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Beach sea / Cortex / Economy first / OBSERVED BUILD

Standard beach sea

The role's usual play: com goes to sea to build a shipyard around 2 minutes, pumping frigates and destroyers to contest enemy sea entry or hold vision, with an advanced metal extractor around 10 minutes as the transition into the team's…

Usually shipyard first (94%)

#naval #eco · 796 distinct matches · 106 players · 84% of Cortex Beach sea games · team won 55% of 859 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 1:57

  1. Open 3 mex and wind while com heads straight to sea.
  2. Drop Shipyard fast, before 2:00, to seize early sea presence.
  3. Push "frigate" out to contest enemy sea entry or hold vision.
  4. Add "destroyer" as the fleet grows.
  5. Transition into Advanced Metal Extractor to catch up on eco.

Phase by phase

TYPICAL OF ITS 796 GAMES
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Windfor allies
    • Wind Turbine2Wind
    • Energy Storage1Energy storage
    Order
    1. ShipyardShipyard after 3 mex, 2 wind, 1 energy storagedone ~1:57, middle half 1:45–2:08

    By 1:41 in all: 3 mex · 2 wind · 1 energy storage

    The example game in this phase · 5 steps
    1. Mex ×2
    2. Windfor Air
    3. Mex
    4. Wind ×3for Air
    5. ShipyardShipyarddone 1:36 · typical 1:57
  2. 2

    Shipyard to 5:00

    Economy
    • Metal Extractor5Mex
    • Tidal Generator2Tidal
    Builders
    • Construction Ship2 Con ship
    Army
    • Riptide2 Frigate
    • Herring1 Missile corvette
    • Oppressor1 Destroyer
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Urchin (43%) · wind (40%) · submarine (39%) · gunboat (36%) · con turret (36%)

    By 5:00 in all: 8 mex · 3 wind · 2 tidal · 1 energy storage

    The example game in this phase · 17 steps
    1. Tidal
    2. HerringMissile corvette
    3. Tidal
    4. Wind
    5. HerringMissile corvette
    6. Wind ×2
    7. Tidal
    8. RiptideFrigatedone 2:45 · typical 3:52
    9. Tidal
    10. Construction ShipCon ship ×2
    11. Death CavalryDeath Cavalry
    12. Mex
    13. Mex
    14. OppressorDestroyerdone 5:24 · typical 5:10
    15. Mex
    16. Con turret
    17. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine10Wind
    Builders
    • Death Cavalry1 Death Cavalry
    • Construction Ship1 Con ship
    Army
    • Urchin1 Urchin
    • Riptide5 Frigate
    • Oppressor2 Destroyer
    • Herring2 Missile corvette
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Naval Construction Turret (48%) · Guard (47%) · Radar Tower (41%) · tidal (38%) · con turret (35%)

    By 10:00 in all: 9 mex · 12 wind · 4 wind · 4 tidal · 1 energy storage · 1 Naval Construction Turret

