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Beach sea / Cortex / Economy first / OBSERVED BUILD

Standard beach sea

The role's usual play: com goes to sea to build a shipyard around 2 minutes, pumping frigates and destroyers to contest enemy sea entry or hold vision, with an advanced metal extractor around 10 minutes as the transition into the team's…

Usually shipyard first (94%)

#naval #eco · 796 distinct matches · 106 players · 84% of Cortex Beach sea games · team won 55% of 859 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 1:57

  1. Open 3 mex and wind while com heads straight to sea.
  2. Drop Shipyard fast, before 2:00, to seize early sea presence.
  3. Push "frigate" out to contest enemy sea entry or hold vision.
  4. Add "destroyer" as the fleet grows.
  5. Transition into Advanced Metal Extractor to catch up on eco.

Phase by phase

TYPICAL OF ITS 796 GAMES
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Windfor allies
    • Wind Turbine2Wind
    • Energy Storage1Energy storage
    Order
    1. ShipyardShipyard after 3 mex, 2 wind, 1 energy storagedone ~1:57, middle half 1:45–2:08

    By 1:41 in all: 3 mex · 2 wind · 1 energy storage

    The example game in this phase · 4 steps
    1. Mex ×3
    2. Wind ×2
    3. GuardGuard
    4. ShipyardShipyarddone 1:29 · typical 1:57
  2. 2

    Shipyard to 5:00

    Economy
    • Metal Extractor5Mex
    • Tidal Generator2Tidal
    Builders
    • Construction Ship2 Con ship
    Army
    • Riptide2 Frigate
    • Herring1 Missile corvette
    • Oppressor1 Destroyer
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Urchin (43%) · wind (40%) · submarine (39%) · gunboat (36%) · con turret (36%)

    By 5:00 in all: 8 mex · 3 wind · 2 tidal · 1 energy storage

    The example game in this phase · 26 steps
    1. Tidal
    2. Construction ShipCon ship
    3. Tidal ×2
    4. Construction ShipCon ship
    5. Mex
    6. HerringMissile corvette
    7. Mex
    8. SlingshotSlingshot
    9. RiptideFrigatedone 3:09 · typical 3:52
    10. Naval Construction Turret
    11. RiptideFrigate
    12. Mex
    13. Tidal ×2
    14. UrchinUrchin
    15. HerringMissile corvette
    16. Mex
    17. Naval Energy Converter
    18. Tidal
    19. OppressorDestroyerdone 5:27 · typical 5:10
    20. Converter
    21. Tidal
    22. Naval Energy Converter
    23. Tidal
    24. UrchinUrchin
    25. Tidal
    26. Converter
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine10Wind
    Builders
    • Death Cavalry1 Death Cavalry
    • Construction Ship1 Con ship
    Army
    • Urchin1 Urchin
    • Riptide5 Frigate
    • Oppressor2 Destroyer
    • Herring2 Missile corvette
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Naval Construction Turret (48%) · Guard (47%) · Radar Tower (41%) · tidal (38%) · con turret (35%)

    By 10:00 in all: 9 mex · 12 wind · 4 wind · 4 tidal · 1 energy storage · 1 Naval Construction Turret

