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Beach sea / Cortex / Economy first / OBSERVED BUILD

Standard beach sea

Cortex Beach sea build order · Supreme Isthmus

The role's usual play: com goes to sea to build a shipyard around 2 minutes, pumping frigates and destroyers to contest enemy sea entry or hold vision, with an advanced metal extractor around 10 minutes as the transition into the team's…

Usually shipyard first (94%)

#naval #eco · 812 distinct matches · 107 players · 84% of Cortex Beach sea games · team won 55% of 877 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 1:57

  1. Open 3 mex and wind while com heads straight to sea.
  2. Drop Shipyard fast, before 2:00, to seize early sea presence.
  3. Push "frigate" out to contest enemy sea entry or hold vision.
  4. Add "destroyer" as the fleet grows.
  5. Transition into Advanced Metal Extractor to catch up on eco.

Phase by phase

TYPICAL OF ITS 812 GAMES
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Windfor allies
    • Wind Turbine2Wind
    • Energy Storage1Energy storage
    Order
    1. ShipyardShipyard after 3 mex, 2 wind, 1 energy storagedone ~1:57, middle half 1:44–2:08

    By 1:41 in all: 3 mex · 2 wind · 1 energy storage

    The example game in this phase · 7 steps
    1. Mex ×3
    2. Wind
    3. Windfor Air
    4. Wind
    5. Wind ×2for Air
    6. Energy storage
    7. ShipyardShipyarddone 1:56 · typical 1:57
  2. 2

    Shipyard to 5:00

    Economy
    • Metal Extractor5Mex
    • Tidal Generator2Tidal
    Builders
    • Construction Ship2 Con ship
    Army
    • Riptide2 Frigate
    • Herring1 Missile corvette
    • Oppressor1 Destroyer
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Urchin (43%) · wind (40%) · submarine (39%) · gunboat (36%) · con turret (35%)

    By 5:00 in all: 8 mex · 3 wind · 2 tidal · 1 energy storage

    The example game in this phase · 17 steps
    1. Tidal
    2. Construction ShipCon ship
    3. Tidal
    4. Construction ShipCon ship
    5. HerringMissile corvette
    6. RiptideFrigatedone 3:09 · typical 3:52
    7. Mex ×4
    8. OppressorDestroyerdone 4:17 · typical 5:11
    9. Con turret
    10. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    11. Mex
    12. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    13. Death CavalryDeath Cavalry
    14. Wind ×3
    15. RiptideFrigate
    16. Converter
    17. Wind
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine10Wind
    Builders
    • Death Cavalry1 Death Cavalry
    • Construction Ship1 Con ship
    Army
    • Urchin1 Urchin
    • Riptide5 Frigate
    • Oppressor2 Destroyer
    • Herring2 Missile corvette
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Naval Construction Turret (48%) · Guard (47%) · Radar Tower (41%) · tidal (38%) · con turret (34%)

    By 10:00 in all: 9 mex · 12 wind · 4 wind · 4 tidal · 1 energy storage · 1 Naval Construction Turret

