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Beach sea / Cortex / Economy first / OBSERVED BUILD

Standard beach sea

Cortex Beach sea build order · Supreme Isthmus

The role's usual play: com goes to sea to build a shipyard around 2 minutes, pumping frigates and destroyers to contest enemy sea entry or hold vision, with an advanced metal extractor around 10 minutes as the transition into the team's…

Usually shipyard first (93%)

#naval #eco · 1628 distinct matches · 209 players · 84% of Cortex Beach sea games · team won 55% of 1833 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 1:56

  1. Open 3 mex, then send com to sea to build Shipyard by 1:56.
  2. Add tidal generators, wind and more mex to fund the shipyard.
  3. Pump Riptide first, then Oppressor to contest enemy sea entry.
  4. Get T2 constructor out to start scaling the naval economy.
  5. Transition into Advanced Metal Extractor as the economy phase begins.

Phase by phase

TYPICAL OF ITS 1628 GAMES
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Windfor allies
    • Wind Turbine2Wind
    • Energy Storage1Energy storage
    Order
    1. ShipyardShipyard after 3 mex, 2 wind, 1 energy storagedone ~1:56, middle half 1:43–2:07

    Some games also: Guard (30%)

    By 1:39 in all: 3 mex · 2 wind · 1 energy storage

    The example game in this phase · 10 steps
    1. Mex ×3
    2. Wind ×4
    3. Energy storage
    4. Wind ×3
    5. Hovercraft PlatformHovercraft Platformdone 2:13
    6. Wind
    7. GoonGoon ×4
    8. Construction HovercraftCon hovercraft ×3
    9. Mex
    10. ShipyardShipyarddone 3:48 · typical 1:56
  2. 2

    Shipyard to 5:00

    Economy
    • Metal Extractor5Mex
    • Tidal Generator2Tidal
    Builders
    • Construction Ship2 Con ship
    Army
    • Riptide2 Frigate
    • Herring1 Missile corvette
    • Oppressor1 Destroyer
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Urchin (46%) · mex (37%) · wind (37%) · submarine (36%) · wind (35%)

    By 5:00 in all: 8 mex · 3 wind · 2 tidal · 1 energy storage

    The example game in this phase · 11 steps
    1. Mex
    2. RiptideFrigatedone 4:04 · typical 3:50
    3. Mex
    4. RiptideFrigate
    5. Hovercraft PlatformEat Hovercraft Platformreclaimed for its metal
    6. HerringMissile corvette
    7. Wind
    8. OppressorDestroyerdone 5:27 · typical 5:15
    9. Wind
    10. Mex
    11. Naval Energy Converter
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine8Wind
    Builders
    • Construction Ship1 Con ship
    • Death Cavalry1 Death Cavalry
    Army
    • Urchin1 Urchin
    • Riptide5 Frigate
    • Oppressor2 Destroyer
    • Herring2 Missile corvette
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Naval Construction Turret (49%) · Guard (47%) · Radar Tower (40%) · tidal (40%) · wind (34%)

    By 10:00 in all: 9 mex · 10 wind · 4 wind · 4 tidal · 1 energy storage · 1 Naval Construction Turret

