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Beach sea / Cortex / Economy first / OBSERVED BUILD

Standard beach sea

The role's usual play: com goes to sea to build a shipyard around 2 minutes, pumping frigates and destroyers to contest enemy sea entry or hold vision, with an advanced metal extractor around 10 minutes as the transition into the team's…

Usually shipyard first (94%)

#naval #eco · 796 distinct matches · 106 players · 84% of Cortex Beach sea games · team won 55% of 859 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 1:57

  1. Open 3 mex and wind while com heads straight to sea.
  2. Drop Shipyard fast, before 2:00, to seize early sea presence.
  3. Push "frigate" out to contest enemy sea entry or hold vision.
  4. Add "destroyer" as the fleet grows.
  5. Transition into Advanced Metal Extractor to catch up on eco.

Phase by phase

TYPICAL OF ITS 796 GAMES
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Windfor allies
    • Wind Turbine2Wind
    • Energy Storage1Energy storage
    Order
    1. ShipyardShipyard after 3 mex, 2 wind, 1 energy storagedone ~1:57, middle half 1:45–2:08

    By 1:41 in all: 3 mex · 2 wind · 1 energy storage

    The example game in this phase · 5 steps
    1. Mex ×3
    2. Wind ×3for Air
    3. GuardGuard
    4. Tidal
    5. ShipyardShipyarddone 1:47 · typical 1:57
  2. 2

    Shipyard to 5:00

    Economy
    • Metal Extractor5Mex
    • Tidal Generator2Tidal
    Builders
    • Construction Ship2 Con ship
    Army
    • Riptide2 Frigate
    • Herring1 Missile corvette
    • Oppressor1 Destroyer
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Urchin (43%) · wind (40%) · submarine (39%) · gunboat (36%) · con turret (36%)

    By 5:00 in all: 8 mex · 3 wind · 2 tidal · 1 energy storage

    The example game in this phase · 23 steps
    1. Construction ShipCon ship
    2. Tidal
    3. Construction ShipCon ship
    4. Tidal ×2
    5. Mex
    6. Tidal
    7. HerringMissile corvette
    8. SupporterGunboat
    9. Mex ×2
    10. Mex
    11. SupporterGunboat ×2
    12. RiptideFrigatedone 3:48 · typical 3:52
    13. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    14. OrcaSubmarinedone 4:22
    15. UrchinUrchin
    16. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    17. Wind ×2
    18. RiptideFrigate
    19. Mex
    20. UrchinUrchin
    21. Naval Energy Converter
    22. Wind
    23. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine10Wind
    Builders
    • Death Cavalry1 Death Cavalry
    • Construction Ship1 Con ship
    Army
    • Urchin1 Urchin
    • Riptide5 Frigate
    • Oppressor2 Destroyer
    • Herring2 Missile corvette
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Naval Construction Turret (48%) · Guard (47%) · Radar Tower (41%) · tidal (38%) · con turret (35%)

    By 10:00 in all: 9 mex · 12 wind · 4 wind · 4 tidal · 1 energy storage · 1 Naval Construction Turret

