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Beach sea / Cortex / Economy first / OBSERVED BUILD

Standard beach sea

Cortex Beach sea build order · Supreme Isthmus

The role's usual play: com goes to sea to build a shipyard around 2 minutes, pumping frigates and destroyers to contest enemy sea entry or hold vision, with an advanced metal extractor around 10 minutes as the transition into the team's…

Usually shipyard first (93%)

#naval #eco · 1589 distinct matches · 207 players · 84% of Cortex Beach sea games · team won 55% of 1793 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 1:56

  1. Open 3 mex, then send com to sea to build Shipyard by 1:56.
  2. Add tidal generators, wind and more mex to fund the shipyard.
  3. Pump Riptide first, then Oppressor to contest enemy sea entry.
  4. Get T2 constructor out to start scaling the naval economy.
  5. Transition into Advanced Metal Extractor as the economy phase begins.

Phase by phase

TYPICAL OF ITS 1589 GAMES
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Windfor allies
    • Wind Turbine2Wind
    • Energy Storage1Energy storage
    Order
    1. ShipyardShipyard after 3 mex, 2 wind, 1 energy storagedone ~1:56, middle half 1:43–2:07

    Some games also: Guard (30%)

    By 1:39 in all: 3 mex · 2 wind · 1 energy storage

    The example game in this phase · 10 steps
    1. Mex ×3
    2. Wind ×5
    3. Energy storage
    4. Wind
    5. Hovercraft PlatformHovercraft Platformdone 2:17
    6. Wind ×3
    7. GoonGoon ×4
    8. Construction HovercraftCon hovercraft ×3
    9. Mex
    10. ShipyardShipyarddone 3:52 · typical 1:56
  2. 2

    Shipyard to 5:00

    Economy
    • Metal Extractor5Mex
    • Tidal Generator2Tidal
    Builders
    • Construction Ship2 Con ship
    Army
    • Riptide2 Frigate
    • Herring1 Missile corvette
    • Oppressor1 Destroyer
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Urchin (46%) · mex (38%) · wind (37%) · submarine (36%) · wind (36%)

    By 5:00 in all: 8 mex · 3 wind · 2 tidal · 1 energy storage

    The example game in this phase · 13 steps
    1. Mex
    2. RiptideFrigatedone 4:10 · typical 3:50
    3. Naval Energy Converter
    4. Mex
    5. RiptideFrigate
    6. Naval Energy Converter
    7. Hovercraft PlatformEat Hovercraft Platformreclaimed for its metal
    8. Wind
    9. Naval Construction Turret
    10. Mex
    11. HerringMissile corvette
    12. OppressorDestroyerdone 5:38 · typical 5:15
    13. Wind
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine8Wind
    Builders
    • Construction Ship1 Con ship
    • Death Cavalry1 Death Cavalry
    Army
    • Urchin1 Urchin
    • Riptide5 Frigate
    • Oppressor2 Destroyer
    • Herring2 Missile corvette
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Naval Construction Turret (49%) · Guard (47%) · tidal (39%) · Radar Tower (39%) · wind (34%)

    By 10:00 in all: 9 mex · 10 wind · 4 wind · 4 tidal · 1 energy storage · 1 Naval Construction Turret

    The example game in this phase · 78 steps
    1. Wind
    2. Naval Construction Turret
    3. Wind
    4. OrcaSubmarinedone 6:30
    5. Wind
    6. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    7. Wind
    8. Tidal ×2
    9. Wind
    10. Death CavalryDeath Cavalry
    11. Tidal
    12. Wind
    13. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    14. Naval Energy Converter
    15. Tidal
    16. RiptideFrigate
    17. Naval Energy Converter
    18. Wind
    19. Tidal
    20. Naval Energy Converter
    21. Tidal
    22. Wind
    23. Naval Energy Converter ×2
    24. Wind
    25. Tidal
    26. RiptideFrigate
    27. Naval Energy Converter
    28. Tidal
    29. Wind
    30. Naval Energy Converter
    31. Tidal
    32. Naval Energy Converter
    33. HerringMissile corvette
    34. Tidal
    35. Wind
    36. Tidal
    37. OppressorDestroyer
    38. Naval Energy Converter
    39. Tidal
    40. Wind
    41. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    42. Tidal
    43. Wind
    44. Naval Energy Converter
    45. OrcaSubmarine
    46. Tidal
    47. Naval Energy Converter
    48. Wind
    49. Tidal
    50. Naval Energy Converter
    51. Tidal
    52. Wind
    53. Tidal
    54. Death CavalryDeath Cavalry
    55. Tidal
    56. Naval Energy Converter
    57. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    58. RiptideFrigate
    59. Tidal
    60. Naval Energy Converter
    61. Advanced Metal ExtractorT2 mexdone 10:52 · typical 9:58
    62. SlingshotSlingshot
    63. RiptideFrigate
    64. Naval Energy Converter
    65. Tidal
    66. Naval Energy Converter ×2
    67. Tidal
    68. Naval Energy Converter
    69. HerringMissile corvette
    70. Naval Energy Converter
    71. OppressorDestroyer
    72. Tidal
    73. Naval Energy Converter ×2
    74. Advanced Metal ExtractorT2 mex
    75. OrcaSubmarine
    76. Mex
    77. Advanced Metal ExtractorT2 mex
    78. Aircraft PlantAircraft Plantdone 13:17

Counts are medians over the build's games: half of them build more, half fewer. The example game is q[o_o]p's (34 OS, 12/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine3 Wind to Airfirst at 1:46 · in 77% of games

You get

  • Finch1 Finch from Airfirst at 2:00 · in 80% of games
  • Lazarus1 Lazarus from Geofirst at 2:13 · in 63% of games
  • Hephaestus1 Heavy transport from Airfirst at 2:16 · in 64% of games
  • Construction Bot1 Con bot from Geofirst at 2:26 · in 70% of games
  • Hercules1 Light transport from Airfirst at 2:34 · in 32% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:08 · in 89% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

1793 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0040300
2:0093700
3:00155300
4:002540051
5:003716176101
6:005045487280
7:006492972592
8:00807016651001
9:00967926141532
10:001153637242325
11:001368547443105
12:001625058553875
13:001895168784645
14:002167379245691
15:002456588566520
WHAT THE NUMBERS SAY

Standard Beach sea play has the lowest team win rate of these builds and destroys far less enemy metal early than it loses eco time.

  • + Metal produced climbs to 24945 by 15:00, the highest of all six roles.
  • + Riptide and Oppressor together make 63% of army, a focused naval composition.
  • − Enemy metal destroyed is only 200 by 5:00, barely contesting early sea.
  • − T2 factory only reached in 35% of games, behind other roles' T2 timing.
THE EXAMPLE YOU ARE READING

q[o_o]p

34.1 OS · 12/09/2026

Open source match ↗

4 received units · includes a constructor
325 metal received · 139467 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Shipyard1:56Middle 50%: 1:43–2:07 · n=1790
Riptide3:50Middle 50%: 3:12–4:34 · n=1747
Oppressor5:15Middle 50%: 4:29–6:06 · n=1726
Advanced Metal Extractor9:58Middle 50%: 9:17–10:54 · n=1517

Played most by

EpicTyrannus120games of this buildDamsko69games of this buildKbot_my_Ahole67games of this buildWaboum64games of this buildPRO_HYDRA63games of this build
Standard beach sea · Cortex Beach sea build order · BAR Build Atlas