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Beach sea / Cortex / Economy first / OBSERVED BUILD

Standard beach sea

Cortex Beach sea build order · Supreme Isthmus

The role's usual play: com goes to sea to build a shipyard around 2 minutes, pumping frigates and destroyers to contest enemy sea entry or hold vision, with an advanced metal extractor around 10 minutes as the transition into the team's…

Usually shipyard first (94%)

#naval #eco · 812 distinct matches · 107 players · 84% of Cortex Beach sea games · team won 55% of 877 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 1:57

  1. Open 3 mex and wind while com heads straight to sea.
  2. Drop Shipyard fast, before 2:00, to seize early sea presence.
  3. Push "frigate" out to contest enemy sea entry or hold vision.
  4. Add "destroyer" as the fleet grows.
  5. Transition into Advanced Metal Extractor to catch up on eco.

Phase by phase

TYPICAL OF ITS 812 GAMES
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Windfor allies
    • Wind Turbine2Wind
    • Energy Storage1Energy storage
    Order
    1. ShipyardShipyard after 3 mex, 2 wind, 1 energy storagedone ~1:57, middle half 1:44–2:08

    By 1:41 in all: 3 mex · 2 wind · 1 energy storage

    The example game in this phase · 7 steps
    1. Mex ×3
    2. Wind
    3. Windfor Air
    4. Wind
    5. Wind ×2for Air
    6. Energy storage
    7. ShipyardShipyarddone 1:57 · typical 1:57
  2. 2

    Shipyard to 5:00

    Economy
    • Metal Extractor5Mex
    • Tidal Generator2Tidal
    Builders
    • Construction Ship2 Con ship
    Army
    • Riptide2 Frigate
    • Herring1 Missile corvette
    • Oppressor1 Destroyer
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Urchin (43%) · wind (40%) · submarine (39%) · gunboat (36%) · con turret (35%)

    By 5:00 in all: 8 mex · 3 wind · 2 tidal · 1 energy storage

    The example game in this phase · 19 steps
    1. Tidal
    2. Construction ShipCon ship ×2
    3. Tidal
    4. HerringMissile corvette
    5. Mex
    6. RiptideFrigatedone 2:57 · typical 3:52
    7. Mex
    8. Con turret
    9. OppressorDestroyerdone 4:26 · typical 5:11
    10. Mex ×2
    11. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    12. Mex
    13. Wind
    14. UrchinUrchin
    15. Wind ×3
    16. Death CavalryDeath Cavalry
    17. Wind ×4
    18. RiptideFrigate
    19. Wind
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine10Wind
    Builders
    • Death Cavalry1 Death Cavalry
    • Construction Ship1 Con ship
    Army
    • Urchin1 Urchin
    • Riptide5 Frigate
    • Oppressor2 Destroyer
    • Herring2 Missile corvette
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Naval Construction Turret (48%) · Guard (47%) · Radar Tower (41%) · tidal (38%) · con turret (34%)

    By 10:00 in all: 9 mex · 12 wind · 4 wind · 4 tidal · 1 energy storage · 1 Naval Construction Turret