    The example game in this phase · 114 steps
    1. Mex ×3
    2. RiptideFrigate
    3. Radar TowerRadar Tower
    4. GuardGuard
    5. Wind
    6. GuardGuard
    7. OppressorDestroyer
    8. Wind
    9. GuardGuard ×2
    10. Wind
    11. Mex
    12. GuardGuard
    13. Wind
    14. Naval Energy Converter
    15. RiptideFrigate
    16. Wind
    17. GuardGuard
    18. Tidal
    19. ThistleThistle
    20. Wind
    21. UrchinUrchin
    22. RiptideFrigate
    23. Tidal
    24. Wind
    25. Advanced Metal ExtractorT2 mexdone 8:59 · typical 9:57
    26. Tidal
    27. Wind
    28. Radar TowerRadar Tower
    29. Tidal
    30. Wind
    31. HerringMissile corvette
    32. GuardGuard
    33. Tidal
    34. GuardGuard
    35. UrchinUrchin
    36. Wind
    37. ThistleThistle
    38. Tidal
    39. HerringMissile corvette
    40. Wind
    41. Advanced Metal ExtractorT2 mex
    42. Death CavalryDeath Cavalry
    43. Wind
    44. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    45. Tidal
    46. Death CavalryDeath Cavalry
    47. Tidal
    48. Con turret
    49. Tidal
    50. OppressorDestroyer
    51. Construction ShipCon ship
    52. Tidal
    53. Construction ShipCon ship
    54. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    55. Advanced Metal ExtractorT2 mex
    56. OppressorDestroyer
    57. Tidal ×2
    58. Wind
    59. Naval Energy Converter
    60. Tidal
    61. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    62. Naval Energy Converter
    63. Wind
    64. Tidal
    65. Naval Energy Converter
    66. Wind
    67. Tidal
    68. Wind
    69. Tidal
    70. Wind
    71. Naval Construction Turret
    72. Converter
    73. Wind
    74. Tidal
    75. Wind
    76. Advanced ShipyardAdvanced Shipyarddone 12:18
    77. Converter
    78. Advanced Metal ExtractorT2 mex
    79. Wind
    80. Converter
    81. Wind
    82. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    83. Wind
    84. Converter
    85. Wind
    86. Converter
    87. Wind
    88. BrimstoneAnti-swarm shipdone 12:32
    89. Converter
    90. BrimstoneAnti-swarm ship
    91. Converter
    92. BrimstoneAnti-swarm ship
    93. Converter
    94. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    95. BrimstoneAnti-swarm ship
    96. Converter
    97. BrimstoneAnti-swarm ship
    98. Energy storage
    99. BrimstoneAnti-swarm ship
    100. Wind
    101. BrimstoneAnti-swarm ship
    102. Wind
    103. BrimstoneAnti-swarm ship
    104. Wind ×2
    105. BrimstoneAnti-swarm ship
    106. Wind
    107. BrimstoneAnti-swarm ship
    108. Wind ×2
    109. BrimstoneAnti-swarm ship
    110. Wind ×3
    111. BrimstoneAnti-swarm ship
    112. Wind ×3
    113. BrimstoneAnti-swarm ship
    114. Wind

Counts are medians over the build's games: half of them build more, half fewer. The example game is [ADS]Kackbarren's (41 OS, 01/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine3 Wind to Airfirst at 1:52 · in 78% of games

You get

  • Finch1 Finch from Airfirst at 1:58 · in 82% of games
  • Lazarus1 Lazarus from Geofirst at 2:14 · in 62% of games
  • Hephaestus1 Heavy transport from Airfirst at 2:16 · in 68% of games
  • Construction Bot1 Con bot from Geofirst at 2:27 · in 69% of games
  • Hercules1 Light transport from Airfirst at 2:33 · in 32% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:09 · in 88% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

859 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0040300
2:0093700
3:00156700
4:0025252150
5:003701197100
6:005034535251
7:0064811091590
8:00807618251040
9:00968328531610
10:001159139952340
11:001381852133090
12:001636061593830
13:001915472004615
14:002195583275730
15:002495293256631
WHAT THE NUMBERS SAY

Standard Beach sea wins more than Geo sea's 50% and gets its Shipyard up faster, using early sea access before falling behind on land resources.

  • + Shipyard finishes by 1:57, faster than Geo sea's 3:18
  • + 54% team win rate beats the Cortex geo sea baseline
  • − Metal produced trails Geo sea's Cortex build, 24356 vs 28451 by 15:00
  • − T2 factory only lands in 35% of games by 12:42
THE EXAMPLE YOU ARE READING

[ADS]Kackbarren

40.8 OS · 01/09/2026

Open source match ↗

22 received units · includes a constructor
2477 metal received · 77310 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Shipyard1:57Middle 50%: 1:45–2:08 · n=857
Riptide3:52Middle 50%: 3:16–4:33 · n=845
Oppressor5:10Middle 50%: 4:13–6:08 · n=830
Advanced Metal Extractor9:57Middle 50%: 9:16–10:53 · n=730

Played most by

EpicTyrannus82games of this buildDamsko66games of this buildWaboum64games of this buildPRO_HYDRA58games of this buildMrCoolPotato51games of this build