Standard beach sea
Cortex Beach sea build order · Supreme Isthmus
The role's usual play: com goes to sea to build a shipyard around 2 minutes, pumping frigates and destroyers to contest enemy sea entry or hold vision, with an advanced metal extractor around 10 minutes as the transition into the team's…
Usually shipyard first (93%)
#naval #eco · 1589 distinct matches · 207 players · 84% of Cortex Beach sea games · team won 55% of 1793 · Recently observed
Key timing: Shipyard by 1:56
- Open 3 mex, then send com to sea to build Shipyard by 1:56.
- Add tidal generators, wind and more mex to fund the shipyard.
- Pump Riptide first, then Oppressor to contest enemy sea entry.
- Get T2 constructor out to start scaling the naval economy.
- Transition into Advanced Metal Extractor as the economy phase begins.
Phase by phase
TYPICAL OF ITS 1589 GAMESFollow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.
- 1
Up to the Shipyard
Economy
3Mex
3Windfor allies
2Wind
1Energy storage
Order
Shipyard after 3 mex, 2 wind, 1 energy storagedone ~1:56, middle half 1:43–2:07
Some games also: Guard (30%)
By 1:39 in all: 3 mex · 2 wind · 1 energy storage
The example game in this phase · 5 steps
- Mex ×3
- Wind
- Wind ×3for Air
- Tidal ×2
Shipyarddone 2:01 · typical 1:56
- 2
Shipyard to 5:00
Economy
5Mex
2Tidal
Builders
2 Con ship
Army
2 Frigate
1 Missile corvette
1 Destroyer
Other
1 Naval Radar / Sonar Tower
Some games also: Urchin (46%) · mex (38%) · wind (37%) · submarine (36%) · wind (36%)
By 5:00 in all: 8 mex · 3 wind · 2 tidal · 1 energy storage
The example game in this phase · 15 steps
Frigatedone 2:21 · typical 3:50- Tidal
Con ship- Tidal
Missile corvette- Mex
Submarinedone 3:54- Mex
- Mex
Frigate- Mex
- Con turret
Frigate
Submarine- Mex
- 3
5:00 to 10:00
Economy
1Mex
8Wind
Builders
1 Con ship
1 Death Cavalry
Army
1 Urchin
5 Frigate
2 Destroyer
2 Missile corvette
Other
1 Naval Radar / Sonar Tower
Some games also: Naval Construction Turret (49%) · Guard (47%) · tidal (39%) · Radar Tower (39%) · wind (34%)
By 10:00 in all: 9 mex · 10 wind · 4 wind · 4 tidal · 1 energy storage · 1 Naval Construction Turret
The example game in this phase · 39 steps
- Mex ×2
Gunboat ×2
Radar Tower
Frigate- Wind ×2
- Con turret
- Wind ×2
Submarine
Urchin
Frigate
Gunboat ×3
Naval Radar / Sonar Tower
Gunboat- Wind
Gunboat- Wind
Gunboat ×2- Wind
Frigate- Wind ×3
Missile corvette- Wind
Frigate- Wind ×2
- Mex
- Wind
Frigate- Wind ×2
Frigate
Death Cavalry
Frigate
Submarine ×2- Con turret
Submarine
T2 mexdone 12:15 · typical 9:58- Con turret
- Naval Construction Turret
Urchin
Submarine
Counts are medians over the build's games: half of them build more, half fewer. The example game is Sewer_Rat's (31 OS, 01/10/2026); pick another.
Team trades
IN AT LEAST 30% OF ITS GAMESYou hand over
3 Wind to Airfirst at 1:46 · in 77% of games
You get
1 Finch from Airfirst at 2:00 · in 80% of games
1 Lazarus from Geofirst at 2:13 · in 63% of games
1 Heavy transport from Airfirst at 2:16 · in 64% of games
1 Con bot from Geofirst at 2:26 · in 70% of games
1 Light transport from Airfirst at 2:34 · in 32% of games
1 T2 con bot from Techfirst at 8:08 · in 89% of games
How it plays out
Typical game of this build, running totals by minute
Metal produced
metal
Enemy metal destroyed
metal
Own metal lost
metal
1793 games.