    The example game in this phase · 136 steps
    1. Naval Energy Converter
    2. UrchinUrchin
    3. Death CavalryDeath Cavalry
    4. Naval Energy Converter
    5. RiptideFrigate
    6. Wind
    7. Naval Construction Turret
    8. GuardGuard
    9. UrchinUrchin
    10. Mex
    11. Wind
    12. GuardGuard
    13. Mex
    14. Wind
    15. Tidal
    16. Construction ShipCon ship
    17. GuardGuard
    18. Tidal
    19. UrchinUrchin
    20. Wind
    21. RiptideFrigate
    22. Wind
    23. Tidal
    24. Wind ×3
    25. Tidal
    26. Wind
    27. Naval Energy Converter
    28. Con turret
    29. Wind
    30. Tidal
    31. HerringMissile corvette
    32. GuardGuard
    33. Naval Energy Converter
    34. Tidal
    35. GuardGuard
    36. Death CavalryDeath Cavalry
    37. Tidal
    38. ThistleThistle
    39. Mex
    40. Naval Energy Converter
    41. ThistleThistle
    42. Tidal
    43. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    44. Advanced Metal ExtractorT2 mexdone 9:39 · typical 9:57
    45. Radar TowerRadar Tower
    46. OppressorDestroyer
    47. Naval Energy Converter
    48. Energy storage
    49. Tidal
    50. Wind
    51. UrchinUrchin
    52. Naval Energy Converter ×2
    53. Wind
    54. Naval Energy Converter
    55. UrchinUrchin
    56. Naval Energy Converter
    57. Wind
    58. RiptideFrigate
    59. Naval Energy Converter ×2
    60. Wind
    61. Advanced Metal ExtractorT2 mex
    62. Death CavalryDeath Cavalry
    63. Naval Energy Converter
    64. Converter
    65. Naval Energy Converter
    66. Naval Construction Turret
    67. RiptideFrigate
    68. Naval Energy Converter
    69. Death CavalryDeath Cavalry
    70. Naval Energy Converter
    71. Converter
    72. RiptideFrigate
    73. Advanced Metal ExtractorT2 mex
    74. Naval Energy Converter
    75. Converter
    76. Death CavalryDeath Cavalry
    77. Naval Construction Turret
    78. Naval Energy Converter
    79. HerringMissile corvette
    80. Naval Construction Turret
    81. Naval Energy Converter
    82. Death CavalryDeath Cavalry
    83. Converter
    84. Naval Energy Converter ×2
    85. Amphibious ComplexAmphibious Complexdone 11:54
    86. Converter
    87. Naval Energy Converter
    88. Converter
    89. OppressorDestroyer
    90. Tidal
    91. Construction ShipCon ship
    92. Tidal
    93. Advanced Metal ExtractorT2 mex
    94. Tidal
    95. GuardGuard
    96. SalamanderSalamander
    97. Tidal ×2
    98. GuardGuard
    99. SalamanderSalamander
    100. Tidal
    101. SalamanderSalamander
    102. Tidal
    103. Bot LabBot Labdone 13:21
    104. SalamanderSalamander
    105. Tidal
    106. Naval Construction Turret
    107. Tidal
    108. Naval Construction Turret
    109. SalamanderSalamander
    110. Tidal
    111. TrasherTrasher
    112. Naval Construction Turret ×2
    113. SalamanderSalamander
    114. TrasherTrasher
    115. SalamanderSalamander
    116. TrasherTrasher
    117. Tidal
    118. SalamanderSalamander
    119. Tidal ×2
    120. SalamanderSalamander
    121. GruntGrunt
    122. Tidal
    123. GruntGrunt
    124. SalamanderSalamander
    125. Tidal ×2
    126. GruntGrunt
    127. Tidal
    128. SalamanderSalamander
    129. Tidal
    130. GruntGrunt
    131. SalamanderSalamander
    132. GruntGrunt
    133. Tidal ×2
    134. SalamanderSalamander
    135. GruntGrunt
    136. Tidal

Counts are medians over the build's games: half of them build more, half fewer. The example game is arebee's (36 OS, 26/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine3 Wind to Airfirst at 1:52 · in 78% of games

You get

  • Finch1 Finch from Airfirst at 1:58 · in 82% of games
  • Lazarus1 Lazarus from Geofirst at 2:14 · in 62% of games
  • Hephaestus1 Heavy transport from Airfirst at 2:16 · in 68% of games
  • Construction Bot1 Con bot from Geofirst at 2:27 · in 69% of games
  • Hercules1 Light transport from Airfirst at 2:33 · in 32% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:09 · in 88% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

859 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0040300
2:0093700
3:00156700
4:0025252150
5:003701197100
6:005034535251
7:0064811091590
8:00807618251040
9:00968328531610
10:001159139952340
11:001381852133090
12:001636061593830
13:001915472004615
14:002195583275730
15:002495293256631
WHAT THE NUMBERS SAY

Standard Beach sea wins more than Geo sea's 50% and gets its Shipyard up faster, using early sea access before falling behind on land resources.

  • + Shipyard finishes by 1:57, faster than Geo sea's 3:18
  • + 54% team win rate beats the Cortex geo sea baseline
  • − Metal produced trails Geo sea's Cortex build, 24356 vs 28451 by 15:00
  • − T2 factory only lands in 35% of games by 12:42
THE EXAMPLE YOU ARE READING

arebee

36.3 OS · 26/09/2026

Open source match ↗

7 received units · includes a constructor
282 metal received · 82757 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Shipyard1:57Middle 50%: 1:45–2:08 · n=857
Riptide3:52Middle 50%: 3:16–4:33 · n=845
Oppressor5:10Middle 50%: 4:13–6:08 · n=830
Advanced Metal Extractor9:57Middle 50%: 9:16–10:53 · n=730

Played most by

EpicTyrannus82games of this buildDamsko66games of this buildWaboum64games of this buildPRO_HYDRA58games of this buildMrCoolPotato51games of this build