← All builds
Beach sea / Cortex / Economy first / OBSERVED BUILD

Standard beach sea

Cortex Beach sea build order · Supreme Isthmus

The role's usual play: com goes to sea to build a shipyard around 2 minutes, pumping frigates and destroyers to contest enemy sea entry or hold vision, with an advanced metal extractor around 10 minutes as the transition into the team's…

Usually shipyard first (93%)

#naval #eco · 1589 distinct matches · 207 players · 84% of Cortex Beach sea games · team won 55% of 1793 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 1:56

  1. Open 3 mex, then send com to sea to build Shipyard by 1:56.
  2. Add tidal generators, wind and more mex to fund the shipyard.
  3. Pump Riptide first, then Oppressor to contest enemy sea entry.
  4. Get T2 constructor out to start scaling the naval economy.
  5. Transition into Advanced Metal Extractor as the economy phase begins.

Phase by phase

TYPICAL OF ITS 1589 GAMES
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Windfor allies
    • Wind Turbine2Wind
    • Energy Storage1Energy storage
    Order
    1. ShipyardShipyard after 3 mex, 2 wind, 1 energy storagedone ~1:56, middle half 1:43–2:07

    Some games also: Guard (30%)

    By 1:39 in all: 3 mex · 2 wind · 1 energy storage

    The example game in this phase · 10 steps
    1. Mex ×3
    2. Wind ×4
    3. Energy storage
    4. Wind ×4
    5. Solar
    6. Hovercraft PlatformHovercraft Platformdone 2:21
    7. GoonGoon ×4
    8. Construction HovercraftCon hovercraft ×3
    9. Mex
    10. ShipyardShipyarddone 4:05 · typical 1:56
  2. 2

    Shipyard to 5:00

    Economy
    • Metal Extractor5Mex
    • Tidal Generator2Tidal
    Builders
    • Construction Ship2 Con ship
    Army
    • Riptide2 Frigate
    • Herring1 Missile corvette
    • Oppressor1 Destroyer
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Urchin (46%) · mex (38%) · wind (37%) · submarine (36%) · wind (36%)

    By 5:00 in all: 8 mex · 3 wind · 2 tidal · 1 energy storage

    The example game in this phase · 8 steps
    1. Mex ×2
    2. RiptideFrigate ×2done 4:28 · typical 3:50
    3. Hovercraft PlatformEat Hovercraft Platformreclaimed for its metal
    4. Wind
    5. Mex
    6. HerringMissile corvette
    7. Wind
    8. OppressorDestroyerdone 5:23 · typical 5:15
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine8Wind
    Builders
    • Construction Ship1 Con ship
    • Death Cavalry1 Death Cavalry
    Army
    • Urchin1 Urchin
    • Riptide5 Frigate
    • Oppressor2 Destroyer
    • Herring2 Missile corvette
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Naval Construction Turret (49%) · Guard (47%) · tidal (39%) · Radar Tower (39%) · wind (34%)

    By 10:00 in all: 9 mex · 10 wind · 4 wind · 4 tidal · 1 energy storage · 1 Naval Construction Turret

