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Beach sea / Cortex / Economy first / OBSERVED BUILD

Standard beach sea

The role's usual play: com goes to sea to build a shipyard around 2 minutes, pumping frigates and destroyers to contest enemy sea entry or hold vision, with an advanced metal extractor around 10 minutes as the transition into the team's…

Usually shipyard first (94%)

#naval #eco · 797 distinct matches · 106 players · 84% of Cortex Beach sea games · team won 55% of 860 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 1:57

  1. Open 3 mex and wind while com heads straight to sea.
  2. Drop Shipyard fast, before 2:00, to seize early sea presence.
  3. Push "frigate" out to contest enemy sea entry or hold vision.
  4. Add "destroyer" as the fleet grows.
  5. Transition into Advanced Metal Extractor to catch up on eco.

Phase by phase

TYPICAL OF ITS 797 GAMES
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Windfor allies
    • Wind Turbine2Wind
    • Energy Storage1Energy storage
    Order
    1. ShipyardShipyard after 3 mex, 2 wind, 1 energy storagedone ~1:57, middle half 1:45–2:08

    By 1:41 in all: 3 mex · 2 wind · 1 energy storage

    The example game in this phase · 7 steps
    1. Mex ×3
    2. Solar
    3. Wind ×2for Air
    4. Energy storage
    5. Windfor Air
    6. Solar
    7. ShipyardShipyarddone 2:06 · typical 1:57
  2. 2

    Shipyard to 5:00

    Economy
    • Metal Extractor5Mex
    • Tidal Generator2Tidal
    Builders
    • Construction Ship2 Con ship
    Army
    • Riptide2 Frigate
    • Herring1 Missile corvette
    • Oppressor1 Destroyer
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Urchin (43%) · wind (40%) · submarine (39%) · gunboat (36%) · con turret (35%)

    By 5:00 in all: 8 mex · 3 wind · 2 tidal · 1 energy storage

    The example game in this phase · 20 steps
    1. Tidal
    2. Construction ShipCon ship
    3. Tidal
    4. Construction ShipCon ship
    5. Mex
    6. HerringMissile corvette
    7. Mex
    8. HerringMissile corvette
    9. Mex ×2
    10. SupporterGunboat ×3
    11. RiptideFrigatedone 3:59 · typical 3:52
    12. Con turret
    13. Mex
    14. OrcaSubmarinedone 4:53
    15. UrchinUrchin
    16. Mex ×2
    17. Wind ×2
    18. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    19. Wind
    20. RiptideFrigate
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine10Wind
    Builders
    • Death Cavalry1 Death Cavalry
    • Construction Ship1 Con ship
    Army
    • Urchin1 Urchin
    • Riptide5 Frigate
    • Oppressor2 Destroyer
    • Herring2 Missile corvette
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Naval Construction Turret (48%) · Guard (47%) · Radar Tower (40%) · tidal (38%) · con turret (35%)

    By 10:00 in all: 9 mex · 12 wind · 4 wind · 4 tidal · 1 energy storage · 1 Naval Construction Turret