    The example game in this phase · 119 steps
    1. Wind ×2
    2. HerringMissile corvette
    3. Wind
    4. RiptideFrigate
    5. Wind
    6. UrchinUrchin
    7. Wind ×2
    8. RiptideFrigate
    9. Wind ×3
    10. Mex
    11. OppressorDestroyer
    12. Wind
    13. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    14. Wind
    15. Mex
    16. Wind ×2
    17. Converter
    18. Wind ×2
    19. Converter
    20. Wind
    21. Converter
    22. Death CavalryDeath Cavalry
    23. Converter ×2
    24. RiptideFrigate
    25. Converter ×2
    26. HerringMissile corvette
    27. Converter
    28. RiptideFrigate
    29. Wind
    30. RiptideFrigate
    31. GuardGuard
    32. Construction ShipCon ship
    33. GuardGuard
    34. Construction ShipCon ship
    35. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    36. GuardGuard
    37. Advanced Metal ExtractorT2 mexdone 9:27
    38. Con turret
    39. Construction ShipCon ship
    40. GuardGuard
    41. Construction ShipCon ship ×2
    42. Radar TowerRadar Tower
    43. Wind
    44. Construction ShipCon ship
    45. ThistleThistle
    46. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    47. OppressorDestroyer
    48. Wind
    49. Advanced Metal ExtractorT2 mex
    50. Wind
    51. Wind
    52. Wind ×2
    53. Wind
    54. Wind
    55. Death CavalryDeath Cavalry
    56. Wind
    57. RiptideFrigate
    58. Wind
    59. Wind
    60. HerringMissile corvette
    61. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    62. Wind
    63. Wind
    64. RiptideFrigate
    65. Wind
    66. RiptideFrigate
    67. Wind ×2
    68. OppressorDestroyer
    69. Wind
    70. Wind
    71. Wind
    72. Advanced Metal ExtractorT2 mex
    73. Wind
    74. Wind
    75. Death CavalryDeath Cavalry
    76. RiptideFrigate
    77. HerringMissile corvette
    78. Wind
    79. Naval Construction Turret
    80. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    81. Wind
    82. Naval Construction Turret
    83. Wind
    84. Naval Construction Turret
    85. Wind
    86. Naval Construction Turret
    87. Wind
    88. Advanced ShipyardAdvanced Shipyarddone 11:54
    89. Wind ×2
    90. Advanced Metal ExtractorT2 mex
    91. Wind ×2
    92. Advanced Construction SubAdvanced Construction Sub
    93. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    94. Wind ×2
    95. PathfinderPathfinder
    96. Wind
    97. PathfinderPathfinder
    98. Wind
    99. PathfinderPathfinder
    100. Wind
    101. PathfinderPathfinder ×2
    102. Wind ×2
    103. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    104. Wind ×3
    105. Naval Advanced Metal ExtractorNaval Advanced Metal Extractordone 13:25
    106. Wind ×3
    107. MessengerCruise missile shipdone 13:43
    108. Naval Construction Turret
    109. Wind
    110. Naval Construction Turret ×2
    111. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    112. Wind
    113. MessengerCruise missile ship
    114. Wind
    115. Advanced Metal ExtractorT2 mex
    116. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    117. Con turret ×2
    118. Advanced Metal ExtractorT2 mex
    119. Con turret ×6

Counts are medians over the build's games: half of them build more, half fewer. The example game is Nosohvost's (36 OS, 22/08/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine3 Wind to Airfirst at 1:52 · in 79% of games

You get

  • Finch1 Finch from Airfirst at 1:58 · in 82% of games
  • Lazarus1 Lazarus from Geofirst at 2:13 · in 62% of games
  • Hephaestus1 Heavy transport from Airfirst at 2:16 · in 68% of games
  • Construction Bot1 Con bot from Geofirst at 2:28 · in 69% of games
  • Hercules1 Light transport from Airfirst at 2:34 · in 32% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:09 · in 88% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

877 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0040300
2:0093700
3:00156800
4:0025312150
5:003701197100
6:005032534254
7:0064761096590
8:00807618331031
9:00968328541610
10:001159239942340
11:001382252133090
12:001635261643821
13:001911472004611
14:002195382755717
15:002492992706561
WHAT THE NUMBERS SAY

Standard Beach sea wins more than Geo sea's 50% and gets its Shipyard up faster, using early sea access before falling behind on land resources.

  • + Shipyard finishes by 1:57, faster than Geo sea's 3:18
  • + 54% team win rate beats the Cortex geo sea baseline
  • − Metal produced trails Geo sea's Cortex build, 24356 vs 28451 by 15:00
  • − T2 factory only lands in 35% of games by 12:42
THE EXAMPLE YOU ARE READING

Nosohvost

36.4 OS · 22/08/2026

Open source match ↗

6 received units · includes a constructor
2200 metal received · 59284 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Shipyard1:57Middle 50%: 1:44–2:08 · n=875
Riptide3:52Middle 50%: 3:16–4:34 · n=863
Oppressor5:11Middle 50%: 4:16–6:08 · n=848
Advanced Metal Extractor9:58Middle 50%: 9:16–10:53 · n=743

Played most by

EpicTyrannus85games of this buildDamsko67games of this buildWaboum64games of this buildPRO_HYDRA60games of this buildMrCoolPotato51games of this build