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Beach sea / Cortex / Economy first / OBSERVED BUILD

Standard beach sea

Cortex Beach sea build order · Supreme Isthmus

The role's usual play: com goes to sea to build a shipyard around 2 minutes, pumping frigates and destroyers to contest enemy sea entry or hold vision, with an advanced metal extractor around 10 minutes as the transition into the team's…

Usually shipyard first (93%)

#naval #eco · 1591 distinct matches · 207 players · 84% of Cortex Beach sea games · team won 55% of 1795 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 1:56

  1. Open 3 mex, then send com to sea to build Shipyard by 1:56.
  2. Add tidal generators, wind and more mex to fund the shipyard.
  3. Pump Riptide first, then Oppressor to contest enemy sea entry.
  4. Get T2 constructor out to start scaling the naval economy.
  5. Transition into Advanced Metal Extractor as the economy phase begins.

Phase by phase

TYPICAL OF ITS 1591 GAMES
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Windfor allies
    • Wind Turbine2Wind
    • Energy Storage1Energy storage
    Order
    1. ShipyardShipyard after 3 mex, 2 wind, 1 energy storagedone ~1:56, middle half 1:43–2:07

    Some games also: Guard (30%)

    By 1:39 in all: 3 mex · 2 wind · 1 energy storage

    The example game in this phase · 4 steps
    1. Mex ×3
    2. Wind ×3for Air
    3. Wind ×2
    4. ShipyardShipyarddone 1:51 · typical 1:56
  2. 2

    Shipyard to 5:00

    Economy
    • Metal Extractor5Mex
    • Tidal Generator2Tidal
    Builders
    • Construction Ship2 Con ship
    Army
    • Riptide2 Frigate
    • Herring1 Missile corvette
    • Oppressor1 Destroyer
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Urchin (46%) · mex (38%) · wind (37%) · submarine (36%) · wind (36%)

    By 5:00 in all: 8 mex · 3 wind · 2 tidal · 1 energy storage

    The example game in this phase · 25 steps
    1. Construction ShipCon ship
    2. Tidal
    3. Wind
    4. Tidal
    5. OppressorDestroyerdone 3:38 · typical 5:14
    6. Tidal
    7. Wind
    8. Mex ×2
    9. Wind
    10. Mex
    11. Wind
    12. HerringMissile corvette
    13. SentrySentry
    14. Mex
    15. Death CavalryDeath Cavalry
    16. Mex
    17. Construction ShipCon ship
    18. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    19. Wind
    20. UrchinUrchin
    21. Death CavalryDeath Cavalry
    22. Con turret
    23. Tidal
    24. RiptideFrigatedone 5:07 · typical 3:50
    25. Tidal
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine8Wind
    Builders
    • Construction Ship1 Con ship
    • Death Cavalry1 Death Cavalry
    Army
    • Urchin1 Urchin
    • Riptide5 Frigate
    • Oppressor2 Destroyer
    • Herring2 Missile corvette
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Naval Construction Turret (49%) · Guard (47%) · tidal (39%) · Radar Tower (39%) · wind (34%)

    By 10:00 in all: 9 mex · 10 wind · 4 wind · 4 tidal · 1 energy storage · 1 Naval Construction Turret

