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Beach sea / Cortex / Economy first / OBSERVED BUILD

Standard beach sea

Cortex Beach sea build order · Supreme Isthmus

The role's usual play: com goes to sea to build a shipyard around 2 minutes, pumping frigates and destroyers to contest enemy sea entry or hold vision, with an advanced metal extractor around 10 minutes as the transition into the team's…

Usually shipyard first (93%)

#naval #eco · 1584 distinct matches · 206 players · 84% of Cortex Beach sea games · team won 55% of 1788 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 1:56

  1. Open 3 mex, then send com to sea to build Shipyard by 1:56.
  2. Add tidal generators, wind and more mex to fund the shipyard.
  3. Pump Riptide first, then Oppressor to contest enemy sea entry.
  4. Get T2 constructor out to start scaling the naval economy.
  5. Transition into Advanced Metal Extractor as the economy phase begins.

Phase by phase

TYPICAL OF ITS 1584 GAMES
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Windfor allies
    • Wind Turbine2Wind
    • Energy Storage1Energy storage
    Order
    1. ShipyardShipyard after 3 mex, 2 wind, 1 energy storagedone ~1:56, middle half 1:43–2:07

    Some games also: Guard (30%)

    By 1:39 in all: 3 mex · 2 wind · 1 energy storage

    The example game in this phase · 6 steps
    1. Mex ×3
    2. Wind ×2
    3. Wind ×3for Air
    4. Energy storage
    5. Wind ×3
    6. ShipyardShipyarddone 2:17 · typical 1:56
  2. 2

    Shipyard to 5:00

    Economy
    • Metal Extractor5Mex
    • Tidal Generator2Tidal
    Builders
    • Construction Ship2 Con ship
    Army
    • Riptide2 Frigate
    • Herring1 Missile corvette
    • Oppressor1 Destroyer
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Urchin (46%) · mex (38%) · wind (37%) · submarine (36%) · wind (36%)

    By 5:00 in all: 8 mex · 3 wind · 2 tidal · 1 energy storage

    The example game in this phase · 14 steps
    1. Tidal
    2. Construction ShipCon ship ×2
    3. HerringMissile corvette
    4. Mex ×2
    5. RiptideFrigatedone 3:31 · typical 3:50
    6. Mex ×2
    7. RiptideFrigate
    8. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    9. Con turret
    10. Mex
    11. OppressorDestroyerdone 5:02 · typical 5:15
    12. UrchinUrchin
    13. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    14. Wind
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine8Wind
    Builders
    • Construction Ship1 Con ship
    • Death Cavalry1 Death Cavalry
    Army
    • Urchin1 Urchin
    • Riptide5 Frigate
    • Oppressor2 Destroyer
    • Herring2 Missile corvette
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Naval Construction Turret (49%) · Guard (47%) · Radar Tower (39%) · tidal (39%) · wind (34%)

    By 10:00 in all: 9 mex · 10 wind · 4 wind · 4 tidal · 1 energy storage · 1 Naval Construction Turret

    The example game in this phase · 67 steps
    1. Death CavalryDeath Cavalry
    2. Wind ×2
    3. HerringMissile corvette
    4. Wind ×3
    5. RiptideFrigate
    6. Wind
    7. RiptideFrigate
    8. Wind ×3
    9. OppressorDestroyer
    10. Wind
    11. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    12. Wind ×3
    13. Construction ShipCon ship
    14. Wind
    15. Death CavalryDeath Cavalry
    16. Wind ×2
    17. HerringMissile corvette
    18. Wind
    19. Mex
    20. RiptideFrigate
    21. Wind ×2
    22. RiptideFrigate
    23. OppressorDestroyer
    24. Mex ×2
    25. Converter
    26. Death CavalryDeath Cavalry
    27. Radar TowerRadar Tower
    28. Converter
    29. Death CavalryDeath Cavalry
    30. Converter
    31. Death CavalryDeath Cavalry
    32. Converter ×2
    33. HerringMissile corvette
    34. GuardGuard
    35. Converter
    36. RiptideFrigate
    37. GuardGuard
    38. OppressorDestroyer
    39. GuardGuard ×2
    40. Death CavalryDeath Cavalry
    41. GuardGuard
    42. HerringMissile corvette
    43. Naval Construction Turret
    44. RiptideFrigate
    45. Wind ×3
    46. OppressorDestroyer
    47. Wind ×3
    48. Advanced Metal ExtractorT2 mexdone 13:27 · typical 9:58
    49. Death CavalryDeath Cavalry
    50. Wind ×2
    51. HerringMissile corvette
    52. RiptideFrigate
    53. Wind ×2
    54. OppressorDestroyer
    55. Wind ×3
    56. Advanced Metal ExtractorT2 mex
    57. Wind ×6
    58. Death CavalryDeath Cavalry
    59. Wind ×2
    60. Advanced Metal ExtractorT2 mex
    61. HerringMissile corvette
    62. Wind
    63. RiptideFrigate
    64. Wind
    65. OppressorDestroyer
    66. Wind
    67. Death CavalryDeath Cavalry

Counts are medians over the build's games: half of them build more, half fewer. The example game is SW33T_JP's (32 OS, 14/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine3 Wind to Airfirst at 1:46 · in 77% of games

You get

  • Finch1 Finch from Airfirst at 2:00 · in 80% of games
  • Lazarus1 Lazarus from Geofirst at 2:13 · in 63% of games
  • Hephaestus1 Heavy transport from Airfirst at 2:16 · in 64% of games
  • Construction Bot1 Con bot from Geofirst at 2:26 · in 70% of games
  • Hercules1 Light transport from Airfirst at 2:34 · in 32% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:08 · in 89% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

1788 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0040300
2:0093700
3:00155300
4:002540051
5:003717178101
6:005047485280
7:006492974594
8:00807016681001
9:00967726081532
10:001153637112321
11:001368547433104
12:001625058443875
13:001895468744648
14:002167279145686
15:002457688436511
WHAT THE NUMBERS SAY

Standard Beach sea play has the lowest team win rate of these builds and destroys far less enemy metal early than it loses eco time.

  • + Metal produced climbs to 24945 by 15:00, the highest of all six roles.
  • + Riptide and Oppressor together make 63% of army, a focused naval composition.
  • − Enemy metal destroyed is only 200 by 5:00, barely contesting early sea.
  • − T2 factory only reached in 35% of games, behind other roles' T2 timing.
THE EXAMPLE YOU ARE READING

SW33T_JP

31.9 OS · 14/09/2026

Open source match ↗

7 received units · includes a constructor
310 metal received · 21717 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Shipyard1:56Middle 50%: 1:43–2:07 · n=1785
Riptide3:50Middle 50%: 3:12–4:34 · n=1742
Oppressor5:15Middle 50%: 4:29–6:06 · n=1721
Advanced Metal Extractor9:58Middle 50%: 9:17–10:54 · n=1512

Played most by

EpicTyrannus120games of this buildDamsko69games of this buildKbot_my_Ahole67games of this buildWaboum64games of this buildPRO_HYDRA63games of this build
Standard beach sea · Cortex Beach sea build order · BAR Build Atlas