    The example game in this phase · 101 steps
    1. Wind ×3
    2. Converter
    3. RiptideFrigate
    4. Wind ×2
    5. OppressorDestroyer
    6. Wind
    7. Mex
    8. Wind
    9. GuardGuard
    10. Wind ×2
    11. GuardGuard
    12. Wind ×2
    13. GuardGuard
    14. HerringMissile corvette
    15. Wind
    16. GuardGuard
    17. Death CavalryDeath Cavalry
    18. Wind ×3
    19. Radar TowerRadar Tower
    20. Wind
    21. ThistleThistle
    22. RiptideFrigate
    23. Wind ×3
    24. RiptideFrigate
    25. Wind
    26. Converter
    27. Wind
    28. OppressorDestroyer
    29. Wind ×2
    30. Mex
    31. Wind
    32. Converter ×3
    33. HerringMissile corvette
    34. Converter
    35. HerringMissile corvette ×2
    36. Wind
    37. Death CavalryDeath Cavalry
    38. Wind ×4
    39. RiptideFrigate
    40. Wind ×2
    41. Construction ShipCon ship
    42. Wind
    43. Metal storage
    44. Naval Construction Turret
    45. Construction ShipCon ship
    46. Wind ×5
    47. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    48. Wind
    49. Naval Construction Turret
    50. Advanced Metal ExtractorT2 mexdone 11:22 · typical 9:58
    51. Wind ×2
    52. Naval Construction Turret
    53. Wind ×2
    54. Naval Construction Turret
    55. Mex
    56. Wind
    57. Advanced ShipyardAdvanced Shipyarddone 11:57
    58. Wind
    59. Advanced Metal ExtractorT2 mex
    60. Wind
    61. Death CavalryDeath Cavalry
    62. Wind
    63. Mex
    64. Wind ×2
    65. UrchinUrchin
    66. Advanced Construction SubAdvanced Construction Sub
    67. Wind ×3
    68. Death CavalryDeath Cavalry
    69. Wind
    70. PathfinderPathfinder
    71. Advanced Metal ExtractorT2 mex
    72. Wind
    73. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    74. Wind
    75. PathfinderPathfinder
    76. Wind
    77. PathfinderPathfinder
    78. Wind
    79. PathfinderPathfinder
    80. Wind
    81. PathfinderPathfinder
    82. Wind
    83. OasisOasis
    84. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    85. Wind
    86. Naval Advanced Metal ExtractorNaval Advanced Metal Extractordone 13:46
    87. Dragon's MawDragon's Maw
    88. Wind ×4
    89. Advanced Metal ExtractorT2 mex
    90. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    91. Wind
    92. OasisOasis
    93. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    94. Wind
    95. Converter ×2
    96. Death CavalryDeath Cavalry
    97. Converter
    98. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    99. OasisOasis
    100. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    101. Converter ×2

Counts are medians over the build's games: half of them build more, half fewer. The example game is Nosohvost's (37 OS, 23/08/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine3 Wind to Airfirst at 1:52 · in 79% of games

You get

  • Finch1 Finch from Airfirst at 1:58 · in 82% of games
  • Lazarus1 Lazarus from Geofirst at 2:13 · in 62% of games
  • Hephaestus1 Heavy transport from Airfirst at 2:16 · in 68% of games
  • Construction Bot1 Con bot from Geofirst at 2:28 · in 69% of games
  • Hercules1 Light transport from Airfirst at 2:34 · in 32% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:09 · in 88% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

877 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0040300
2:0093700
3:00156800
4:0025312150
5:003701197100
6:005032534254
7:0064761096590
8:00807618331031
9:00968328541610
10:001159239942340
11:001382252133090
12:001635261643821
13:001911472004611
14:002195382755717
15:002492992706561
WHAT THE NUMBERS SAY

Standard Beach sea wins more than Geo sea's 50% and gets its Shipyard up faster, using early sea access before falling behind on land resources.

  • + Shipyard finishes by 1:57, faster than Geo sea's 3:18
  • + 54% team win rate beats the Cortex geo sea baseline
  • − Metal produced trails Geo sea's Cortex build, 24356 vs 28451 by 15:00
  • − T2 factory only lands in 35% of games by 12:42
THE EXAMPLE YOU ARE READING

Nosohvost

36.7 OS · 23/08/2026

Open source match ↗

10 received units · includes a constructor
516 metal received · 38395 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Shipyard1:57Middle 50%: 1:44–2:08 · n=875
Riptide3:52Middle 50%: 3:16–4:34 · n=863
Oppressor5:11Middle 50%: 4:16–6:08 · n=848
Advanced Metal Extractor9:58Middle 50%: 9:16–10:53 · n=743

Played most by

EpicTyrannus85games of this buildDamsko67games of this buildWaboum64games of this buildPRO_HYDRA60games of this buildMrCoolPotato51games of this build