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Beach sea / Cortex / Economy first / OBSERVED BUILD

Standard beach sea

Cortex Beach sea build order · Supreme Isthmus

The role's usual play: com goes to sea to build a shipyard around 2 minutes, pumping frigates and destroyers to contest enemy sea entry or hold vision, with an advanced metal extractor around 10 minutes as the transition into the team's…

Usually shipyard first (94%)

#naval #eco · 812 distinct matches · 107 players · 84% of Cortex Beach sea games · team won 55% of 877 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 1:57

  1. Open 3 mex and wind while com heads straight to sea.
  2. Drop Shipyard fast, before 2:00, to seize early sea presence.
  3. Push "frigate" out to contest enemy sea entry or hold vision.
  4. Add "destroyer" as the fleet grows.
  5. Transition into Advanced Metal Extractor to catch up on eco.

Phase by phase

TYPICAL OF ITS 812 GAMES
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Windfor allies
    • Wind Turbine2Wind
    • Energy Storage1Energy storage
    Order
    1. ShipyardShipyard after 3 mex, 2 wind, 1 energy storagedone ~1:57, middle half 1:44–2:08

    By 1:41 in all: 3 mex · 2 wind · 1 energy storage

    The example game in this phase · 7 steps
    1. Mex ×3
    2. Wind
    3. Windfor Air
    4. Wind
    5. Wind ×2for Air
    6. Energy storage
    7. ShipyardShipyarddone 1:57 · typical 1:57
  2. 2

    Shipyard to 5:00

    Economy
    • Metal Extractor5Mex
    • Tidal Generator2Tidal
    Builders
    • Construction Ship2 Con ship
    Army
    • Riptide2 Frigate
    • Herring1 Missile corvette
    • Oppressor1 Destroyer
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Urchin (43%) · wind (40%) · submarine (39%) · gunboat (36%) · con turret (35%)

    By 5:00 in all: 8 mex · 3 wind · 2 tidal · 1 energy storage

    The example game in this phase · 22 steps
    1. Tidal
    2. Construction ShipCon ship ×2
    3. Tidal
    4. HerringMissile corvette
    5. Tidal
    6. Mex ×2
    7. RiptideFrigatedone 3:15 · typical 3:52
    8. Mex ×2
    9. OppressorDestroyerdone 4:41 · typical 5:11
    10. Con turret
    11. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    12. Mex
    13. UrchinUrchin
    14. Mex
    15. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    16. Mex
    17. Wind
    18. Death CavalryDeath Cavalry
    19. Wind
    20. GuardGuard
    21. Wind
    22. Converter
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine10Wind
    Builders
    • Death Cavalry1 Death Cavalry
    • Construction Ship1 Con ship
    Army
    • Urchin1 Urchin
    • Riptide5 Frigate
    • Oppressor2 Destroyer
    • Herring2 Missile corvette
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Naval Construction Turret (48%) · Guard (47%) · Radar Tower (41%) · tidal (38%) · con turret (34%)

    By 10:00 in all: 9 mex · 12 wind · 4 wind · 4 tidal · 1 energy storage · 1 Naval Construction Turret

