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Beach sea / Cortex / Economy first / OBSERVED BUILD

Standard beach sea

The role's usual play: com goes to sea to build a shipyard around 2 minutes, pumping frigates and destroyers to contest enemy sea entry or hold vision, with an advanced metal extractor around 10 minutes as the transition into the team's…

Usually shipyard first (94%)

#naval #eco · 796 distinct matches · 106 players · 84% of Cortex Beach sea games · team won 55% of 859 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 1:57

  1. Open 3 mex and wind while com heads straight to sea.
  2. Drop Shipyard fast, before 2:00, to seize early sea presence.
  3. Push "frigate" out to contest enemy sea entry or hold vision.
  4. Add "destroyer" as the fleet grows.
  5. Transition into Advanced Metal Extractor to catch up on eco.

Phase by phase

TYPICAL OF ITS 796 GAMES
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Windfor allies
    • Wind Turbine2Wind
    • Energy Storage1Energy storage
    Order
    1. ShipyardShipyard after 3 mex, 2 wind, 1 energy storagedone ~1:57, middle half 1:45–2:08

    By 1:41 in all: 3 mex · 2 wind · 1 energy storage

    The example game in this phase · 5 steps
    1. Mex ×3
    2. Wind ×2
    3. Wind ×3for Air
    4. Energy storage
    5. ShipyardShipyarddone 1:58 · typical 1:57
  2. 2

    Shipyard to 5:00

    Economy
    • Metal Extractor5Mex
    • Tidal Generator2Tidal
    Builders
    • Construction Ship2 Con ship
    Army
    • Riptide2 Frigate
    • Herring1 Missile corvette
    • Oppressor1 Destroyer
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Urchin (43%) · wind (40%) · submarine (39%) · gunboat (36%) · con turret (36%)

    By 5:00 in all: 8 mex · 3 wind · 2 tidal · 1 energy storage

    The example game in this phase · 22 steps
    1. Tidal
    2. Construction ShipCon ship
    3. Tidal
    4. Construction ShipCon ship
    5. HerringMissile corvette
    6. Mex ×2
    7. RiptideFrigatedone 3:13 · typical 3:52
    8. Mex
    9. Con turret
    10. Mex
    11. RiptideFrigate
    12. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    13. Mex
    14. OppressorDestroyerdone 4:53 · typical 5:10
    15. UrchinUrchin
    16. Mex
    17. Wind
    18. Mex
    19. GuardGuard
    20. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    21. Wind ×4
    22. HerringMissile corvette
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine10Wind
    Builders
    • Death Cavalry1 Death Cavalry
    • Construction Ship1 Con ship
    Army
    • Urchin1 Urchin
    • Riptide5 Frigate
    • Oppressor2 Destroyer
    • Herring2 Missile corvette
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Naval Construction Turret (48%) · Guard (47%) · Radar Tower (41%) · tidal (38%) · con turret (35%)

    By 10:00 in all: 9 mex · 12 wind · 4 wind · 4 tidal · 1 energy storage · 1 Naval Construction Turret

