advanced Metal ExtractorNaval Advanced Metal Extractordone 13:07
    113. Wind
    114. PathfinderPathfinder
    115. Wind
    116. Tidal
    117. MessengerCruise missile shipdone 13:43
    118. Advanced Metal ExtractorT2 mex
    119. UrchinUrchin
    120. Wind
    121. Tidal
    122. Wind ×2
    123. Tidal
    124. Wind
    125. UrchinUrchin
    126. Wind
    127. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    128. Advanced Metal ExtractorT2 mex
    129. Wind
    130. Tidal
    131. Wind
    132. PhantasmRadar jammer ship
    133. Tidal
    134. Wind ×5
    135. UrchinUrchin
    136. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    137. Tidal
    138. BasilicaBasilicanot finished by 15:00
    139. DespotBattleshipdone 14:48
    140. Tidal ×2
    141. UrchinUrchin
    142. Tidal
    143. MessengerCruise missile ship

Counts are medians over the build's games: half of them build more, half fewer. The example game is cheeselicker's (31 OS, 04/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine3 Wind to Airfirst at 1:46 · in 77% of games

You get

  • Finch1 Finch from Airfirst at 2:00 · in 80% of games
  • Lazarus1 Lazarus from Geofirst at 2:13 · in 63% of games
  • Hephaestus1 Heavy transport from Airfirst at 2:16 · in 64% of games
  • Construction Bot1 Con bot from Geofirst at 2:26 · in 70% of games
  • Hercules1 Light transport from Airfirst at 2:34 · in 32% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:08 · in 89% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

1788 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0040300
2:0093700
3:00155300
4:002540051
5:003717178101
6:005047485280
7:006492974594
8:00807016681001
9:00967726081532
10:001153637112321
11:001368547433104
12:001625058443875
13:001895468744648
14:002167279145686
15:002457688436511
WHAT THE NUMBERS SAY

Standard Beach sea play has the lowest team win rate of these builds and destroys far less enemy metal early than it loses eco time.

  • + Metal produced climbs to 24945 by 15:00, the highest of all six roles.
  • + Riptide and Oppressor together make 63% of army, a focused naval composition.
  • − Enemy metal destroyed is only 200 by 5:00, barely contesting early sea.
  • − T2 factory only reached in 35% of games, behind other roles' T2 timing.
THE EXAMPLE YOU ARE READING

cheeselicker

30.6 OS · 04/10/2026

Open source match ↗

5 received units · includes a constructor
484 metal received · 41902 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Shipyard1:56Middle 50%: 1:43–2:07 · n=1785
Riptide3:50Middle 50%: 3:12–4:34 · n=1742
Oppressor5:15Middle 50%: 4:29–6:06 · n=1721
Advanced Metal Extractor9:58Middle 50%: 9:17–10:54 · n=1512

Played most by

EpicTyrannus120games of this buildDamsko69games of this buildKbot_my_Ahole67games of this buildWaboum64games of this buildPRO_HYDRA63games of this build