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Beach sea / Cortex / Economy first / OBSERVED BUILD

Standard beach sea

Cortex Beach sea build order · Supreme Isthmus

The role's usual play: com goes to sea to build a shipyard around 2 minutes, pumping frigates and destroyers to contest enemy sea entry or hold vision, with an advanced metal extractor around 10 minutes as the transition into the team's…

Usually shipyard first (93%)

#naval #eco · 1647 distinct matches · 210 players · 84% of Cortex Beach sea games · team won 55% of 1852 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 1:56

  1. Open 3 mex, then send com to sea to build Shipyard by 1:56.
  2. Add tidal generators, wind and more mex to fund the shipyard.
  3. Pump Riptide first, then Oppressor to contest enemy sea entry.
  4. Get T2 constructor out to start scaling the naval economy.
  5. Transition into Advanced Metal Extractor as the economy phase begins.

Phase by phase

TYPICAL OF ITS 1647 GAMES
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Windfor allies
    • Wind Turbine2Wind
    • Energy Storage1Energy storage
    Order
    1. ShipyardShipyard after 3 mex, 2 wind, 1 energy storagedone ~1:56, middle half 1:44–2:07

    Some games also: Guard (31%)

    By 1:39 in all: 3 mex · 2 wind · 1 energy storage

    The example game in this phase · 16 steps
    1. Mex ×3
    2. Wind ×5
    3. Energy storage
    4. Wind ×2for Air
    5. GuardGuard
    6. Bot LabBot Labdone 1:55
    7. Construction BotCon bot
    8. GraverobberGraverobber ×2
    9. Construction BotCon bot ×3
    10. GruntGrunt
    11. Mex
    12. GraverobberGraverobber
    13. Con turret
    14. Mex
    15. GuardGuard
    16. ShipyardShipyarddone 3:40 · typical 1:56
  2. 2

    Shipyard to 5:00

    Economy
    • Metal Extractor5Mex
    • Tidal Generator2Tidal
    Builders
    • Construction Ship2 Con ship
    Army
    • Riptide2 Frigate
    • Herring1 Missile corvette
    • Oppressor1 Destroyer
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Urchin (46%) · mex (38%) · submarine (37%) · wind (37%) · wind (35%)

    By 5:00 in all: 8 mex · 3 wind · 2 tidal · 1 energy storage

    The example game in this phase · 24 steps
    1. Bot LabEat Bot Labreclaimed for its metal
    2. GuardGuard
    3. Converter
    4. Wind
    5. SupporterGunboat
    6. ThistleThistle
    7. Wind
    8. SupporterGunboat
    9. Converter
    10. Construction ShipCon ship
    11. Wind
    12. Radar TowerRadar Tower
    13. OrcaSubmarinedone 4:34
    14. Converter
    15. Radar TowerRadar Tower
    16. Wind
    17. Converter
    18. Mex ×2
    19. Wind
    20. Construction ShipCon ship
    21. Converter
    22. Construction ShipCon ship
    23. UrchinUrchin
    24. Wind
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine8Wind
    Builders
    • Construction Ship1 Con ship
    • Death Cavalry1 Death Cavalry
    Army
    • Urchin1 Urchin
    • Riptide5 Frigate
    • Oppressor2 Destroyer
    • Herring2 Missile corvette
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Naval Construction Turret (49%) · Guard (47%) · tidal (40%) · Radar Tower (40%) · wind (34%)

    By 10:00 in all: 9 mex · 10 wind · 4 wind · 4 tidal · 1 energy storage · 1 Naval Construction Turret

