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Beach sea / Cortex / Economy first / OBSERVED BUILD

Standard beach sea

Cortex Beach sea build order · Supreme Isthmus

The role's usual play: com goes to sea to build a shipyard around 2 minutes, pumping frigates and destroyers to contest enemy sea entry or hold vision, with an advanced metal extractor around 10 minutes as the transition into the team's…

Usually shipyard first (93%)

#naval #eco · 1677 distinct matches · 217 players · 84% of Cortex Beach sea games · team won 55% of 1885 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 1:56

  1. Open 3 mex, then send com to sea to build Shipyard by 1:56.
  2. Add tidal generators, wind and more mex to fund the shipyard.
  3. Pump Riptide first, then Oppressor to contest enemy sea entry.
  4. Get T2 constructor out to start scaling the naval economy.
  5. Transition into Advanced Metal Extractor as the economy phase begins.

Phase by phase

TYPICAL OF ITS 1677 GAMES
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Windfor allies
    • Wind Turbine2Wind
    • Energy Storage1Energy storage
    Order
    1. ShipyardShipyard after 3 mex, 2 wind, 1 energy storagedone ~1:56, middle half 1:44–2:07

    Some games also: Guard (31%)

    By 1:39 in all: 3 mex · 2 wind · 1 energy storage

    The example game in this phase · 5 steps
    1. Mex ×3
    2. Wind ×2
    3. Wind ×3for Air
    4. Energy storage
    5. ShipyardShipyarddone 1:53 · typical 1:56
  2. 2

    Shipyard to 5:00

    Economy
    • Metal Extractor5Mex
    • Tidal Generator2Tidal
    Builders
    • Construction Ship2 Con ship
    Army
    • Riptide2 Frigate
    • Herring1 Missile corvette
    • Oppressor1 Destroyer
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Urchin (46%) · mex (38%) · wind (37%) · submarine (37%) · wind (35%)

    By 5:00 in all: 8 mex · 3 wind · 2 tidal · 1 energy storage

    The example game in this phase · 18 steps
    1. Tidal
    2. Construction ShipCon ship
    3. Tidal
    4. Construction ShipCon ship
    5. OrcaSubmarinedone 2:45
    6. Mex
    7. RiptideFrigatedone 3:28 · typical 3:50
    8. Mex ×2
    9. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    10. Mex
    11. GuardGuard
    12. Con turret
    13. RiptideFrigate
    14. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    15. OppressorDestroyerdone 5:00 · typical 5:16
    16. Mex
    17. Wind ×2
    18. Mex
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine8Wind
    Builders
    • Construction Ship1 Con ship
    • Death Cavalry1 Death Cavalry
    Army
    • Urchin1 Urchin
    • Riptide5 Frigate
    • Oppressor2 Destroyer
    • Herring2 Missile corvette
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Naval Construction Turret (49%) · Guard (47%) · tidal (40%) · Radar Tower (39%) · wind (35%)

    By 10:00 in all: 9 mex · 10 wind · 4 wind · 4 tidal · 1 energy storage · 1 Naval Construction Turret

    The example game in this phase · 78 steps
    1. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    2. HerringMissile corvette
    3. Wind
    4. UrchinUrchin
    5. Wind
    6. GuardGuard
    7. RiptideFrigate
    8. Wind ×2
    9. Mex
    10. Wind ×4
    11. RiptideFrigate
    12. Wind
    13. Dragon's MawDragon's Maw
    14. Wind ×2
    15. Radar TowerRadar Tower
    16. Wind
    17. RiptideFrigate
    18. Wind ×2
    19. Converter
    20. GuardGuard
    21. Converter
    22. GuardGuard
    23. RiptideFrigate
    24. Converter
    25. GuardGuard
    26. Converter
    27. GuardGuard
    28. Wind
    29. Death CavalryDeath Cavalry
    30. GuardGuard
    31. Wind ×2
    32. Naval Construction Turret
    33. Wind
    34. Radar TowerRadar Tower
    35. Wind
    36. Advanced Metal ExtractorT2 mexdone 8:53 · typical 9:59
    37. Wind ×2
    38. Death CavalryDeath Cavalry
    39. Wind ×2
    40. RiptideFrigate
    41. Wind
    42. Advanced Metal ExtractorT2 mex
    43. Wind
    44. OppressorDestroyer
    45. Wind
    46. HerringMissile corvette
    47. Wind
    48. RiptideFrigate
    49. Wind ×2
    50. Advanced Metal ExtractorT2 mex
    51. RiptideFrigate
    52. Wind
    53. Construction ShipCon ship
    54. Wind
    55. GuardGuard
    56. Dragon's MawDragon's Maw
    57. RiptideFrigate
    58. GuardGuard
    59. Dragon's MawDragon's Maw
    60. RiptideFrigate
    61. BeholderBeholder
    62. RiptideFrigate
    63. OppressorDestroyer
    64. Naval Construction Turret
    65. Advanced Metal ExtractorT2 mex
    66. Naval Construction Turret
    67. Advanced ShipyardAdvanced Shipyarddone 12:18
    68. HerringMissile corvette
    69. RiptideFrigate ×5
    70. OppressorDestroyer
    71. Advanced Construction SubAdvanced Construction Sub
    72. PathfinderPathfinder ×3
    73. PhantasmRadar jammer ship
    74. DespotBattleshipnot finished by 15:00
    75. Naval Advanced Metal ExtractorNaval Advanced Metal Extractordone 14:43
    76. Naval Metal Storage
    77. Naval Construction Turret
    78. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor

Counts are medians over the build's games: half of them build more, half fewer. The example game is fanboi's (33 OS, 15/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine3 Wind to Airfirst at 1:45 · in 77% of games

You get

  • Finch1 Finch from Airfirst at 2:00 · in 79% of games
  • Lazarus1 Lazarus from Geofirst at 2:13 · in 62% of games
  • Hephaestus1 Heavy transport from Airfirst at 2:15 · in 64% of games
  • Construction Bot1 Con bot from Geofirst at 2:26 · in 69% of games
  • Hercules1 Light transport from Airfirst at 2:32 · in 32% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:09 · in 88% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

1885 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0040300
2:0093600
3:00155300
4:002540051
5:003718175101
6:005051483270
7:006495972585
8:0080841660992
9:00968426221510
10:001153837112275
11:001368447133049
12:001620157803831
13:001887868674591
14:002162279085631
15:002452188596491
WHAT THE NUMBERS SAY

Standard Beach sea play has the lowest team win rate of these builds and destroys far less enemy metal early than it loses eco time.

  • + Metal produced climbs to 24945 by 15:00, the highest of all six roles.
  • + Riptide and Oppressor together make 63% of army, a focused naval composition.
  • − Enemy metal destroyed is only 200 by 5:00, barely contesting early sea.
  • − T2 factory only reached in 35% of games, behind other roles' T2 timing.
THE EXAMPLE YOU ARE READING

fanboi

33.1 OS · 15/10/2026

Open source match ↗

30 received units · includes a constructor
475 metal received · 26289 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Shipyard1:56Middle 50%: 1:44–2:07 · n=1882
Riptide3:50Middle 50%: 3:12–4:34 · n=1837
Oppressor5:16Middle 50%: 4:30–6:08 · n=1816
Advanced Metal Extractor9:59Middle 50%: 9:17–10:54 · n=1587

Played most by

EpicTyrannus122games of this buildDamsko69games of this buildKbot_my_Ahole67games of this buildfanboi66games of this buildSHOGVN65games of this build
Standard beach sea · Cortex Beach sea build order · BAR Build Atlas