Show as table
| By | Metal produced: This build | Enemy metal destroyed: This build | Own metal lost: This build |
|---|---|---|---|
| 1:00 | 403 | 0 | 0 |
| 2:00 | 937 | 0 | 0 |
| 3:00 | 1553 | 0 | 0 |
| 4:00 | 2540 | 0 | 51 |
| 5:00 | 3716 | 176 | 101 |
| 6:00 | 5045 | 487 | 280 |
| 7:00 | 6492 | 972 | 592 |
| 8:00 | 8070 | 1665 | 1001 |
| 9:00 | 9679 | 2614 | 1532 |
| 10:00 | 11536 | 3724 | 2325 |
| 11:00 | 13685 | 4744 | 3105 |
| 12:00 | 16250 | 5855 | 3875 |
| 13:00 | 18951 | 6878 | 4645 |
| 14:00 | 21673 | 7924 | 5691 |
| 15:00 | 24565 | 8856 | 6520 |
Standard Beach sea play has the lowest team win rate of these builds and destroys far less enemy metal early than it loses eco time.
- + Metal produced climbs to 24945 by 15:00, the highest of all six roles.
- + Riptide and Oppressor together make 63% of army, a focused naval composition.
- − Enemy metal destroyed is only 200 by 5:00, barely contesting early sea.
- − T2 factory only reached in 35% of games, behind other roles' T2 timing.
Sewer_Rat
31.0 OS · 01/10/2026
Open source match ↗5 received units · includes a constructor
129 metal received · 4186 energy received
Typical milestones
Played most by
EpicTyrannus120games of this buildDamsko69games of this buildKbot_my_Ahole67games of this buildWaboum64games of this buildPRO_HYDRA63games of this buildSupporting games
Pick a game to read and play it above.
Adeus14/10/2026 · 36 OS↗theClaptain14/10/2026 · 31 OS↗haaven14/10/2026 · 44 OS↗El_Turco14/10/2026 · 37 OS↗kbssilks14/10/2026 · 36 OS↗kbssilks14/10/2026 · 36 OS↗kbssilks14/10/2026 · 36 OS↗kbssilks14/10/2026 · 36 OS↗Sewer_Rat01/10/2026 · 31 OS↗32 more of 1785, the most recent
SHOGVN14/10/2026 · 35 OS↗kbssilks14/10/2026 · 36 OS↗kbssilks14/10/2026 · 36 OS↗ObeIix14/10/2026 · 30 OS↗SHOGVN14/10/2026 · 35 OS↗Vaticineur14/10/2026 · 33 OS↗badbot14/10/2026 · 36 OS↗[MooDeng]NongJohn14/10/2026 · 38 OS↗Guhhh14/10/2026 · 30 OS↗SwampTurtle14/10/2026 · 35 OS↗Vaticineur14/10/2026 · 33 OS↗ITz_HonestAbee13/10/2026 · 37 OS↗Tink3r13/10/2026 · 33 OS↗Godmother1313/10/2026 · 39 OS↗fanboi13/10/2026 · 34 OS↗optimusprime300013/10/2026 · 31 OS↗SHOGVN13/10/2026 · 34 OS↗Vaticineur13/10/2026 · 33 OS↗SHOGVN13/10/2026 · 34 OS↗fanboi13/10/2026 · 34 OS↗SHOGVN13/10/2026 · 34 OS↗_Hawkey_13/10/2026 · 65 OS↗gmansawesome13/10/2026 · 33 OS↗ObeIix13/10/2026 · 30 OS↗SwampTurtle13/10/2026 · 34 OS↗SwampTurtle13/10/2026 · 34 OS↗Fullchord13/10/2026 · 32 OS↗Qwertylololo13/10/2026 · 30 OS↗fanboi12/10/2026 · 34 OS↗fanboi12/10/2026 · 34 OS↗SHOGVN12/10/2026 · 35 OS↗XuunnY12/10/2026 · 32 OS↗Beyond All Reason test-31465-55f7958
Naval balance tweaks on