    The example game in this phase · 96 steps
    1. Naval Energy Converter
    2. Wind ×2
    3. Naval Construction Turret
    4. OrcaSubmarinedone 6:16
    5. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    6. Wind ×3
    7. Tidal
    8. Death CavalryDeath Cavalry
    9. Wind
    10. Tidal
    11. Naval Construction Turret
    12. Naval Energy Converter
    13. Wind
    14. Naval Energy Converter
    15. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    16. Tidal
    17. Wind
    18. RiptideFrigate
    19. Wind
    20. Tidal
    21. Naval Energy Converter
    22. Wind
    23. Tidal
    24. RiptideFrigate
    25. Tidal
    26. Naval Energy Converter
    27. Wind ×2
    28. Naval Energy Converter
    29. HerringMissile corvette
    30. Tidal
    31. Naval Energy Converter
    32. Wind
    33. OppressorDestroyer
    34. Naval Energy Converter
    35. Tidal
    36. Wind
    37. Naval Energy Converter
    38. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    39. Naval Energy Converter
    40. Wind
    41. Tidal
    42. Naval Energy Converter
    43. Wind
    44. Mex
    45. Wind
    46. UrchinUrchin
    47. Tidal
    48. Naval Energy Converter
    49. OppressorDestroyer
    50. Naval Energy Converter
    51. Tidal
    52. UrchinUrchin
    53. Naval Energy Converter
    54. Advanced Metal ExtractorT2 mexdone 10:48 · typical 9:59
    55. Naval Energy Converter
    56. Tidal
    57. Advanced Metal ExtractorT2 mex
    58. Naval Energy Converter ×2
    59. Death CavalryDeath Cavalry
    60. Tidal
    61. Naval Energy Converter ×2
    62. OppressorDestroyer
    63. Tidal
    64. Naval Energy Converter ×3
    65. Tidal
    66. Advanced Metal ExtractorT2 mex
    67. Naval Energy Converter ×2
    68. HerringMissile corvette
    69. Tidal
    70. Naval Energy Converter
    71. OppressorDestroyer
    72. Tidal
    73. Naval Energy Converter
    74. Tidal
    75. Death CavalryDeath Cavalry
    76. Naval Energy Converter
    77. Tidal
    78. Naval Energy Converter
    79. Advanced Metal ExtractorT2 mex
    80. OppressorDestroyer
    81. Tidal
    82. UrchinUrchin
    83. Naval Energy Converter
    84. Tidal ×3
    85. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    86. Tidal
    87. HerringMissile corvette
    88. Tidal
    89. OppressorDestroyer
    90. Tidal ×4
    91. OppressorDestroyer
    92. Tidal
    93. OppressorDestroyer
    94. Tidal ×2
    95. OppressorDestroyer
    96. Tidal ×4

Counts are medians over the build's games: half of them build more, half fewer. The example game is q[o_o]p's (34 OS, 15/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine3 Wind to Airfirst at 1:45 · in 77% of games

You get

  • Finch1 Finch from Airfirst at 2:00 · in 80% of games
  • Lazarus1 Lazarus from Geofirst at 2:13 · in 63% of games
  • Hephaestus1 Heavy transport from Airfirst at 2:16 · in 64% of games
  • Construction Bot1 Con bot from Geofirst at 2:26 · in 70% of games
  • Hercules1 Light transport from Airfirst at 2:34 · in 32% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:09 · in 88% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

1833 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0040300
2:0093700
3:00155300
4:002540051
5:003718175101
6:005051484280
7:006495980591
8:00807616611000
9:00968426141531
10:001154137112310
11:001368447273081
12:001624857883861
13:001892268754629
14:002164779245680
15:002455588886526
WHAT THE NUMBERS SAY

Standard Beach sea play has the lowest team win rate of these builds and destroys far less enemy metal early than it loses eco time.

  • + Metal produced climbs to 24945 by 15:00, the highest of all six roles.
  • + Riptide and Oppressor together make 63% of army, a focused naval composition.
  • − Enemy metal destroyed is only 200 by 5:00, barely contesting early sea.
  • − T2 factory only reached in 35% of games, behind other roles' T2 timing.
THE EXAMPLE YOU ARE READING

q[o_o]p

34.5 OS · 15/09/2026

Open source match ↗

4 received units · includes a constructor
48 metal received · 22665 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Shipyard1:56Middle 50%: 1:43–2:07 · n=1830
Riptide3:50Middle 50%: 3:12–4:34 · n=1786
Oppressor5:15Middle 50%: 4:29–6:07 · n=1766
Advanced Metal Extractor9:59Middle 50%: 9:17–10:54 · n=1543

Played most by

EpicTyrannus120games of this buildDamsko69games of this buildKbot_my_Ahole67games of this buildfanboi64games of this buildSHOGVN64games of this build