    The example game in this phase · 98 steps
    1. Naval Energy Converter
    2. RiptideFrigate
    3. Wind
    4. GuardGuard
    5. Wind
    6. OrcaSubmarine
    7. GuardGuard
    8. Wind
    9. Mex ×2
    10. Con turret
    11. GuardGuard
    12. Death CavalryDeath Cavalry
    13. Radar TowerRadar Tower
    14. GuardGuard
    15. RiptideFrigate
    16. GuardGuard
    17. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    18. RiptideFrigate
    19. Wind
    20. RiptideFrigate
    21. Wind ×2
    22. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    23. Wind
    24. RiptideFrigate
    25. Wind ×2
    26. Mex
    27. Wind
    28. HerringMissile corvette
    29. Wind
    30. OppressorDestroyerdone 8:53 · typical 5:10
    31. Wind ×2
    32. Advanced Metal ExtractorT2 mexdone 9:05 · typical 9:57
    33. Wind ×2
    34. OrcaSubmarine
    35. Naval Construction Turret
    36. Construction ShipCon ship
    37. OrcaSubmarine
    38. Death CavalryDeath Cavalry
    39. Wind ×2
    40. Advanced Metal ExtractorT2 mex
    41. Wind ×2
    42. Naval Construction Turret
    43. OrcaSubmarine
    44. Wind
    45. Advanced Metal ExtractorT2 mex
    46. Wind
    47. RiptideFrigate
    48. Wind
    49. RiptideFrigate
    50. HerringMissile corvette
    51. Death CavalryDeath Cavalry
    52. Wind
    53. HerringMissile corvette
    54. OrcaSubmarine
    55. Wind
    56. Naval Energy Storage
    57. Wind
    58. Death CavalryDeath Cavalry
    59. Wind
    60. Naval Energy Converter
    61. Wind ×2
    62. RiptideFrigate
    63. Advanced Metal ExtractorT2 mex
    64. Naval Energy Converter
    65. Wind
    66. RiptideFrigate ×2
    67. Wind
    68. RiptideFrigate
    69. Wind
    70. OrcaSubmarine
    71. Wind
    72. OrcaSubmarine
    73. Wind ×2
    74. OrcaSubmarine
    75. Wind
    76. RiptideFrigate
    77. Wind ×2
    78. RiptideFrigate
    79. Wind ×2
    80. Naval Construction Turret
    81. Wind
    82. Naval Construction Turret
    83. Wind
    84. Naval Metal Storage
    85. Wind
    86. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    87. ShipyardShipyarddone 13:33
    88. Wind ×2
    89. Naval Construction Turret ×3
    90. Death CavalryDeath Cavalry
    91. Naval Construction Turret
    92. Death CavalryDeath Cavalry ×2
    93. Fusion ReactorFusionnot finished by 15:00
    94. OppressorDestroyer
    95. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    96. Construction ShipCon ship
    97. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    98. OppressorDestroyer

Counts are medians over the build's games: half of them build more, half fewer. The example game is EpicTyrannus's (44 OS, 26/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine3 Wind to Airfirst at 1:52 · in 78% of games

You get

  • Finch1 Finch from Airfirst at 1:58 · in 82% of games
  • Lazarus1 Lazarus from Geofirst at 2:14 · in 62% of games
  • Hephaestus1 Heavy transport from Airfirst at 2:16 · in 68% of games
  • Construction Bot1 Con bot from Geofirst at 2:27 · in 69% of games
  • Hercules1 Light transport from Airfirst at 2:33 · in 32% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:09 · in 88% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

859 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0040300
2:0093700
3:00156700
4:0025252150
5:003701197100
6:005034535251
7:0064811091590
8:00807618251040
9:00968328531610
10:001159139952340
11:001381852133090
12:001636061593830
13:001915472004615
14:002195583275730
15:002495293256631
WHAT THE NUMBERS SAY

Standard Beach sea wins more than Geo sea's 50% and gets its Shipyard up faster, using early sea access before falling behind on land resources.

  • + Shipyard finishes by 1:57, faster than Geo sea's 3:18
  • + 54% team win rate beats the Cortex geo sea baseline
  • − Metal produced trails Geo sea's Cortex build, 24356 vs 28451 by 15:00
  • − T2 factory only lands in 35% of games by 12:42
THE EXAMPLE YOU ARE READING

EpicTyrannus

44.3 OS · 26/09/2026

Open source match ↗

6 received units · includes a constructor
2 metal received · 22497 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Shipyard1:57Middle 50%: 1:45–2:08 · n=857
Riptide3:52Middle 50%: 3:16–4:33 · n=845
Oppressor5:10Middle 50%: 4:13–6:08 · n=830
Advanced Metal Extractor9:57Middle 50%: 9:16–10:53 · n=730

Played most by

EpicTyrannus82games of this buildDamsko66games of this buildWaboum64games of this buildPRO_HYDRA58games of this buildMrCoolPotato51games of this build