    The example game in this phase · 98 steps
    1. Wind
    2. Naval Energy Converter
    3. OrcaSubmarinedone 5:58
    4. Naval Energy Converter
    5. Wind ×2
    6. Death CavalryDeath Cavalry ×2
    7. Wind
    8. Death CavalryDeath Cavalry
    9. Tidal
    10. Wind
    11. Tidal
    12. RiptideFrigate
    13. Construction HovercraftCon hovercraft
    14. RiptideFrigate
    15. Wind
    16. Tidal
    17. Construction HovercraftCon hovercraft
    18. Tidal
    19. Wind
    20. Naval Construction Turret
    21. Tidal
    22. DolphinDolphin
    23. HerringMissile corvette
    24. Wind
    25. DolphinDolphin
    26. Naval Construction Turret
    27. Wind
    28. OppressorDestroyer
    29. DolphinDolphin
    30. Wind
    31. RiptideFrigate
    32. Tidal
    33. DolphinDolphin
    34. Wind
    35. Tidal
    36. Naval Energy Converter
    37. SkaterSkater
    38. Naval Energy Converter
    39. DolphinDolphin
    40. Tidal
    41. Naval Energy Converter ×2
    42. Tidal
    43. OrcaSubmarine
    44. HerringMissile corvette
    45. Naval Energy Converter
    46. Tidal
    47. Naval Energy Converter
    48. Tidal
    49. DolphinDolphin
    50. Tidal
    51. Advanced Metal ExtractorT2 mexdone 11:39 · typical 9:58
    52. Naval Energy Converter
    53. Tidal
    54. Naval Energy Converter
    55. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    56. Naval Energy Converter
    57. UrchinUrchin ×2
    58. Death CavalryDeath Cavalry
    59. Mex
    60. Tidal
    61. RiptideFrigate
    62. Tidal ×2
    63. Mex
    64. Advanced Metal ExtractorT2 mex
    65. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    66. Tidal ×3
    67. RiptideFrigate
    68. Mex
    69. Tidal
    70. Mex
    71. Tidal
    72. Naval Construction Turret
    73. Advanced Metal ExtractorT2 mex
    74. Naval Construction Turret
    75. HerringMissile corvette
    76. OppressorDestroyer
    77. Naval Energy Converter
    78. Tidal
    79. Naval Energy Converter
    80. Tidal
    81. OrcaSubmarine
    82. Tidal
    83. Naval Energy Converter ×2
    84. Death CavalryDeath Cavalry
    85. Tidal
    86. Naval Energy Converter
    87. Tidal
    88. Advanced Metal ExtractorT2 mex
    89. Naval Energy Converter
    90. Tidal
    91. Naval Energy Converter
    92. Tidal ×4
    93. Naval Energy Converter
    94. Tidal ×2
    95. Naval Energy Converter
    96. Tidal ×2
    97. Naval Energy Converter
    98. Tidal ×3

Counts are medians over the build's games: half of them build more, half fewer. The example game is q[o_o]p's (34 OS, 13/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine3 Wind to Airfirst at 1:46 · in 77% of games

You get

  • Finch1 Finch from Airfirst at 2:00 · in 80% of games
  • Lazarus1 Lazarus from Geofirst at 2:13 · in 63% of games
  • Hephaestus1 Heavy transport from Airfirst at 2:16 · in 64% of games
  • Construction Bot1 Con bot from Geofirst at 2:26 · in 70% of games
  • Hercules1 Light transport from Airfirst at 2:34 · in 32% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:08 · in 89% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

1793 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0040300
2:0093700
3:00155300
4:002540051
5:003716176101
6:005045487280
7:006492972592
8:00807016651001
9:00967926141532
10:001153637242325
11:001368547443105
12:001625058553875
13:001895168784645
14:002167379245691
15:002456588566520
WHAT THE NUMBERS SAY

Standard Beach sea play has the lowest team win rate of these builds and destroys far less enemy metal early than it loses eco time.

  • + Metal produced climbs to 24945 by 15:00, the highest of all six roles.
  • + Riptide and Oppressor together make 63% of army, a focused naval composition.
  • − Enemy metal destroyed is only 200 by 5:00, barely contesting early sea.
  • − T2 factory only reached in 35% of games, behind other roles' T2 timing.
THE EXAMPLE YOU ARE READING

q[o_o]p

34.2 OS · 13/09/2026

Open source match ↗

2 received units · includes a constructor
10 metal received · 24939 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Shipyard1:56Middle 50%: 1:43–2:07 · n=1790
Riptide3:50Middle 50%: 3:12–4:34 · n=1747
Oppressor5:15Middle 50%: 4:29–6:06 · n=1726
Advanced Metal Extractor9:58Middle 50%: 9:17–10:54 · n=1517

Played most by

EpicTyrannus120games of this buildDamsko69games of this buildKbot_my_Ahole67games of this buildWaboum64games of this buildPRO_HYDRA63games of this build