    The example game in this phase · 106 steps
    1. GuardGuard
    2. Converter
    3. Wind
    4. Converter
    5. RiptideFrigatedone 6:05 · typical 3:50
    6. Wind
    7. Con turret
    8. Mex
    9. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    10. Converter
    11. GuardGuard
    12. Converter
    13. Wind
    14. Converter ×2
    15. OppressorDestroyerdone 7:03 · typical 5:16
    16. Wind
    17. Converter
    18. Mex
    19. Wind
    20. Converter
    21. Wind ×2
    22. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    23. Wind
    24. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    25. Wind ×2
    26. Converter
    27. Dragon's MawDragon's Maw
    28. Con turret
    29. HerringMissile corvette
    30. Wind
    31. Converter
    32. Wind ×2
    33. Converter
    34. ShipyardEat Shipyardreclaimed for its metal
    35. Wind
    36. Seaplane PlatformSeaplane Platformdone 8:39
    37. Wind
    38. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    39. BeholderBeholder
    40. Advanced Metal ExtractorT2 mexdone 9:00 · typical 9:59
    41. Wind
    42. Dragon's MawDragon's Maw
    43. Mex
    44. Wind
    45. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    46. Dam BusterSeaplane bomber
    47. Wind
    48. BeholderBeholder
    49. Advanced Metal ExtractorT2 mex
    50. Wind
    51. Dam BusterSeaplane bomber
    52. BeholderBeholder
    53. Wind
    54. BeholderBeholder
    55. Wind
    56. Tidal ×2
    57. Wind
    58. Advanced Metal ExtractorT2 mex
    59. Tidal
    60. Wind
    61. Mex
    62. Tidal
    63. Mex
    64. Dam BusterSeaplane bomber
    65. Tidal
    66. Wind
    67. Tidal
    68. Cloakable Fusion ReactorCloakable Fusion Reactordone 13:56
    69. Tidal ×4
    70. Wind
    71. Dam BusterSeaplane bomber
    72. Tidal ×2
    73. Wind
    74. Con turret
    75. Tidal
    76. Advanced Metal ExtractorT2 mex
    77. Bot LabBot Labdone 12:15
    78. Dam BusterSeaplane bomber
    79. Tidal
    80. Con turret
    81. Wind
    82. Con turret
    83. Dam BusterSeaplane bomber
    84. Con turret ×2
    85. Wind
    86. Dam BusterSeaplane bomber
    87. Con turret
    88. GraverobberGraverobber
    89. Con turret
    90. WatcherRadar plane
    91. Wind
    92. BatSeaplane fighter ×3
    93. Wind
    94. BatSeaplane fighter
    95. Bot LabBot Labdone 13:37
    96. BatSeaplane fighter ×6
    97. Wind
    98. Seaplane PlatformEat Seaplane Platformreclaimed for its metal
    99. Advanced ShipyardAdvanced Shipyarddone 13:45
    100. Wind ×4
    101. Advanced Construction SubAdvanced Construction Sub
    102. Naval Construction Turret
    103. PathfinderPathfinder
    104. Naval Construction Turret
    105. PathfinderPathfinder
    106. Wind

Counts are medians over the build's games: half of them build more, half fewer. The example game is NFX_Scurvy's (36 OS, 14/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine3 Wind to Airfirst at 1:45 · in 77% of games

You get

  • Finch1 Finch from Airfirst at 2:00 · in 80% of games
  • Lazarus1 Lazarus from Geofirst at 2:13 · in 62% of games
  • Hephaestus1 Heavy transport from Airfirst at 2:15 · in 64% of games
  • Construction Bot1 Con bot from Geofirst at 2:26 · in 69% of games
  • Hercules1 Light transport from Airfirst at 2:33 · in 32% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:09 · in 88% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

1852 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0040300
2:0093700
3:00155200
4:002539051
5:003717176101
6:005049485276
7:006495982590
8:00808116701000
9:00968526141521
10:001154137112298
11:001368547193060
12:001623757883851
13:001890468774613
14:002163179225659
15:002453388876511
WHAT THE NUMBERS SAY

Standard Beach sea play has the lowest team win rate of these builds and destroys far less enemy metal early than it loses eco time.

  • + Metal produced climbs to 24945 by 15:00, the highest of all six roles.
  • + Riptide and Oppressor together make 63% of army, a focused naval composition.
  • − Enemy metal destroyed is only 200 by 5:00, barely contesting early sea.
  • − T2 factory only reached in 35% of games, behind other roles' T2 timing.
THE EXAMPLE YOU ARE READING

NFX_Scurvy

36.3 OS · 14/10/2026

Open source match ↗

38 received units · includes a constructor
368 metal received · 95961 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Shipyard1:56Middle 50%: 1:44–2:07 · n=1849
Riptide3:50Middle 50%: 3:12–4:33 · n=1804
Oppressor5:16Middle 50%: 4:30–6:08 · n=1784
Advanced Metal Extractor9:59Middle 50%: 9:17–10:54 · n=1561

Played most by

EpicTyrannus120games of this buildDamsko69games of this buildKbot_my_Ahole67games of this buildSHOGVN65games of this buildfanboi64games of this build