    The example game in this phase · 155 steps
    1. Wind
    2. UrchinUrchin
    3. RiptideFrigate
    4. Wind
    5. GuardGuard
    6. Wind
    7. JellyfishJellyfish
    8. Wind
    9. Death CavalryDeath Cavalry
    10. Wind ×4
    11. Construction ShipCon ship
    12. GuardGuard
    13. Wind
    14. GuardGuard
    15. Wind
    16. RiptideFrigate
    17. Wind ×3
    18. RiptideFrigate
    19. Wind
    20. OppressorDestroyer
    21. Wind
    22. Wind ×3
    23. Wind
    24. Wind ×2
    25. Con turret
    26. Wind ×2
    27. Converter ×2
    28. HerringMissile corvette
    29. Wind
    30. Advanced Metal ExtractorT2 mexdone 9:01 · typical 9:57
    31. Converter
    32. RiptideFrigate
    33. Wind
    34. Wind
    35. RiptideFrigate
    36. ThistleThistle
    37. Death CavalryDeath Cavalry
    38. Radar TowerRadar Tower
    39. Wind ×2
    40. Wind
    41. Wind
    42. Construction ShipCon ship
    43. Converter
    44. Advanced Metal ExtractorT2 mex
    45. Wind
    46. Death CavalryDeath Cavalry
    47. Wind ×2
    48. Wind
    49. Wind
    50. Con turret
    51. RiptideFrigate
    52. Wind
    53. Advanced Metal ExtractorT2 mex
    54. Converter
    55. RiptideFrigate
    56. Wind
    57. Wind
    58. Wind
    59. Wind
    60. OppressorDestroyer
    61. Wind
    62. Converter
    63. Wind
    64. Wind
    65. Advanced Metal ExtractorT2 mex
    66. Wind ×2
    67. HerringMissile corvette
    68. Wind
    69. Wind
    70. RiptideFrigate
    71. Converter
    72. Wind
    73. Wind
    74. Death CavalryDeath Cavalry
    75. Wind
    76. Wind
    77. Wind ×2
    78. Wind
    79. Wind
    80. Construction ShipCon ship
    81. Converter
    82. Wind
    83. Advanced Metal ExtractorT2 mex
    84. Wind
    85. RiptideFrigate
    86. Wind ×3
    87. OppressorDestroyer
    88. Wind ×2
    89. Wind
    90. Wind ×2
    91. Wind
    92. Wind
    93. RiptideFrigate
    94. Wind ×2
    95. RiptideFrigate
    96. Wind ×2
    97. RiptideFrigate
    98. Wind
    99. Advanced Metal ExtractorT2 mex
    100. Wind
    101. Wind
    102. RiptideFrigate
    103. Wind ×2
    104. Energy storage
    105. RiptideFrigate
    106. OppressorDestroyer
    107. Wind
    108. Wind
    109. Wind
    110. Wind
    111. Wind
    112. Converter
    113. Wind
    114. HerringMissile corvette
    115. Wind
    116. RiptideFrigate
    117. Wind
    118. Wind
    119. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    120. Wind
    121. Death CavalryDeath Cavalry
    122. Wind
    123. Wind
    124. Wind
    125. Wind
    126. Naval Construction Turret
    127. Converter
    128. Wind ×3
    129. Wind
    130. RiptideFrigate
    131. Wind ×2
    132. Naval Construction Turret
    133. Wind ×2
    134. Wind ×2
    135. Wind
    136. OppressorDestroyer
    137. Wind
    138. Converter
    139. Naval Energy Converter
    140. Wind ×2
    141. Naval Construction Turret
    142. Wind
    143. Naval Energy Converter
    144. Wind
    145. Wind
    146. Naval Construction Turret
    147. Wind
    148. Wind
    149. Naval Energy Converter
    150. Wind
    151. Wind
    152. Wind
    153. OppressorDestroyer
    154. Naval Construction Turret
    155. Naval Energy Converter

Counts are medians over the build's games: half of them build more, half fewer. The example game is Graceful's (38 OS, 29/08/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine3 Wind to Airfirst at 1:52 · in 78% of games

You get

  • Finch1 Finch from Airfirst at 1:58 · in 82% of games
  • Lazarus1 Lazarus from Geofirst at 2:14 · in 62% of games
  • Hephaestus1 Heavy transport from Airfirst at 2:16 · in 68% of games
  • Construction Bot1 Con bot from Geofirst at 2:27 · in 69% of games
  • Hercules1 Light transport from Airfirst at 2:33 · in 32% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:09 · in 88% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

859 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0040300
2:0093700
3:00156700
4:0025252150
5:003701197100
6:005034535251
7:0064811091590
8:00807618251040
9:00968328531610
10:001159139952340
11:001381852133090
12:001636061593830
13:001915472004615
14:002195583275730
15:002495293256631
WHAT THE NUMBERS SAY

Standard Beach sea wins more than Geo sea's 50% and gets its Shipyard up faster, using early sea access before falling behind on land resources.

  • + Shipyard finishes by 1:57, faster than Geo sea's 3:18
  • + 54% team win rate beats the Cortex geo sea baseline
  • − Metal produced trails Geo sea's Cortex build, 24356 vs 28451 by 15:00
  • − T2 factory only lands in 35% of games by 12:42
THE EXAMPLE YOU ARE READING

Graceful

37.9 OS · 29/08/2026

Open source match ↗

58 received units · includes a constructor
158 metal received · 48391 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Shipyard1:57Middle 50%: 1:45–2:08 · n=857
Riptide3:52Middle 50%: 3:16–4:33 · n=845
Oppressor5:10Middle 50%: 4:13–6:08 · n=830
Advanced Metal Extractor9:57Middle 50%: 9:16–10:53 · n=730

Played most by

EpicTyrannus82games of this buildDamsko66games of this buildWaboum64games of this buildPRO_HYDRA58games of this buildMrCoolPotato51games of this build