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Beach sea / Cortex / Economy first / OBSERVED BUILD

Standard beach sea

Cortex Beach sea build order · Supreme Isthmus

The role's usual play: com goes to sea to build a shipyard around 2 minutes, pumping frigates and destroyers to contest enemy sea entry or hold vision, with an advanced metal extractor around 10 minutes as the transition into the team's…

Usually shipyard first (94%)

#naval #eco · 813 distinct matches · 108 players · 84% of Cortex Beach sea games · team won 55% of 878 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 1:57

  1. Open 3 mex and wind while com heads straight to sea.
  2. Drop Shipyard fast, before 2:00, to seize early sea presence.
  3. Push "frigate" out to contest enemy sea entry or hold vision.
  4. Add "destroyer" as the fleet grows.
  5. Transition into Advanced Metal Extractor to catch up on eco.

Phase by phase

TYPICAL OF ITS 813 GAMES
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Windfor allies
    • Wind Turbine2Wind
    • Energy Storage1Energy storage
    Order
    1. ShipyardShipyard after 3 mex, 2 wind, 1 energy storagedone ~1:57, middle half 1:44–2:08

    By 1:41 in all: 3 mex · 2 wind · 1 energy storage

    The example game in this phase · 6 steps
    1. Mex ×3
    2. Windfor Air
    3. GuardGuard
    4. Wind ×2for Air
    5. Wind ×2
    6. ShipyardShipyarddone 1:55 · typical 1:57
  2. 2

    Shipyard to 5:00

    Economy
    • Metal Extractor5Mex
    • Tidal Generator2Tidal
    Builders
    • Construction Ship2 Con ship
    Army
    • Riptide2 Frigate
    • Herring1 Missile corvette
    • Oppressor1 Destroyer
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Urchin (43%) · wind (40%) · submarine (39%) · gunboat (36%) · con turret (35%)

    By 5:00 in all: 8 mex · 3 wind · 2 tidal · 1 energy storage

    The example game in this phase · 14 steps
    1. Tidal ×4
    2. Construction ShipCon ship ×2
    3. HerringMissile corvette
    4. Mex ×2
    5. RiptideFrigatenot finished by 15:00 · typical 3:52
    6. Energy storage
    7. Mex
    8. SupporterGunboat ×3
    9. Mex ×2
    10. SupporterGunboat ×3
    11. Con turret
    12. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    13. SupporterGunboat
    14. Mex
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine10Wind
    Builders
    • Death Cavalry1 Death Cavalry
    • Construction Ship1 Con ship
    Army
    • Urchin1 Urchin
    • Riptide5 Frigate
    • Oppressor2 Destroyer
    • Herring2 Missile corvette
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Naval Construction Turret (48%) · Guard (47%) · Radar Tower (41%) · tidal (38%) · con turret (34%)

    By 10:00 in all: 9 mex · 12 wind · 4 wind · 4 tidal · 1 energy storage · 1 Naval Construction Turret

    The example game in this phase · 75 steps
    1. SupporterGunboat
    2. Mex
    3. SupporterGunboat ×5
    4. Radar TowerRadar Tower
    5. SupporterGunboat
    6. GuardGuard
    7. SupporterGunboat
    8. GuardGuard
    9. Construction ShipCon ship
    10. Con turret
    11. SupporterGunboat
    12. SlingshotSlingshot
    13. SupporterGunboat ×2
    14. Con turret
    15. SupporterGunboat ×2
    16. Mex
    17. SupporterGunboat
    18. Wind
    19. SupporterGunboat
    20. Wind
    21. Advanced ShipyardAdvanced Shipyarddone 8:08
    22. Wind ×2
    23. Mex
    24. Energy storage
    25. Converter
    26. Wind
    27. Converter
    28. Wind
    29. Converter
    30. Advanced Construction SubAdvanced Construction Sub
    31. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    32. Wind ×2
    33. Converter
    34. Wind ×2
    35. PathfinderPathfinder
    36. CoralCoral
    37. PathfinderPathfinder
    38. Naval Advanced Metal ExtractorNaval Advanced Metal Extractordone 9:25
    39. OasisOasis
    40. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    41. BuccaneerCruiserdone 10:20
    42. Tidal
    43. Wind
    44. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    45. BuccaneerCruiser
    46. Tidal
    47. Wind
    48. CoralCoral
    49. Tidal
    50. Advanced Metal ExtractorT2 mexdone 12:02 · typical 9:58
    51. Wind
    52. Tidal ×2
    53. Wind
    54. Tidal ×2
    55. Wind
    56. DespotBattleshipdone 13:11
    57. Wind
    58. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    59. Tidal ×2
    60. Wind
    61. Tidal ×2
    62. Advanced Metal ExtractorT2 mex
    63. Wind
    64. Tidal
    65. CoralCoral
    66. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    67. Tidal
    68. Wind
    69. Tidal ×2
    70. PhantasmRadar jammer ship
    71. Advanced Metal ExtractorT2 mex
    72. BuccaneerCruiser ×2
    73. DespotBattleship
    74. Advanced Metal ExtractorT2 mex
    75. Tidal

Counts are medians over the build's games: half of them build more, half fewer. The example game is pownage227's (35 OS, 17/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine3 Wind to Airfirst at 1:52 · in 78% of games

You get

  • Finch1 Finch from Airfirst at 1:58 · in 82% of games
  • Lazarus1 Lazarus from Geofirst at 2:13 · in 62% of games
  • Hephaestus1 Heavy transport from Airfirst at 2:16 · in 68% of games
  • Construction Bot1 Con bot from Geofirst at 2:27 · in 69% of games
  • Hercules1 Light transport from Airfirst at 2:34 · in 32% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:09 · in 88% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

878 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0040300
2:0093700
3:00156800
4:0025322150
5:003702197100
6:005032534253
7:0064761094589
8:00807318301025
9:00968328541608
10:001159239882343
11:001382052163080
12:001635261753814
13:001911472054610
14:002195382905714
15:002492492686556
WHAT THE NUMBERS SAY

Standard Beach sea wins more than Geo sea's 50% and gets its Shipyard up faster, using early sea access before falling behind on land resources.

  • + Shipyard finishes by 1:57, faster than Geo sea's 3:18
  • + 54% team win rate beats the Cortex geo sea baseline
  • − Metal produced trails Geo sea's Cortex build, 24356 vs 28451 by 15:00
  • − T2 factory only lands in 35% of games by 12:42
THE EXAMPLE YOU ARE READING

pownage227

35.1 OS · 17/09/2026

Open source match ↗

6 received units · includes a constructor
529 metal received · 65911 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Shipyard1:57Middle 50%: 1:44–2:08 · n=876
Riptide3:52Middle 50%: 3:16–4:34 · n=864
Oppressor5:11Middle 50%: 4:16–6:08 · n=849
Advanced Metal Extractor9:58Middle 50%: 9:16–10:53 · n=744

Played most by

EpicTyrannus85games of this buildDamsko67games of this buildWaboum64games of this buildPRO_HYDRA60games of this buildMrCoolPotato51games of this build