    The example game in this phase · 139 steps
    1. Wind
    2. Converter
    3. Wind
    4. RiptideFrigate
    5. Wind ×2
    6. HerringMissile corvette
    7. GuardGuard
    8. Wind
    9. RiptideFrigate
    10. Wind
    11. GuardGuard
    12. Wind
    13. OppressorDestroyer
    14. Wind ×2
    15. Mex
    16. Wind ×3
    17. GuardGuard
    18. Wind
    19. GuardGuard
    20. Death CavalryDeath Cavalry
    21. Wind ×2
    22. Converter
    23. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    24. Wind
    25. Converter
    26. Wind
    27. RiptideFrigate
    28. Wind
    29. Converter
    30. Wind
    31. Converter
    32. Wind
    33. HerringMissile corvette
    34. Wind
    35. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    36. Radar TowerRadar Tower
    37. Wind
    38. ThistleThistle
    39. RiptideFrigate
    40. Wind
    41. ThistleThistle
    42. Wind ×2
    43. OppressorDestroyer
    44. Wind
    45. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    46. Mex
    47. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    48. Mex
    49. Death CavalryDeath Cavalry
    50. Mex
    51. Wind ×2
    52. RiptideFrigate
    53. Wind
    54. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    55. Wind
    56. Advanced Metal ExtractorT2 mexdone 10:55 · typical 9:58
    57. Wind
    58. HerringMissile corvette
    59. Wind
    60. RiptideFrigate
    61. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    62. Wind
    63. Wind ×2
    64. Wind
    65. OppressorDestroyer
    66. Wind ×2
    67. Wind
    68. Advanced Metal ExtractorT2 mex
    69. Wind
    70. Wind
    71. Wind
    72. Wind ×2
    73. Construction ShipCon ship
    74. Wind
    75. Wind
    76. Wind
    77. Construction ShipCon ship
    78. Wind
    79. Wind
    80. Advanced Metal ExtractorT2 mex
    81. Wind
    82. Wind
    83. Construction ShipCon ship
    84. Wind
    85. Wind
    86. Wind
    87. Wind
    88. Death CavalryDeath Cavalry
    89. Naval Construction Turret
    90. Wind ×2
    91. Naval Construction Turret
    92. Wind
    93. Wind
    94. Wind
    95. Naval Construction Turret
    96. RiptideFrigate
    97. Wind
    98. Wind
    99. Wind
    100. Wind
    101. RiptideFrigate
    102. Naval Construction Turret
    103. Wind
    104. Wind
    105. Naval Construction Turret
    106. RiptideFrigate
    107. Wind
    108. Wind
    109. Advanced ShipyardAdvanced Shipyarddone 14:11
    110. Wind
    111. HerringMissile corvette
    112. Wind
    113. Advanced Metal ExtractorT2 mex
    114. Wind
    115. RiptideFrigate
    116. Wind
    117. Wind ×2
    118. Wind
    119. OppressorDestroyer
    120. Wind
    121. Wind
    122. Converter
    123. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    124. Death CavalryDeath Cavalry
    125. Converter
    126. Wind
    127. Advanced Construction SubAdvanced Construction Sub
    128. Wind
    129. Converter
    130. Wind
    131. Converter
    132. Wind
    133. CyclopsCyclops
    134. Wind
    135. Converter
    136. Wind
    137. Converter
    138. Wind
    139. PathfinderPathfinder

Counts are medians over the build's games: half of them build more, half fewer. The example game is Nosohvost's (36 OS, 22/08/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine3 Wind to Airfirst at 1:52 · in 79% of games

You get

  • Finch1 Finch from Airfirst at 1:58 · in 82% of games
  • Lazarus1 Lazarus from Geofirst at 2:13 · in 62% of games
  • Hephaestus1 Heavy transport from Airfirst at 2:16 · in 68% of games
  • Construction Bot1 Con bot from Geofirst at 2:28 · in 69% of games
  • Hercules1 Light transport from Airfirst at 2:34 · in 32% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:09 · in 88% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

877 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0040300
2:0093700
3:00156800
4:0025312150
5:003701197100
6:005032534254
7:0064761096590
8:00807618331031
9:00968328541610
10:001159239942340
11:001382252133090
12:001635261643821
13:001911472004611
14:002195382755717
15:002492992706561
WHAT THE NUMBERS SAY

Standard Beach sea wins more than Geo sea's 50% and gets its Shipyard up faster, using early sea access before falling behind on land resources.

  • + Shipyard finishes by 1:57, faster than Geo sea's 3:18
  • + 54% team win rate beats the Cortex geo sea baseline
  • − Metal produced trails Geo sea's Cortex build, 24356 vs 28451 by 15:00
  • − T2 factory only lands in 35% of games by 12:42
THE EXAMPLE YOU ARE READING

Nosohvost

36.4 OS · 22/08/2026

Open source match ↗

8 received units · includes a constructor
47 metal received · 46332 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Shipyard1:57Middle 50%: 1:44–2:08 · n=875
Riptide3:52Middle 50%: 3:16–4:34 · n=863
Oppressor5:11Middle 50%: 4:16–6:08 · n=848
Advanced Metal Extractor9:58Middle 50%: 9:16–10:53 · n=743

Played most by

EpicTyrannus85games of this buildDamsko67games of this buildWaboum64games of this buildPRO_HYDRA60games of this buildMrCoolPotato51games of this build