    The example game in this phase · 113 steps
    1. RiptideFrigate
    2. Tidal
    3. RiptideFrigate
    4. Tidal
    5. RiptideFrigate
    6. Wind
    7. Tidal
    8. Wind ×2
    9. Naval Construction Turret
    10. RiptideFrigate
    11. Wind
    12. Energy storage
    13. OppressorDestroyer
    14. Wind ×3
    15. Naval Construction Turret
    16. Wind
    17. UrchinUrchin
    18. Wind
    19. Tidal
    20. Wind
    21. RiptideFrigate
    22. UrchinUrchin
    23. Wind
    24. Converter
    25. Tidal
    26. RiptideFrigate
    27. Tidal
    28. Converter
    29. RiptideFrigate
    30. Tidal
    31. Converter
    32. Tidal
    33. RiptideFrigate
    34. Wind
    35. Naval Energy Converter
    36. Wind
    37. Naval Energy Converter
    38. RiptideFrigate
    39. Wind
    40. Converter
    41. UrchinUrchin
    42. Naval Energy Converter
    43. Converter
    44. HerringMissile corvette
    45. Naval Energy Converter
    46. UrchinUrchin
    47. Wind ×2
    48. Advanced Metal ExtractorT2 mexdone 9:52 · typical 9:58
    49. Wind
    50. SlingshotSlingshot
    51. Wind
    52. SlingshotSlingshot
    53. UrchinUrchin
    54. Advanced Metal ExtractorT2 mex
    55. Wind
    56. OppressorDestroyer
    57. Death CavalryDeath Cavalry ×2
    58. Wind
    59. OppressorDestroyer
    60. Naval Construction Turret
    61. Wind
    62. UrchinUrchin
    63. Advanced Metal ExtractorT2 mex
    64. Wind
    65. OppressorDestroyer
    66. UrchinUrchin
    67. Wind
    68. RiptideFrigate ×3
    69. Wind ×2
    70. RiptideFrigate
    71. Tidal
    72. Wind
    73. RiptideFrigate
    74. Tidal
    75. Wind
    76. RiptideFrigate
    77. Tidal
    78. Wind
    79. Advanced Metal ExtractorT2 mex
    80. RiptideFrigate
    81. Wind
    82. Tidal
    83. Wind
    84. RiptideFrigate
    85. Tidal
    86. Wind
    87. RiptideFrigate
    88. Wind
    89. Tidal
    90. Wind
    91. RiptideFrigate
    92. Wind
    93. Tidal ×2
    94. Wind
    95. Tidal
    96. Wind
    97. Tidal ×2
    98. Wind
    99. Tidal
    100. Mex
    101. Wind
    102. Tidal
    103. Wind
    104. Tidal ×2
    105. Wind
    106. Tidal
    107. Advanced ShipyardAdvanced Shipyarddone 14:02
    108. Tidal
    109. Wind
    110. Mex
    111. Naval Construction Turret
    112. Wind
    113. Tidal

Counts are medians over the build's games: half of them build more, half fewer. The example game is Beenami's (32 OS, 09/08/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine3 Wind to Airfirst at 1:46 · in 77% of games

You get

  • Finch1 Finch from Airfirst at 2:00 · in 80% of games
  • Lazarus1 Lazarus from Geofirst at 2:13 · in 63% of games
  • Hephaestus1 Heavy transport from Airfirst at 2:16 · in 64% of games
  • Construction Bot1 Con bot from Geofirst at 2:26 · in 70% of games
  • Hercules1 Light transport from Airfirst at 2:34 · in 32% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:08 · in 89% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

1795 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0040300
2:0093700
3:00155300
4:002540051
5:003717176101
6:005049487280
7:006492975592
8:00807016651001
9:00967926141532
10:001153637242325
11:001368547443105
12:001625058553871
13:001895168784629
14:002167379245680
15:002456588566501
WHAT THE NUMBERS SAY

Standard Beach sea play has the lowest team win rate of these builds and destroys far less enemy metal early than it loses eco time.

  • + Metal produced climbs to 24945 by 15:00, the highest of all six roles.
  • + Riptide and Oppressor together make 63% of army, a focused naval composition.
  • − Enemy metal destroyed is only 200 by 5:00, barely contesting early sea.
  • − T2 factory only reached in 35% of games, behind other roles' T2 timing.
THE EXAMPLE YOU ARE READING

Beenami

31.5 OS · 09/08/2026

Open source match ↗

5 received units · includes a constructor
2279 metal received · 80693 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Shipyard1:56Middle 50%: 1:43–2:07 · n=1792
Riptide3:50Middle 50%: 3:12–4:34 · n=1749
Oppressor5:14Middle 50%: 4:29–6:06 · n=1728
Advanced Metal Extractor9:58Middle 50%: 9:17–10:54 · n=1519

Played most by

EpicTyrannus120games of this buildDamsko69games of this buildKbot_my_Ahole67games of this buildWaboum64games of this buildfanboi63games of this build