    The example game in this phase · 131 steps
    1. Wind
    2. Wind
    3. Wind ×2
    4. RiptideFrigate
    5. Wind
    6. Wind
    7. Wind
    8. Wind
    9. Wind
    10. UrchinUrchin
    11. OppressorDestroyerdone 6:51 · typical 5:10
    12. GuardGuard
    13. Wind ×4
    14. Naval Construction Turret
    15. Wind
    16. Wind ×3
    17. Construction ShipCon ship
    18. Wind
    19. Con turret
    20. Wind
    21. Wind
    22. Death CavalryDeath Cavalry
    23. Converter
    24. Wind
    25. Converter
    26. Wind ×2
    27. RiptideFrigate
    28. Converter ×2
    29. RiptideFrigate
    30. Wind
    31. Con turret
    32. Wind
    33. OppressorDestroyer
    34. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    35. Wind ×2
    36. Naval Construction Turret
    37. HerringMissile corvette
    38. Wind
    39. Con turret
    40. Tidal
    41. Wind ×2
    42. Tidal
    43. Death CavalryDeath Cavalry
    44. Wind
    45. Tidal
    46. Wind
    47. HerringMissile corvette
    48. Tidal
    49. Converter ×2
    50. HerringMissile corvette
    51. Tidal
    52. Wind
    53. RiptideFrigate
    54. Wind
    55. Tidal
    56. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    57. Wind
    58. Naval Construction Turret
    59. Tidal
    60. Wind ×2
    61. Naval Construction Turret
    62. Wind ×3
    63. RiptideFrigate
    64. Wind
    65. Tidal
    66. Wind
    67. Naval Construction Turret
    68. GuardGuard
    69. Wind
    70. Tidal
    71. Con turret
    72. Wind
    73. Converter
    74. Advanced Metal ExtractorT2 mexdone 12:36 · typical 9:57
    75. OppressorDestroyer
    76. Tidal
    77. Naval Energy Converter
    78. Wind ×2
    79. Tidal
    80. Wind
    81. Naval Energy Converter
    82. Wind
    83. Tidal
    84. Wind
    85. Tidal
    86. Construction ShipCon ship
    87. Converter
    88. Con turret
    89. Naval Energy Converter
    90. Tidal
    91. Wind
    92. HerringMissile corvette
    93. Tidal
    94. RiptideFrigate
    95. Wind
    96. Tidal
    97. Wind
    98. Naval Energy Converter
    99. RiptideFrigate
    100. Wind
    101. Advanced Metal ExtractorT2 mex
    102. Tidal
    103. Wind ×2
    104. OppressorDestroyer
    105. Wind
    106. Naval Energy Converter
    107. Wind ×3
    108. Naval Energy Converter
    109. Advanced ShipyardAdvanced Shipyarddone 14:02
    110. Wind
    111. Converter
    112. Wind ×2
    113. Converter ×2
    114. Naval Energy Converter
    115. Wind
    116. Converter
    117. Wind ×2
    118. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    119. Naval Energy Converter
    120. Advanced Metal ExtractorT2 mex
    121. Naval Energy Converter
    122. Advanced Construction SubAdvanced Construction Sub
    123. Naval Energy Converter
    124. PathfinderPathfinder
    125. Naval Energy Converter
    126. PathfinderPathfinder
    127. DespotBattleshipnot finished by 15:00
    128. Naval Energy Converter
    129. Wind ×3
    130. Naval Energy Converter
    131. Wind

Counts are medians over the build's games: half of them build more, half fewer. The example game is Godmother13's (37 OS, 26/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine3 Wind to Airfirst at 1:52 · in 78% of games

You get

  • Finch1 Finch from Airfirst at 1:58 · in 82% of games
  • Lazarus1 Lazarus from Geofirst at 2:14 · in 62% of games
  • Hephaestus1 Heavy transport from Airfirst at 2:16 · in 68% of games
  • Construction Bot1 Con bot from Geofirst at 2:27 · in 69% of games
  • Hercules1 Light transport from Airfirst at 2:33 · in 32% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:09 · in 88% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

860 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0040300
2:0093700
3:00156700
4:0025252150
5:003701197100
6:005033535253
7:0064791089590
8:00807318231036
9:00968328441610
10:001158939952337
11:001381552163090
12:001635861623828
13:001916272054613
14:002195883165726
15:002496293126596
WHAT THE NUMBERS SAY

Standard Beach sea wins more than Geo sea's 50% and gets its Shipyard up faster, using early sea access before falling behind on land resources.

  • + Shipyard finishes by 1:57, faster than Geo sea's 3:18
  • + 54% team win rate beats the Cortex geo sea baseline
  • − Metal produced trails Geo sea's Cortex build, 24356 vs 28451 by 15:00
  • − T2 factory only lands in 35% of games by 12:42
THE EXAMPLE YOU ARE READING

Godmother13

37.0 OS · 26/09/2026

Open source match ↗

5 received units · includes a constructor
113 metal received · 21401 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Shipyard1:57Middle 50%: 1:45–2:08 · n=858
Riptide3:52Middle 50%: 3:16–4:34 · n=846
Oppressor5:10Middle 50%: 4:13–6:08 · n=831
Advanced Metal Extractor9:57Middle 50%: 9:16–10:53 · n=731

Played most by

EpicTyrannus83games of this buildDamsko66games of this buildWaboum64games of this buildPRO_HYDRA58games of this buildMrCoolPotato51games of this build
Standard beach sea · Cortex Beach sea build order · BAR Build Atlas